Update doc

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bnnm 2020-02-03 00:23:23 +01:00
parent 6a7e55f8cc
commit e6869e5109
2 changed files with 7 additions and 2 deletions

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@ -18,6 +18,9 @@ Help and newest builds can be found here: https://www.hcs64.com/
Latest development is usually here: https://github.com/losnoco/vgmstream/ Latest development is usually here: https://github.com/losnoco/vgmstream/
Latest releases are here: https://github.com/losnoco/vgmstream/releases
Automated builds with the latest changes: https://ci.appveyor.com/project/kode54/vgmstream/branch/master/artifacts
You can find further info about other details in https://github.com/losnoco/vgmstream/tree/master/doc You can find further info about other details in https://github.com/losnoco/vgmstream/tree/master/doc
## Needed extra files (for Windows) ## Needed extra files (for Windows)
@ -423,6 +426,7 @@ are used in few games.
- Circus XPCM ADPCM - Circus XPCM ADPCM
- OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX) - OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
- Ubisoft 4/6-bit ADPCM - Ubisoft 4/6-bit ADPCM
- Tiger Game.com ADPCM
- SDX2 2:1 Squareroot-Delta-Exact compression DPCM - SDX2 2:1 Squareroot-Delta-Exact compression DPCM
- CBD2 2:1 Cuberoot-Delta-Exact compression DPCM - CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
- Activision EXAKT SASSC DPCM - Activision EXAKT SASSC DPCM
@ -430,11 +434,12 @@ are used in few games.
- InterPlay ACM - InterPlay ACM
- VisualArt's NWA - VisualArt's NWA
- Electronic Arts MicroTalk a.k.a. UTK or UMT - Electronic Arts MicroTalk a.k.a. UTK or UMT
- Relic Codec
- CRI HCA - CRI HCA
- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights) - Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc) - MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
- ITU-T G.722.1 annex C (Polycom Siren 14) - ITU-T G.722.1 annex C (Polycom Siren 14)
- ITU G.719 annex B (Polycom Siren 22) - ITU-T G.719 annex B (Polycom Siren 22)
- Electronic Arts EALayer3 - Electronic Arts EALayer3
- Electronic Arts EA-XMA - Electronic Arts EA-XMA
- Sony ATRAC3, ATRAC3plus - Sony ATRAC3, ATRAC3plus

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@ -25,7 +25,7 @@ start_offset = 0x100 #data starts after exactly this value
num_samples = data_size #find automatically number of samples in the file num_samples = data_size #find automatically number of samples in the file
loop_flag = auto #find loop points in PS-ADPCM loop_flag = auto #find loop points in PS-ADPCM
``` ```
A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On Windows files starting with a dot can be created by appending a dot at the end when renaming: `.txth.` A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On some Windows versions files starting with a dot need to be created by appending a dot at the end when renaming: `.txth.`
While the main point is playing the file, many of TXTH's features are aimed towards keeping original data intact, for documentation and preservation purposes; try leaving data as untouched as possible and consider how the game plays the file, as there is a good chance some feature can mimic it. While the main point is playing the file, many of TXTH's features are aimed towards keeping original data intact, for documentation and preservation purposes; try leaving data as untouched as possible and consider how the game plays the file, as there is a good chance some feature can mimic it.