Update doc

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bnnm 2020-02-03 00:23:23 +01:00
parent 6a7e55f8cc
commit e6869e5109
2 changed files with 7 additions and 2 deletions

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@ -18,6 +18,9 @@ Help and newest builds can be found here: https://www.hcs64.com/
Latest development is usually here: https://github.com/losnoco/vgmstream/
Latest releases are here: https://github.com/losnoco/vgmstream/releases
Automated builds with the latest changes: https://ci.appveyor.com/project/kode54/vgmstream/branch/master/artifacts
You can find further info about other details in https://github.com/losnoco/vgmstream/tree/master/doc
## Needed extra files (for Windows)
@ -423,6 +426,7 @@ are used in few games.
- Circus XPCM ADPCM
- OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
- Ubisoft 4/6-bit ADPCM
- Tiger Game.com ADPCM
- SDX2 2:1 Squareroot-Delta-Exact compression DPCM
- CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
- Activision EXAKT SASSC DPCM
@ -430,11 +434,12 @@ are used in few games.
- InterPlay ACM
- VisualArt's NWA
- Electronic Arts MicroTalk a.k.a. UTK or UMT
- Relic Codec
- CRI HCA
- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
- ITU-T G.722.1 annex C (Polycom Siren 14)
- ITU G.719 annex B (Polycom Siren 22)
- ITU-T G.719 annex B (Polycom Siren 22)
- Electronic Arts EALayer3
- Electronic Arts EA-XMA
- Sony ATRAC3, ATRAC3plus

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@ -25,7 +25,7 @@ start_offset = 0x100 #data starts after exactly this value
num_samples = data_size #find automatically number of samples in the file
loop_flag = auto #find loop points in PS-ADPCM
```
A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On Windows files starting with a dot can be created by appending a dot at the end when renaming: `.txth.`
A text file with the above commands must be saved as `.vag.txth` or `.txth` (preferably the former), notice it starts with a "." (dot). On some Windows versions files starting with a dot need to be created by appending a dot at the end when renaming: `.txth.`
While the main point is playing the file, many of TXTH's features are aimed towards keeping original data intact, for documentation and preservation purposes; try leaving data as untouched as possible and consider how the game plays the file, as there is a good chance some feature can mimic it.