mirror of
https://github.com/vgmstream/vgmstream.git
synced 2025-02-17 19:19:16 +01:00
cleanup
This commit is contained in:
parent
fc44d8f4f0
commit
e6a8b2c3f5
@ -485,7 +485,7 @@ static void clean_filename(char* dst, int clean_paths) {
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/* replaces a filename with "?n" (stream name), "?f" (infilename) or "?s" (subsong) wildcards
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* ("?" was chosen since it's not a valid Windows filename char and hopefully nobody uses it on Linux) */
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static void replace_filename(char* dst, size_t dstsize, const char* outfilename, const char* infilename, VGMSTREAM* vgmstream) {
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static void replace_filename(char* dst, size_t dstsize, cli_config* cfg, VGMSTREAM* vgmstream) {
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int subsong;
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char stream_name[PATH_LIMIT];
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char buf[PATH_LIMIT];
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@ -494,7 +494,7 @@ static void replace_filename(char* dst, size_t dstsize, const char* outfilename,
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/* file has a "%" > temp replace for sprintf */
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strcpy(buf, outfilename);
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strcpy(buf, cfg->outfilename_config);
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for (i = 0; i < strlen(buf); i++) {
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if (buf[i] == '%')
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buf[i] = '|'; /* non-valid filename, not used in format */
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@ -502,8 +502,8 @@ static void replace_filename(char* dst, size_t dstsize, const char* outfilename,
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/* init config */
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subsong = vgmstream->stream_index;
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if (subsong > vgmstream->num_streams) {
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subsong = 0; /* for games without subsongs */
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if (subsong > vgmstream->num_streams || subsong != cfg->subsong_index) {
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subsong = 0; /* for games without subsongs / bad config */
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}
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if (vgmstream->stream_name && vgmstream->stream_name[0] != '\0') {
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@ -511,7 +511,7 @@ static void replace_filename(char* dst, size_t dstsize, const char* outfilename,
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clean_filename(stream_name, 1); /* clean subsong name's subdirs */
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}
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else {
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snprintf(stream_name, sizeof(stream_name), "%s", infilename);
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snprintf(stream_name, sizeof(stream_name), "%s", cfg->infilename);
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clean_filename(stream_name, 0); /* don't clean user's subdirs */
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}
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@ -530,7 +530,7 @@ static void replace_filename(char* dst, size_t dstsize, const char* outfilename,
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else if (pos[1] == 'f') {
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pos[0] = '%';
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pos[1] = 's'; /* use %s */
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snprintf(tmp, sizeof(tmp), buf, infilename);
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snprintf(tmp, sizeof(tmp), buf, cfg->infilename);
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}
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else if (pos[1] == 's') {
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pos[0] = '%';
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@ -739,7 +739,9 @@ static int convert_file(cli_config* cfg) {
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if (!cfg->outfilename_config && !cfg->outfilename) {
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/* defaults */
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cfg->outfilename_config = (cfg->subsong_index >= 1) ?
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int has_subsongs = (cfg->subsong_index >= 1 && vgmstream->num_streams >= 1);
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cfg->outfilename_config = has_subsongs ?
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"?f#?s.wav" :
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"?f.wav";
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/* maybe should avoid overwriting with this auto-name, for the unlikely
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@ -748,7 +750,7 @@ static int convert_file(cli_config* cfg) {
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if (cfg->outfilename_config) {
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/* special substitution */
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replace_filename(outfilename_temp, sizeof(outfilename_temp), cfg->outfilename_config, cfg->infilename, vgmstream);
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replace_filename(outfilename_temp, sizeof(outfilename_temp), cfg, vgmstream);
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cfg->outfilename = outfilename_temp;
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}
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@ -119,5 +119,5 @@ void free_relic(relic_codec_data* data) {
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}
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int32_t relic_bytes_to_samples(size_t bytes, int channels, int bitrate) {
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return bytes / channels / (bitrate / 8) * 512;
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return bytes / channels / (bitrate / 8) * RELIC_SAMPLES_PER_FRAME;
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}
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@ -1,354 +1,354 @@
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#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#define EA_CODEC_PCM 0x00
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#define EA_CODEC_ULAW 0x01
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#define EA_CODEC_IMA 0x02
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#define EA_CODEC_PSX 0xFF //fake value
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typedef struct {
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int32_t sample_rate;
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uint8_t bits;
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uint8_t channels;
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uint8_t codec;
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uint8_t type;
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int32_t num_samples;
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int32_t loop_start;
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int32_t loop_end;
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int32_t loop_start_offset;
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int32_t data_offset;
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int big_endian;
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int loop_flag;
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int is_sead;
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int codec_config;
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int is_bank;
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int total_subsongs;
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} eacs_header;
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static int parse_header(STREAMFILE* streamFile, eacs_header* ea, off_t begin_offset);
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static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, eacs_header* ea);
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static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE *streamFile, eacs_header *ea, int find_loop);
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static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const eacs_header* ea);
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/* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */
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VGMSTREAM * init_vgmstream_ea_1snh(STREAMFILE *streamFile) {
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eacs_header ea = { 0 };
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off_t offset, eacs_offset;
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VGMSTREAM *vgmstream = NULL;
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/* checks */
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/* .asf/as4: common,
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* .lasf: fake for plugins
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* .cnk: some PS1 games
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* .sng: fake for plugins (to mimic EA SCHl's common extension)
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* .uv/tgq: some SAT games (video only?)
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* .tgv: videos
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* (extensionless): Need for Speed (SAT) (videos) */
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if (!check_extensions(streamFile, "asf,lasf,as4,cnk,sng,uv,tgq,tgv,"))
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goto fail;
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offset = 0x00;
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/* in TGV videos, either TGVk or 1SNh block comes first */
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if (read_32bitBE(0x00, streamFile) == 0x5447566B) { /* "TGVk" */
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offset = read_32bitBE(0x04, streamFile);
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} else if (read_32bitLE(0x00, streamFile) == 0x5447566B) { /* "kVGT" */
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offset = read_32bitLE(0x04, streamFile);
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}
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if (read_32bitBE(offset + 0x00, streamFile) != 0x31534E68 && /* "1SNh" */
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read_32bitBE(offset + 0x00, streamFile) != 0x53454144) /* "SEAD" */
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goto fail;
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/* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end.
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* Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
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ea.is_sead = read_32bitBE(offset + 0x00, streamFile) == 0x53454144;
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eacs_offset = offset + 0x08; /* after 1SNh block id+size */
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if (!parse_header(streamFile, &ea, eacs_offset))
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goto fail;
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vgmstream = init_vgmstream_main(streamFile, &ea);
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if (!vgmstream) goto fail;
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if (ea.num_samples == 0) {
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/* header does not specify number of samples, need to calculate it manually */
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/* HACK: we need vgmstream object to use blocked layout so we're doing this calc after creating it */
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set_ea_1snh_num_samples(vgmstream, streamFile, &ea, 0);
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/* update samples and loop state */
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vgmstream->num_samples = ea.num_samples;
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vgmstream_force_loop(vgmstream, ea.loop_flag, ea.loop_start, ea.loop_end);
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}
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return vgmstream;
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fail:
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return NULL;
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}
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/* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */
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VGMSTREAM * init_vgmstream_ea_eacs(STREAMFILE *streamFile) {
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eacs_header ea = {0};
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off_t eacs_offset;
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/* checks */
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/* .eas: single bank [Need for Speed (PC)]
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* .bnk: multi bank [Need for Speed (PC)] */
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if (!check_extensions(streamFile,"eas,bnk"))
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goto fail;
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/* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */
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ea.is_bank = 1;
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/* use ??? as endian marker (Saturn = BE) */
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//ea.big_endian = guess_endianness32bit(0x04,streamFile);
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if (read_32bitBE(0x00,streamFile) == 0x45414353) { /* "EACS" */
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/* single bank variant */
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eacs_offset = 0x00;
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}
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else if (read_32bitBE(0x00,streamFile) == 0x00) {
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/* multi bank variant */
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int i;
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int target_subsong = streamFile->stream_index;
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0) goto fail;
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/* offsets to EACSs are scattered in the first 0x200
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* this looks dumb but seems like the only way */
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eacs_offset = 0;
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for (i = 0x00; i < 0x200; i += 0x04) {
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off_t bank_offset = read_32bitLE(i, streamFile);
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if (bank_offset == 0)
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continue;
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ea.total_subsongs++;
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/* parse mini bank header */
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if (ea.total_subsongs == target_subsong) {
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/* 0x00: some id or flags? */
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eacs_offset = read_32bitLE(bank_offset + 0x04, streamFile);
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if (read_32bitBE(eacs_offset, streamFile) != 0x45414353)
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goto fail;
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/* rest: not sure if part of this header */
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}
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}
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if (eacs_offset == 0)
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goto fail;
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}
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else {
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goto fail;
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}
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if (!parse_header(streamFile,&ea, eacs_offset))
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goto fail;
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return init_vgmstream_main(streamFile, &ea);
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fail:
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return NULL;
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}
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static VGMSTREAM * init_vgmstream_main(STREAMFILE *streamFile, eacs_header* ea) {
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VGMSTREAM * vgmstream = NULL;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = ea->sample_rate;
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vgmstream->num_samples = ea->num_samples;
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vgmstream->loop_start_sample = ea->loop_start;
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vgmstream->loop_end_sample = ea->loop_end;
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vgmstream->codec_endian = ea->big_endian;
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vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh;
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vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH;
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vgmstream->num_streams = ea->total_subsongs;
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switch (ea->codec) {
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case EA_CODEC_PCM: /* Need for Speed (PC) */
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vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int;
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break;
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case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */
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if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */
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vgmstream->coding_type = coding_ULAW_int;
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break;
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case EA_CODEC_IMA: /* Need for Speed (PC) */
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if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */
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vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */
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vgmstream->codec_config = ea->codec_config;
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break;
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case EA_CODEC_PSX: /* Need for Speed (PS1) */
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vgmstream->coding_type = coding_PSX;
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break;
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default:
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VGM_LOG("EA EACS: unknown codec 0x%02x\n", ea->codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,ea->data_offset))
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goto fail;
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return vgmstream;
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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static int parse_header(STREAMFILE* streamFile, eacs_header* ea, off_t offset) {
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/* audio header endianness doesn't always match block headers, use sample rate to detect */
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int32_t (*read_32bit)(off_t,STREAMFILE*);
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if (read_32bitBE(offset+0x00, streamFile) == 0x45414353) { /* "EACS" */
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/* EACS subheader (PC, SAT) */
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ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x04, streamFile);
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ea->bits = read_8bit(offset+0x08, streamFile);
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ea->channels = read_8bit(offset+0x09, streamFile);
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ea->codec = read_8bit(offset+0x0a, streamFile);
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ea->type = read_8bit(offset+0x0b, streamFile); /* block type? 0=1SNh, -1=bank */
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ea->num_samples = read_32bit(offset+0x0c, streamFile);
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ea->loop_start = read_32bit(offset+0x10, streamFile);
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ea->loop_end = read_32bit(offset+0x14, streamFile) + ea->loop_start; /* loop length */
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ea->data_offset = read_32bit(offset+0x18, streamFile); /* 0 when blocked */
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/* 0x1c: pan/volume/etc? (0x7F)
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* rest may be padding/garbage */
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//VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type);
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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/* EACS banks with empty values exist but will be rejected later */
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}
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else if (read_32bitBE(offset + 0x00, streamFile) == 0x00) {
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/* found in early videos, similar to EACS */
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ea->big_endian = guess_endianness32bit(offset + 0x04, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset + 0x04, streamFile);
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ea->bits = read_8bit(offset + 0x08, streamFile);
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ea->channels = read_8bit(offset + 0x09, streamFile);
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ea->codec = read_8bit(offset + 0x0a, streamFile);
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ea->type = read_8bit(offset + 0x0b, streamFile); /* block type? 0=1SNh, -1=bank */
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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}
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else if (ea->is_sead) {
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/* alt subheader (found in some PC videos) */
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ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x00, streamFile);
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ea->channels = read_32bit(offset+0x04, streamFile);
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ea->codec = read_32bit(offset+0x08, streamFile);
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if (ea->codec == EA_CODEC_IMA)
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ea->codec_config = get_ea_1snh_ima_version(streamFile, 0x00, ea);
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}
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else {
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/* alt subheader (PS1) */
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ea->big_endian = guess_endianness32bit(offset + 0x00, streamFile);
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read_32bit = ea->big_endian ? read_32bitBE : read_32bitLE;
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ea->sample_rate = read_32bit(offset+0x00, streamFile);
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ea->channels = read_8bit(offset+0x18, streamFile);
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ea->codec = EA_CODEC_PSX;
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}
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ea->loop_flag = (ea->loop_end > 0);
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return 1;
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}
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/* get total samples by parsing block headers, needed when EACS isn't present */
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static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE *streamFile, eacs_header *ea, int find_loop) {
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int32_t num_samples = 0, block_id;
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size_t file_size;
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int32_t(*read_32bit)(off_t, STREAMFILE *) = ea->big_endian ? read_32bitBE : read_32bitLE;
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int loop_end_found = 0;
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file_size = get_streamfile_size(streamFile);
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vgmstream->next_block_offset = ea->data_offset;
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while (vgmstream->next_block_offset < file_size) {
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block_update_ea_1snh(vgmstream->next_block_offset, vgmstream);
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if (vgmstream->current_block_samples < 0)
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break;
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block_id = read_32bitBE(vgmstream->current_block_offset, streamFile);
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if (find_loop) {
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if (vgmstream->current_block_offset == ea->loop_start_offset) {
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ea->loop_start = num_samples;
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ea->loop_flag = 1;
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block_update_ea_1snh(ea->data_offset, vgmstream);
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return;
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}
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} else {
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if (block_id == 0x31534E6C) { /* "1SNl" loop point found */
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ea->loop_start_offset = read_32bit(vgmstream->current_block_offset + 0x08, streamFile);
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ea->loop_end = num_samples;
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loop_end_found = 1;
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}
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}
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num_samples += vgmstream->current_block_samples;
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}
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ea->num_samples = num_samples;
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/* reset once we're done */
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block_update_ea_1snh(ea->data_offset, vgmstream);
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if (loop_end_found) {
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/* recurse to find loop start sample */
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set_ea_1snh_num_samples(vgmstream, streamFile, ea, 1);
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}
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}
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/* find codec version used, with or without ADPCM hist per block */
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static int get_ea_1snh_ima_version(STREAMFILE* streamFile, off_t start_offset, const eacs_header* ea) {
|
||||
off_t block_offset = start_offset;
|
||||
size_t file_size = get_streamfile_size(streamFile);
|
||||
int32_t (*read_32bit)(off_t,STREAMFILE*) = ea->big_endian ? read_32bitBE : read_32bitLE;
|
||||
|
||||
while (block_offset < file_size) {
|
||||
uint32_t id = read_32bitBE(block_offset+0x00,streamFile);
|
||||
size_t block_size;
|
||||
|
||||
/* BE in SAT, but one file may have both BE and LE chunks */
|
||||
if (guess_endianness32bit(block_offset + 0x04, streamFile))
|
||||
block_size = read_32bitBE(block_offset + 0x04, streamFile);
|
||||
else
|
||||
block_size = read_32bitLE(block_offset + 0x04, streamFile);
|
||||
|
||||
if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */
|
||||
size_t ima_samples = read_32bit(block_offset + 0x08, streamFile);
|
||||
size_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels;
|
||||
|
||||
if (ima_samples == expected_samples) {
|
||||
return 1; /* has ADPCM hist (hopefully) */
|
||||
}
|
||||
}
|
||||
|
||||
block_offset += block_size;
|
||||
}
|
||||
|
||||
return 0; /* no ADPCM hist */
|
||||
}
|
||||
#include "meta.h"
|
||||
#include "../coding/coding.h"
|
||||
#include "../layout/layout.h"
|
||||
|
||||
#define EA_CODEC_PCM 0x00
|
||||
#define EA_CODEC_ULAW 0x01
|
||||
#define EA_CODEC_IMA 0x02
|
||||
#define EA_CODEC_PSX 0xFF //fake value
|
||||
|
||||
typedef struct {
|
||||
int32_t sample_rate;
|
||||
uint8_t bits;
|
||||
uint8_t channels;
|
||||
uint8_t codec;
|
||||
uint8_t type;
|
||||
int32_t num_samples;
|
||||
int32_t loop_start;
|
||||
int32_t loop_end;
|
||||
int32_t loop_start_offset;
|
||||
int32_t data_offset;
|
||||
|
||||
int big_endian;
|
||||
int loop_flag;
|
||||
int is_sead;
|
||||
int codec_config;
|
||||
int is_bank;
|
||||
int total_subsongs;
|
||||
} eacs_header;
|
||||
|
||||
static int parse_header(STREAMFILE* sf, eacs_header* ea, off_t begin_offset);
|
||||
static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea);
|
||||
|
||||
static void set_ea_1snh_num_samples(VGMSTREAM* vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop);
|
||||
static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea);
|
||||
|
||||
/* EA 1SNh - from early EA games, stream (~1996, ex. Need for Speed) */
|
||||
VGMSTREAM* init_vgmstream_ea_1snh(STREAMFILE* sf) {
|
||||
eacs_header ea = { 0 };
|
||||
off_t offset, eacs_offset;
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
|
||||
|
||||
/* checks */
|
||||
/* .asf/as4: common,
|
||||
* .lasf: fake for plugins
|
||||
* .sng: fake for plugins (for .asf issues)
|
||||
* .cnk: some PS1 games
|
||||
* .uv/tgq: some SAT videos
|
||||
* .tgv: videos
|
||||
* (extensionless): Need for Speed (SAT) videos */
|
||||
if (!check_extensions(sf, "asf,lasf,sng,as4,cnk,uv,tgq,tgv,"))
|
||||
goto fail;
|
||||
|
||||
offset = 0x00;
|
||||
|
||||
/* in TGV videos, either TGVk or 1SNh block comes first */
|
||||
if (is_id32be(0x00, sf, "TGVk")) {
|
||||
offset = read_u32be(0x04, sf);
|
||||
} else if (is_id32be(0x00, sf, "kVGT")) {
|
||||
offset = read_u32le(0x04, sf);
|
||||
}
|
||||
|
||||
if (!is_id32be(offset + 0x00, sf, "1SNh") &&
|
||||
!is_id32be(offset + 0x00, sf, "SEAD"))
|
||||
goto fail;
|
||||
|
||||
/* stream is divided into blocks/chunks: 1SNh=audio header, 1SNd=data xN, 1SNl=loop end, 1SNe=end.
|
||||
* Video uses various blocks (TGVk/TGVf/MUVf/etc) and sometimes alt audio blocks (SEAD/SNDC/SEND). */
|
||||
ea.is_sead = is_id32be(offset + 0x00, sf, "SEAD");
|
||||
|
||||
eacs_offset = offset + 0x08; /* after 1SNh block id+size */
|
||||
|
||||
if (!parse_header(sf, &ea, eacs_offset))
|
||||
goto fail;
|
||||
vgmstream = init_vgmstream_main(sf, &ea);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
if (ea.num_samples == 0) {
|
||||
/* header does not specify number of samples, need to calculate it manually */
|
||||
/* HACK: we need vgmstream object to use blocked layout so we're doing this calc after creating it */
|
||||
set_ea_1snh_num_samples(vgmstream, sf, &ea, 0);
|
||||
|
||||
/* update samples and loop state */
|
||||
vgmstream->num_samples = ea.num_samples;
|
||||
vgmstream_force_loop(vgmstream, ea.loop_flag, ea.loop_start, ea.loop_end);
|
||||
}
|
||||
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* EA EACS - from early EA games, bank (~1996, ex. Need for Speed) */
|
||||
VGMSTREAM* init_vgmstream_ea_eacs(STREAMFILE* sf) {
|
||||
eacs_header ea = {0};
|
||||
off_t eacs_offset;
|
||||
|
||||
|
||||
/* checks */
|
||||
/* .eas: single bank [Need for Speed (PC)]
|
||||
* .bnk: multi bank [Need for Speed (PC)] */
|
||||
if (!check_extensions(sf,"eas,bnk"))
|
||||
goto fail;
|
||||
|
||||
/* plain data without blocks, can contain N*(EACS header) + N*(data), or N (EACS header + data) */
|
||||
ea.is_bank = 1;
|
||||
|
||||
/* use ??? as endian marker (Saturn = BE) */
|
||||
//ea.big_endian = guess_endianness32bit(0x04,sf);
|
||||
|
||||
if (is_id32be(0x00,sf, "EACS")) {
|
||||
/* single bank variant */
|
||||
eacs_offset = 0x00;
|
||||
}
|
||||
else if (read_u32be(0x00,sf) == 0x00) {
|
||||
/* multi bank variant */
|
||||
int i;
|
||||
int target_subsong = sf->stream_index;
|
||||
|
||||
if (target_subsong == 0) target_subsong = 1;
|
||||
if (target_subsong < 0) goto fail;
|
||||
|
||||
/* offsets to EACSs are scattered in the first 0x200
|
||||
* this looks dumb but seems like the only way */
|
||||
eacs_offset = 0;
|
||||
for (i = 0x00; i < 0x200; i += 0x04) {
|
||||
off_t bank_offset = read_u32le(i, sf);
|
||||
if (bank_offset == 0)
|
||||
continue;
|
||||
|
||||
ea.total_subsongs++;
|
||||
|
||||
/* parse mini bank header */
|
||||
if (ea.total_subsongs == target_subsong) {
|
||||
/* 0x00: some id or flags? */
|
||||
eacs_offset = read_u32le(bank_offset + 0x04, sf);
|
||||
if (!is_id32be(eacs_offset, sf, "EACS"))
|
||||
goto fail;
|
||||
/* rest: not sure if part of this header */
|
||||
}
|
||||
}
|
||||
|
||||
if (eacs_offset == 0)
|
||||
goto fail;
|
||||
}
|
||||
else {
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!parse_header(sf,&ea, eacs_offset))
|
||||
goto fail;
|
||||
return init_vgmstream_main(sf, &ea);
|
||||
|
||||
fail:
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
static VGMSTREAM* init_vgmstream_main(STREAMFILE* sf, eacs_header* ea) {
|
||||
VGMSTREAM* vgmstream = NULL;
|
||||
|
||||
|
||||
/* build the VGMSTREAM */
|
||||
vgmstream = allocate_vgmstream(ea->channels, ea->loop_flag);
|
||||
if (!vgmstream) goto fail;
|
||||
|
||||
vgmstream->sample_rate = ea->sample_rate;
|
||||
vgmstream->num_samples = ea->num_samples;
|
||||
vgmstream->loop_start_sample = ea->loop_start;
|
||||
vgmstream->loop_end_sample = ea->loop_end;
|
||||
|
||||
vgmstream->codec_endian = ea->big_endian;
|
||||
vgmstream->layout_type = ea->is_bank ? layout_none : layout_blocked_ea_1snh;
|
||||
vgmstream->meta_type = ea->is_bank ? meta_EA_EACS : meta_EA_1SNH;
|
||||
vgmstream->num_streams = ea->total_subsongs;
|
||||
|
||||
switch (ea->codec) {
|
||||
case EA_CODEC_PCM: /* Need for Speed (PC) */
|
||||
vgmstream->coding_type = ea->bits==1 ? coding_PCM8_int : coding_PCM16_int;
|
||||
break;
|
||||
|
||||
case EA_CODEC_ULAW: /* Crusader: No Remorse movies (SAT), FIFA 96 movies (SAT) */
|
||||
if (ea->bits && ea->bits != 2) goto fail; /* only set in EACS */
|
||||
vgmstream->coding_type = coding_ULAW_int;
|
||||
break;
|
||||
|
||||
case EA_CODEC_IMA: /* Need for Speed (PC) */
|
||||
if (ea->bits && ea->bits != 2) goto fail; /* only in EACS */
|
||||
vgmstream->coding_type = coding_DVI_IMA; /* stereo/mono, high nibble first */
|
||||
vgmstream->codec_config = ea->codec_config;
|
||||
break;
|
||||
|
||||
case EA_CODEC_PSX: /* Need for Speed (PS1) */
|
||||
vgmstream->coding_type = coding_PSX;
|
||||
break;
|
||||
|
||||
default:
|
||||
VGM_LOG("EA EACS: unknown codec 0x%02x\n", ea->codec);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
if (!vgmstream_open_stream(vgmstream, sf, ea->data_offset))
|
||||
goto fail;
|
||||
|
||||
return vgmstream;
|
||||
|
||||
fail:
|
||||
if (vgmstream) close_vgmstream(vgmstream);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static int parse_header(STREAMFILE* sf, eacs_header* ea, off_t offset) {
|
||||
/* audio header endianness doesn't always match block headers, use sample rate to detect */
|
||||
int32_t (*read_s32)(off_t,STREAMFILE*);
|
||||
|
||||
if (is_id32be(offset+0x00,sf, "EACS")) {
|
||||
/* EACS subheader (PC, SAT) */
|
||||
ea->big_endian = guess_endianness32bit(offset + 0x04, sf);
|
||||
read_s32 = ea->big_endian ? read_s32be : read_s32le;
|
||||
|
||||
ea->sample_rate = read_s32(offset+0x04, sf);
|
||||
ea->bits = read_u8(offset+0x08, sf);
|
||||
ea->channels = read_u8(offset+0x09, sf);
|
||||
ea->codec = read_u8(offset+0x0a, sf);
|
||||
ea->type = read_u8(offset+0x0b, sf); /* block type? 0=1SNh, -1=bank */
|
||||
ea->num_samples = read_s32(offset+0x0c, sf);
|
||||
ea->loop_start = read_s32(offset+0x10, sf);
|
||||
ea->loop_end = read_s32(offset+0x14, sf) + ea->loop_start; /* loop length */
|
||||
ea->data_offset = read_s32(offset+0x18, sf); /* 0 when blocked */
|
||||
/* 0x1c: pan/volume/etc? (0x7F)
|
||||
* rest may be padding/garbage */
|
||||
//VGM_ASSERT(ea->type != 0, "EA EACS: unknown type %i\n", ea->type);
|
||||
|
||||
if (ea->codec == EA_CODEC_IMA)
|
||||
ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
|
||||
/* EACS banks with empty values exist but will be rejected later */
|
||||
}
|
||||
else if (read_u32be(offset + 0x00, sf) == 0x00) {
|
||||
/* found in early videos, similar to EACS */
|
||||
ea->big_endian = guess_endianness32bit(offset + 0x04, sf);
|
||||
read_s32 = ea->big_endian ? read_s32be : read_s32le;
|
||||
|
||||
ea->sample_rate = read_s32(offset + 0x04, sf);
|
||||
ea->bits = read_u8(offset + 0x08, sf);
|
||||
ea->channels = read_u8(offset + 0x09, sf);
|
||||
ea->codec = read_u8(offset + 0x0a, sf);
|
||||
ea->type = read_u8(offset + 0x0b, sf); /* block type? 0=1SNh, -1=bank */
|
||||
|
||||
if (ea->codec == EA_CODEC_IMA)
|
||||
ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
|
||||
}
|
||||
else if (ea->is_sead) {
|
||||
/* alt subheader (found in some PC videos) */
|
||||
ea->big_endian = guess_endianness32bit(offset + 0x00, sf);
|
||||
read_s32 = ea->big_endian ? read_s32be : read_s32le;
|
||||
|
||||
ea->sample_rate = read_s32(offset+0x00, sf);
|
||||
ea->channels = read_s32(offset+0x04, sf);
|
||||
ea->codec = read_s32(offset+0x08, sf);
|
||||
|
||||
if (ea->codec == EA_CODEC_IMA)
|
||||
ea->codec_config = get_ea_1snh_ima_version(sf, 0x00, ea);
|
||||
}
|
||||
else {
|
||||
/* alt subheader (PS1) */
|
||||
ea->big_endian = guess_endianness32bit(offset + 0x00, sf);
|
||||
read_s32 = ea->big_endian ? read_s32be : read_s32le;
|
||||
|
||||
ea->sample_rate = read_s32(offset+0x00, sf);
|
||||
ea->channels = read_u8(offset+0x18, sf);
|
||||
ea->codec = EA_CODEC_PSX;
|
||||
}
|
||||
|
||||
ea->loop_flag = (ea->loop_end > 0);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* get total samples by parsing block headers, needed when EACS isn't present */
|
||||
static void set_ea_1snh_num_samples(VGMSTREAM *vgmstream, STREAMFILE* sf, eacs_header* ea, int find_loop) {
|
||||
int32_t num_samples = 0, block_id;
|
||||
size_t file_size;
|
||||
int32_t(*read_s32)(off_t, STREAMFILE *) = ea->big_endian ? read_s32be : read_s32le;
|
||||
int loop_end_found = 0;
|
||||
|
||||
file_size = get_streamfile_size(sf);
|
||||
vgmstream->next_block_offset = ea->data_offset;
|
||||
|
||||
while (vgmstream->next_block_offset < file_size) {
|
||||
block_update_ea_1snh(vgmstream->next_block_offset, vgmstream);
|
||||
if (vgmstream->current_block_samples < 0)
|
||||
break;
|
||||
|
||||
block_id = read_u32be(vgmstream->current_block_offset, sf);
|
||||
if (find_loop) {
|
||||
if (vgmstream->current_block_offset == ea->loop_start_offset) {
|
||||
ea->loop_start = num_samples;
|
||||
ea->loop_flag = 1;
|
||||
block_update_ea_1snh(ea->data_offset, vgmstream);
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (block_id == get_id32be("1SNl") ) { /* loop point found */
|
||||
ea->loop_start_offset = read_s32(vgmstream->current_block_offset + 0x08, sf);
|
||||
ea->loop_end = num_samples;
|
||||
loop_end_found = 1;
|
||||
}
|
||||
}
|
||||
|
||||
num_samples += vgmstream->current_block_samples;
|
||||
}
|
||||
|
||||
ea->num_samples = num_samples;
|
||||
|
||||
/* reset once we're done */
|
||||
block_update_ea_1snh(ea->data_offset, vgmstream);
|
||||
|
||||
if (loop_end_found) {
|
||||
/* recurse to find loop start sample */
|
||||
set_ea_1snh_num_samples(vgmstream, sf, ea, 1);
|
||||
}
|
||||
}
|
||||
|
||||
/* find codec version used, with or without ADPCM hist per block */
|
||||
static int get_ea_1snh_ima_version(STREAMFILE* sf, off_t start_offset, const eacs_header* ea) {
|
||||
off_t block_offset = start_offset;
|
||||
size_t file_size = get_streamfile_size(sf);
|
||||
int32_t (*read_s32)(off_t,STREAMFILE*) = ea->big_endian ? read_s32be : read_s32le;
|
||||
|
||||
while (block_offset < file_size) {
|
||||
uint32_t id = read_u32be(block_offset+0x00,sf);
|
||||
size_t block_size;
|
||||
|
||||
/* BE in SAT, but one file may have both BE and LE chunks */
|
||||
if (guess_endianness32bit(block_offset + 0x04, sf))
|
||||
block_size = read_u32be(block_offset + 0x04, sf);
|
||||
else
|
||||
block_size = read_u32le(block_offset + 0x04, sf);
|
||||
|
||||
if (id == 0x31534E64 || id == 0x534E4443) { /* "1SNd" "SNDC" audio data */
|
||||
size_t ima_samples = read_s32(block_offset + 0x08, sf);
|
||||
size_t expected_samples = (block_size - 0x08 - 0x04 - 0x08*ea->channels) * 2 / ea->channels;
|
||||
|
||||
if (ima_samples == expected_samples) {
|
||||
return 1; /* has ADPCM hist (hopefully) */
|
||||
}
|
||||
}
|
||||
|
||||
block_offset += block_size;
|
||||
}
|
||||
|
||||
return 0; /* no ADPCM hist */
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user