Update docs

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bnnm 2018-08-12 22:59:38 +02:00
parent f524b9f758
commit f36f71a806

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@ -26,10 +26,18 @@ In the case of the foobar2000 component they are all bundled for convenience,
or you can get them here: https://github.com/kode54/vgmstream/tree/master/ext_libs
(bundled here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
Put ```libvorbis.dll```, ```libmpg123-0.dll```, ```libg7221_decode.dll```, ```libg719_decode.dll```,
```avcodec-vgmstream-58.dll```, ```avformat-vgmstream-58.dll```, ```avutil-vgmstream-56.dll```, ```swresample-vgmstream-3.dll```
and ```libatrac9.dll``` somewhere Windows can
find them.
Put the following files somewhere Windows can find them:
- `libvorbis.dll`
- `libmpg123-0.dll`
- `libg7221_decode.dll`
- `libg719_decode.dll`
- `avcodec-vgmstream-58.dll`
- `avformat-vgmstream-58.dll`
- `avutil-vgmstream-56.dll`
- `swresample-vgmstream-3.dll`
- `libatrac9.dll`
- `libcelt-0061.dll`
- `libcelt-0110.dll`
For Winamp/XMPlay/command line this means in the directory with the main .exe,
or in a system directory, or any other directory in the PATH variable.
@ -48,7 +56,7 @@ Options:
-c: loop forever (continuously)
-m: print metadata only, don't decode
-x: decode and print adxencd command line to encode as ADX
-g: decode and print oggenc command line to encode as OGG
2 -g: decode and print oggenc command line to encode as OGG
-b: decode and print batch variable commands
-L: append a smpl chunk and create a looping wav
-e: force end-to-end looping
@ -124,6 +132,7 @@ vgmstream (mainly to get looping in some cases).
- .ac3 to .lac3
- .aif to .aiffl or .aifcl
- .asf to .sng (EA formats)
- .flac to .lflac
- .mp4 to .lmp4
- .ogg to .logg
- .opus to .lopus
@ -192,16 +201,16 @@ are used in few games.
- Nintendo AFC ADPCM
- ITU-T G.721
- CD-ROM XA ADPCM
- Sony PSX ADPCM a.k.a VAG (standard, badflags, bmdx, configurable)
- Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable)
- Sony HEVAG
- Electronic Arts EA-XA (stereo, mono, Maxis)
- Electronic Arts EA-XAS
- DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, etc)
- Microsoft MS ADPCM
- Westwood VBR ADPCM
- Yamaha AICA ADPCM
- Procyon Studio ADPCM
- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
- Microsoft MS ADPCM (standard, Cricket Audio)
- Westwood VBR ADPCM
- Yamaha AICA ADPCM
- Procyon Studio ADPCM
- Level-5 0x555 ADPCM
- Activision EXAKT SASSC DPCM
- lsf ADPCM
@ -215,6 +224,8 @@ are used in few games.
- CRI HCA
- Electronic Arts MicroTalk a.k.a. UTK or UMT
- FMOD FADPCM 4-bit ADPCM
- Konami XMD 4-bit ADPCM
- Argonaut ASF 4-bit ADPCM
- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
- ITU-T G.722.1 (Polycom Siren 7)
@ -230,6 +241,7 @@ are used in few games.
- Bink
- AC3/SPDIF
- Xiph Opus (Ogg, Switch)
- Xiph CELT (FSB)
- Musepack
- FLAC
- Others