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Update docs
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README.md
34
README.md
@ -26,10 +26,18 @@ In the case of the foobar2000 component they are all bundled for convenience,
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or you can get them here: https://github.com/kode54/vgmstream/tree/master/ext_libs
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(bundled here: https://f.losno.co/vgmstream-win32-deps.zip, may not be latest).
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Put ```libvorbis.dll```, ```libmpg123-0.dll```, ```libg7221_decode.dll```, ```libg719_decode.dll```,
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```avcodec-vgmstream-58.dll```, ```avformat-vgmstream-58.dll```, ```avutil-vgmstream-56.dll```, ```swresample-vgmstream-3.dll```
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and ```libatrac9.dll``` somewhere Windows can
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find them.
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Put the following files somewhere Windows can find them:
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- `libvorbis.dll`
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- `libmpg123-0.dll`
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- `libg7221_decode.dll`
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- `libg719_decode.dll`
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- `avcodec-vgmstream-58.dll`
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- `avformat-vgmstream-58.dll`
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- `avutil-vgmstream-56.dll`
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- `swresample-vgmstream-3.dll`
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- `libatrac9.dll`
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- `libcelt-0061.dll`
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- `libcelt-0110.dll`
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For Winamp/XMPlay/command line this means in the directory with the main .exe,
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or in a system directory, or any other directory in the PATH variable.
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@ -48,7 +56,7 @@ Options:
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-c: loop forever (continuously)
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-m: print metadata only, don't decode
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-x: decode and print adxencd command line to encode as ADX
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-g: decode and print oggenc command line to encode as OGG
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2 -g: decode and print oggenc command line to encode as OGG
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-b: decode and print batch variable commands
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-L: append a smpl chunk and create a looping wav
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-e: force end-to-end looping
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@ -124,6 +132,7 @@ vgmstream (mainly to get looping in some cases).
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- .ac3 to .lac3
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- .aif to .aiffl or .aifcl
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- .asf to .sng (EA formats)
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- .flac to .lflac
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- .mp4 to .lmp4
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- .ogg to .logg
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- .opus to .lopus
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@ -192,16 +201,16 @@ are used in few games.
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- Nintendo AFC ADPCM
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- ITU-T G.721
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- CD-ROM XA ADPCM
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- Sony PSX ADPCM a.k.a VAG (standard, badflags, bmdx, configurable)
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- Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable)
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- Sony HEVAG
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- Electronic Arts EA-XA (stereo, mono, Maxis)
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- Electronic Arts EA-XAS
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- DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Omikron, SNDS, etc)
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- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, etc)
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- Microsoft MS ADPCM
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- Westwood VBR ADPCM
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- Yamaha AICA ADPCM
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- Procyon Studio ADPCM
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- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
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- Microsoft MS ADPCM (standard, Cricket Audio)
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- Westwood VBR ADPCM
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- Yamaha AICA ADPCM
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- Procyon Studio ADPCM
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- Level-5 0x555 ADPCM
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- Activision EXAKT SASSC DPCM
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- lsf ADPCM
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@ -215,6 +224,8 @@ are used in few games.
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- CRI HCA
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- Electronic Arts MicroTalk a.k.a. UTK or UMT
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- FMOD FADPCM 4-bit ADPCM
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- Konami XMD 4-bit ADPCM
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- Argonaut ASF 4-bit ADPCM
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- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
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- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, etc)
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- ITU-T G.722.1 (Polycom Siren 7)
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@ -230,6 +241,7 @@ are used in few games.
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- Bink
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- AC3/SPDIF
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- Xiph Opus (Ogg, Switch)
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- Xiph CELT (FSB)
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- Musepack
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- FLAC
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- Others
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