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https://github.com/vgmstream/vgmstream.git
synced 2024-11-12 01:30:49 +01:00
change some names and descriptions
git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@319 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
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@ -76,7 +76,7 @@ VGMSTREAM * init_vgmstream_fsb(STREAMFILE *streamFile) {
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start_offset = (read_32bitLE(0x08,streamFile))+fsb3_headerlen;
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vgmstream->channels = read_16bitLE(0x56,streamFile);
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vgmstream->sample_rate = read_32bitLE(0x4C,streamFile);
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vgmstream->meta_type = meta_FSB;
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vgmstream->meta_type = meta_FSB3;
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if (vgmstream->coding_type == coding_NGC_DSP) {
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int i;
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@ -877,6 +877,9 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case layout_interleave_shortblock:
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snprintf(temp,TEMPSIZE,"interleave with short last block");
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break;
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case layout_interleave_byte:
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snprintf(temp,TEMPSIZE,"sub-frame interleave");
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break;
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case layout_dtk_interleave:
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snprintf(temp,TEMPSIZE,"ADP/DTK nibble interleave");
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break;
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@ -926,7 +929,7 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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snprintf(temp,TEMPSIZE,"\n");
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concatn(length,desc,temp);
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if (vgmstream->layout_type == layout_interleave || vgmstream->layout_type == layout_interleave_shortblock) {
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if (vgmstream->layout_type == layout_interleave || vgmstream->layout_type == layout_interleave_shortblock || vgmstream->layout_type == layout_interleave_byte) {
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snprintf(temp,TEMPSIZE,"interleave: %#x bytes\n",
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(int32_t)vgmstream->interleave_block_size);
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concatn(length,desc,temp);
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@ -1165,8 +1168,8 @@ void describe_vgmstream(VGMSTREAM * vgmstream, char * desc, int length) {
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case meta_RSD:
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snprintf(temp,TEMPSIZE,"RSD4 or RSD6 Header");
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break;
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case meta_FSB:
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snprintf(temp,TEMPSIZE,"FSB Header");
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case meta_FSB3:
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snprintf(temp,TEMPSIZE,"FMOD Sample Bank (FSB3) Header");
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break;
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case meta_RWX:
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snprintf(temp,TEMPSIZE,"RWX Header");
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@ -162,7 +162,7 @@ typedef enum {
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meta_AUS, /* Variuos Capcom Games */
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meta_RWS, /* Variuos Konami Games */
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meta_RSD, /* Crash Bandicoot Games */
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meta_FSB, /* FSB File (Various Games) */
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meta_FSB3, /* FMOD Sample Bank, version 3 */
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meta_RWX, /* Air Force Delta Storm (XBOX) */
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meta_XWB, /* King of Fighters (XBOX) */
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