bnnm
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6f2999cd3d
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Tweak EALayer3 discard modes from debug info and EAAC header
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2019-08-26 00:41:17 +02:00 |
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bnnm
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e5480f4bb0
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Fix minor shadowing issues
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2019-02-23 03:15:49 +01:00 |
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bnnm
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011fe56614
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Fix EALayer3 11ch, V1b PCM, V2S loops [Army of Two 3 (PS3), NFS:W (PS3)]
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2019-02-09 23:42:59 +01:00 |
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bnnm
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eaa176864c
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Simplify debug off_t casting for easier build
Also reorder some custom opus funcs that don't depend on ffmpeg
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2018-12-01 18:52:30 +01:00 |
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bnnm
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7d91ef1432
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Cast off_t to off64_t when printf'ing for future 4GB file support
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2018-09-23 03:01:13 +02:00 |
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bnnm
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06ea6af303
|
Minor doc
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2018-09-09 15:13:58 +02:00 |
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bnnm
|
ab6cc8c6ce
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Adjust EALayer3 V2 discard modes
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2018-04-21 03:31:24 +02:00 |
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bnnm
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bf4898a770
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Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)]
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2018-04-07 13:56:20 +02:00 |
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bnnm
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68041f4c98
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Fix some SCHl EALayer3 [GoldenEye: Rogue Agent (Xbox)]
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2018-02-10 17:45:49 +01:00 |
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bnnm
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bd88cc2a65
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Minor comments/SPS block adjust
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2017-12-17 17:38:54 +01:00 |
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bnnm
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765af1994a
|
Move bitstream reader to coding_utils
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2017-12-09 17:06:21 +01:00 |
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bnnm
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7e27445f85
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Enable EALayer3 bit reservoir fix (needs libmpg123 1.25.8+)
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2017-12-03 17:27:13 +01:00 |
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bnnm
|
8f8b14f80f
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Fix EALayer3 multichannel and looping bugs
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2017-12-01 20:04:33 +01:00 |
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bnnm
|
d12a5bd294
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Fix EALayer3 v1b and v2
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2017-12-01 17:32:12 +01:00 |
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bnnm
|
953022b983
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Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)]
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2017-08-28 15:14:24 +02:00 |
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bnnm
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aaa2613802
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Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
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2017-08-05 17:54:50 +02:00 |
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