bnnm
68071467c2
Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)]
2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d
rename some EA related things (cleanup)
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- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41
redo EA SCHl support [EA games from roughly 1997~2010]
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* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64
fix some .MED with JUNK chunk; minor cleanup
2017-07-01 22:44:00 +02:00
Christopher Snowhill
1e60284554
Merge pull request #103 from bnnm/rws-med-p3d-xa-etc
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RWS, MED, P3D, XA, etc
2017-06-24 17:38:59 -07:00
bnnm
6fd373b209
Tweak minor P3D info
2017-06-25 02:21:25 +02:00
bnnm
9b36233038
Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)]
2017-06-25 02:10:13 +02:00
bnnm
86cb660f76
Define MPEG interleave type to improve and simplify some internals
2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b
Ignore Reflections' XA, as it could be mistaken as headerless XA
2017-06-25 00:45:15 +02:00
bnnm
880b8c5543
Add Wii 04SW [Driver: Parallel Lines (Wii)]
2017-06-25 00:27:58 +02:00
bnnm
f617e5e762
Improve PS2 XA30 [Driver: Parallel Lines (PS2)]
2017-06-24 23:33:49 +02:00
bnnm
64500f025d
Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)]
2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01
Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)]
2017-06-24 23:09:30 +02:00
bnnm
f521803f85
Fix some multichannel DSP RWS [Burnout 2 GC]
2017-06-24 22:54:58 +02:00
bnnm
7bf4e99cba
Improve buffer setup with multichannel files (vgmstream_open_stream)
2017-06-24 22:53:17 +02:00
Christopher Snowhill
1bbca9790f
Merge pull request #100 from Thealexbarney/mdsp-fix
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Fix Nintendo MDSP layout
2017-06-18 16:12:12 -07:00
Alex Barney
4b39b7e6c8
Fix Nintendo MDSP layout
2017-06-18 16:07:48 -05:00
Christopher Snowhill
f670ae05ca
Merge pull request #99 from Thealexbarney/adx-encryption
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Fix ADX type 9 encryption
2017-06-17 18:54:50 -07:00
Alex Barney
730bc5c0f0
Added a new ADX key, and verified old ones, adding their key strings or key codes
2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764
Fix search for ADX encryption type-9 key
2017-06-17 20:20:59 -05:00
Alex Barney
27419d1a43
Fix ADX type 9 encryption format string typo
2017-06-17 14:31:39 -05:00
Christopher Snowhill
ba4e6d1fa2
Merge pull request #98 from bnnm/ulw-xau2-rws
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ULW, XAU 2, RWS
2017-06-11 16:31:44 -07:00
bnnm
3ca2ac1ee8
Fix segfault when reading MTA2 files after EOF (ex. trunkated)
2017-06-11 22:38:05 +02:00
bnnm
519c5d71de
Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games]
2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d
Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion]
2017-06-09 23:54:14 +02:00
bnnm
f513d53999
Rename ps2_rws.c to rws.c and do other rws cleanup
2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58
Add u-Law decoder + ULW meta [Burnout 1 GC]
2017-06-09 22:26:09 +02:00
bnnm
818dfd026e
Fix some XBOX XAU with more chunks
2017-06-09 21:45:15 +02:00
bnnm
19e26fa4fb
Minor tweaks
2017-06-09 21:44:39 +02:00
Christopher Snowhill
0e181ca698
Merge pull request #95 from derselbst/ext_bug2
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minor bug in check_extensions()
2017-05-27 13:49:16 -07:00
derselbst
2b5a1a249f
minor bug in check_extensions()
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cmp_len might not become negative on LP64 machines, since sizeof(int)==32bit, but we were subtracting pointers (64bit) that will become positive forcing them to 32bit int
2017-05-27 11:38:09 +02:00
Christopher Snowhill
0e43173ae7
Updated FFmpeg.
2017-05-21 21:58:43 -07:00
Christopher Snowhill
8b936cc74c
Merge pull request #94 from Thealexbarney/hps
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Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6
Add support for HPS files with >2 channels
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Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631
Properly loop mono HPS files
2017-05-20 18:45:49 -05:00
Christopher Snowhill
3103029cca
Merge pull request #93 from bnnm/mta2-xau-etc
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MTA2, XAU, etc
2017-05-20 15:58:23 -07:00
bnnm
25bc0f29fd
Remove duplicate foobar #include
2017-05-20 18:18:27 +02:00
bnnm
0c7ff41c11
Add new -F test.exe option to the readme
2017-05-20 18:07:06 +02:00
bnnm
6a922be613
Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3
2017-05-20 18:00:27 +02:00
bnnm
94b3854a87
Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)]
2017-05-20 01:26:57 +02:00
bnnm
2f21b83074
Add number of streams/block size description tags
2017-05-19 17:44:15 +02:00
bnnm
4263533ba9
Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency
2017-05-19 17:21:22 +02:00
bnnm
25e9d1bcde
Move file types registers to foo_filetypes.h to clarify/simplify
2017-05-18 23:03:55 +02:00
bnnm
860156be79
Update file types to match formats.c
2017-05-18 22:35:48 +02:00
bnnm
8368a0d301
Merge branch 'master' of https://github.com/kode54/vgmstream into mta2-xau-etc
2017-05-18 22:32:12 +02:00
bnnm
0bab6ddf50
Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping
2017-05-18 22:14:32 +02:00
bnnm
30afc09255
Rename ps2_xau.c to xau.c
2017-05-18 21:03:14 +02:00
bnnm
a903072a11
Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2)
2017-05-18 21:00:42 +02:00
bnnm
9488ba32c7
test.exe: add "-F" option to loop + play stream's end instead of fading
2017-05-18 19:55:00 +02:00
bnnm
2c1dafa1a0
Add missing exts
2017-05-18 19:17:19 +02:00