bnnm
6eaf516b23
Tweak FSB ifdefs
2018-08-15 21:19:25 +02:00
bnnm
a3534d7d11
Fix TXTH divide-by-zero with half_size and ch=0
2018-08-15 21:19:12 +02:00
bnnm
9e06652264
Redo .nus3bank to parse as a bank with subsongs
...
Also removes hacky code from idsp, since it's now on its own file
2018-08-15 19:59:10 +02:00
bnnm
1f6c384a48
Fix EA EAAC looping for RAM assets
2018-08-15 17:37:06 +02:00
bnnm
f4189f2482
Minor debug stuff
2018-08-15 17:36:20 +02:00
bnnm
e3b93755cc
Add HCA key
2018-08-15 17:34:36 +02:00
bnnm
79cad960ae
Add Sony .bnk [Puyo Puyo Tetris (PS4), NekoBuro: Cats Block (Vita)]
2018-08-15 17:34:17 +02:00
bnnm
f9f93e74e7
Fix segfault while reading some .xsb for .xwb
2018-08-15 00:49:17 +02:00
bnnm
2c917c0792
Remove some minor unused warnings
2018-08-15 00:16:54 +02:00
bnnm
65a69982b6
Clean G719/G7221 a bit and remove innecessary use of stack_alloc
2018-08-14 22:20:36 +02:00
bnnm
985a3aead6
Clean .bfstm and add region debug code
2018-08-14 20:25:17 +02:00
bnnm
12167c7318
Fix EA SCHl ATRAC3 skip samples and remove .AST (playable with .ABK+AST)
2018-08-14 16:35:50 +02:00
bnnm
d22ee3051a
Clean FFmpeg skip samples parsing
2018-08-14 16:35:17 +02:00
bnnm
cb1901eabe
Merge branch 'master' of https://github.com/kode54/vgmstream into etc
2018-08-14 00:28:35 +02:00
bnnm
b36646aacf
Add .hd3+bd3 [Elevator Action Deluxe (PS3), R-Type Dimensions (PS3)]
2018-08-14 00:28:15 +02:00
Christopher Snowhill
7840d9df1f
Merge pull request #279 from NicknineTheEagle/ea-fixes
...
EA formats
2018-08-13 14:43:56 -07:00
bnnm
36c6168c27
Add Firebrand Games .wavebatch [NFS: The Run (3DS), F&F: Showdown (3DS)]
2018-08-13 23:03:39 +02:00
bnnm
c26ad84497
Add TXTH sample_mode "blocks" (where bytes = blocks*interleave*channels)
2018-08-13 23:02:31 +02:00
bnnm
fa848c2ccd
Fix FSB with CELT disabled
2018-08-12 23:12:09 +02:00
bnnm
2e4b8d6c31
Add multistream ATRAC9 FSB5 [Little Big Planet (Vita)]
2018-08-12 22:56:41 +02:00
bnnm
5720278d2d
IDSP cleanup
2018-08-12 18:04:19 +02:00
bnnm
efb01a921c
Add .wua IDSP and cleanup [Lego Dimensions (Wii U)]
2018-08-12 17:13:51 +02:00
bnnm
c7f9a47fcd
Fix rare EALayer3 with proper loops [Need for Speed: World (PC)]
2018-08-12 14:03:04 +02:00
bnnm
0e924b6467
Fix possible FSB memleak
2018-08-12 13:57:53 +02:00
bnnm
9c6376fb25
Fix rare EA 1SNh crashes
2018-08-12 10:59:19 +02:00
bnnm
e301bf7aa8
Rename ps2_vpk.c to vpk.c (used in PS3)
2018-08-12 02:20:51 +02:00
bnnm
0502a6a74f
Fix VPK num_samples and cleanup [God of War (PS2), NBA 08 (PS3)]
2018-08-12 02:19:17 +02:00
bnnm
766eac4b9e
Rename ps2_vag.c to vag.c (used by other Sony consoles)
2018-08-12 01:27:22 +02:00
bnnm
14cd8bf191
Fix some .xwb [Project Gotham Racing 3 (X360)]
2018-08-12 01:23:58 +02:00
bnnm
3456383990
Fix some .wem [Saints Row the 3rd (PC)]
2018-08-12 01:04:44 +02:00
bnnm
07bb40071a
Add FSB CELT decoder [Vessel (PC), Runner2 (PC)]
...
Corresponding libs will be added later
2018-08-12 00:58:20 +02:00
bnnm
18173d6870
Clean FSB4 for future changes
2018-08-11 18:06:03 +02:00
bnnm
b27e559e42
Clean FSB5 for future changes, also fix >2.5GB last subsongs
2018-08-11 18:01:37 +02:00
bnnm
962b323e71
Cleanup and extra BAO debug
2018-08-11 17:57:22 +02:00
bnnm
1f6b0b2caa
Clean unused variable
2018-08-11 17:56:00 +02:00
bnnm
b21d078aa6
Add ADS .800 extension [Gundam: The One Year War (PS2)]
2018-08-11 17:55:30 +02:00
bnnm
c4206e705b
Fix some .bgw negative samples [Final Fantasy XI (PC)]
2018-08-11 17:54:42 +02:00
AnonBaiter
4469f0b861
revert my VPK "fix"
...
turns out that VPK files that contain more than a mere 2 channels really have a divided interleave number by 2
this was necessary so said VPK files wouldn't play improperly anymore
2018-08-10 15:09:37 -03:00
AnonBaiter
5e00ff9214
Update ps2_ads.c
2018-08-08 15:52:43 -03:00
NicknineTheEagle
6727c0de7b
Fixed offset in BNK parser
2018-08-08 21:20:08 +03:00
NicknineTheEagle
8d4ead42cf
EA SCHl: added default 3DS sample rate (32000 Hz)
2018-08-08 20:18:35 +03:00
NicknineTheEagle
ca9cfc6917
Removed the supposed version check from ABK parsers
...
The only reason I put it there is to distinguish old ABK from new ABK but then it turned out that they can have matching values in that field so... yeah, let's just do it another way
2018-08-08 19:23:51 +03:00
NicknineTheEagle
e4c34b7c0b
Added another ABK version stamp [FIFA 12 (3DS)]
2018-08-08 19:16:04 +03:00
NicknineTheEagle
4d0926933b
Fixed incorrect variable being used
2018-08-08 17:14:24 +03:00
NicknineTheEagle
c88dee0ebb
Improved EA ABK support
2018-08-08 17:07:01 +03:00
NicknineTheEagle
15cc60e604
Some organization and better endianness checks in EA parsers
2018-08-08 17:06:39 +03:00
Christopher Snowhill
ae5e218518
Merge pull request #275 from NicknineTheEagle/ubi-bao
...
Ubisoft BAO
2018-08-07 14:37:00 -07:00
NicknineTheEagle
20c729ae72
Formatting tweaks
2018-08-07 21:27:52 +03:00
NicknineTheEagle
0113a56870
Minor tweaks
2018-08-07 15:57:26 +03:00
Christopher Snowhill
03dd4383c0
Added a workaround to RIFF for Halo 2 PC.
2018-08-06 20:05:11 -07:00