bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
e08a0d8431
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
2019-08-03 23:35:10 +02:00
bnnm
f9c850003e
Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)]
2019-08-03 12:22:09 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
53f5dbc607
Add .adpcm+_NxEncoderOut_.adpcm dual stereo
2019-07-28 14:47:33 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
ac1048d52f
Add .acb with internal .awb and names, fix some .awb
2019-07-14 21:24:28 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
bnnm
1a4dbc83d3
Add .awb/afs2 for convenience
2019-07-07 20:46:14 +02:00
bxaimc
996d8a3545
Add opus support for Prototype games [Clannad (Switch)]
2019-07-06 22:30:11 -04:00
bxaimc
1d2e9793e5
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
2019-06-26 02:26:44 -04:00
bnnm
272a23490d
Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)]
2019-05-26 22:55:37 +02:00
bnnm
40e2099fea
Fix installed TXTP loops in HCA files
2019-05-23 23:47:53 +02:00
bnnm
d6214fe01d
Fix memory leak/lock when failing to open dual file stereo
2019-04-07 02:10:44 +02:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
dd42e99823
Tweak mixing and fix TXTP with "commands" failing in some cases
2019-03-23 22:42:07 +01:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
151de6a39c
Update mixing code
2019-03-18 00:05:44 +01:00
bnnm
dd1bafb201
Add Ubi .bnm [Rayman 2 (PC), Tonic Trouble (PC), Donald Duck (PC)]
2019-03-17 19:30:02 +01:00
bnnm
4cf1db7fc1
Merge branch 'master' of https://github.com/kode54/vgmstream into ntav
2019-03-16 09:25:19 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
NicknineTheEagle
4ff41aa0ef
Added support for EA TMX format
2019-03-13 22:58:04 +03:00
NicknineTheEagle
9539eb40e3
Added PCM4 to frame size helper funcs
2019-03-13 22:58:04 +03:00
bnnm
9ce54eb4cc
Fix missing ifdef
2019-03-12 00:54:41 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
d0bb4d964e
Add non-demuxed EA SCHl .vp6 videos with multilang subsongs
2019-03-10 11:11:27 +01:00
bnnm
97c9df30aa
Add SFH .at3 wrapper [Devil May Cry 4 Demo (PS3), Jojo BA HD (PS3)]
2019-03-10 00:59:59 +01:00
bnnm
7f3c09e533
Tweak minor stuff
2019-03-10 00:28:16 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
2dc5ddc59e
Fix newest .wem channel mask and validate wrong values
2019-03-09 21:31:15 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
810435cb68
Show mm:ss in samples info and adjustments
2019-03-03 22:24:29 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
397c6e0e81
Improve average bitrate with layers+segments
2019-02-24 09:51:10 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
fa4fc1f64c
Add FFDL Ogg [Final Fantasy Dimensions (Android)]
2019-02-23 23:10:58 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
d938f60048
Clean loops for readable metadata
2019-02-17 23:53:37 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00