Commit Graph

3883 Commits

Author SHA1 Message Date
bnnm
165cb400b1 Add .at9 opus [Penny-Punching Princess (Switch)] 2018-04-20 20:37:19 +02:00
bnnm
befcbbd4fb Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
bnnm
fdaba703d6 Add "-" channel mask separator in TXTP for some shells 2018-04-20 17:07:00 +02:00
bnnm
ab2cecf92d Add encrypted .ogg from Ys VIII (PC) 2018-04-20 17:02:56 +02:00
bnnm
84b1b31608 Add .sps in Frostbite(?) containers [Need For Speed Rivals (PS4)] 2018-04-20 00:22:40 +02:00
bnnm
46f333cc8e Remove get_realname from streamfiles as it's not used anymore
It was implemented for Audacious only to open companion NWA files, but
current version has no need for it. In case there is some obscure thing
that needs it, Audacious's vfs.cc should translate or return realnames
transparently, without having to modify other streamfiles.
2018-04-19 22:54:45 +02:00
bnnm
3d2f7e0de2 Clean NWA meta
To open external files it was using get_realname, which only was
actually implemented in Audacious, but Audacious can use get_name to
open external files just fine anyway (for any path, encoding, etc)
2018-04-19 22:44:05 +02:00
bnnm
4a8e8a87e8 Fix some .SNU sample rate [Dead Space 2 (PC)] 2018-04-19 22:40:47 +02:00
bnnm
7d992af25e Fix some EALayer3 skips [Need For Speed Rivals (PS4)]
Uses a custom streamfile to remove .sps blocks for EALayer3, as V2P
needs it since frames may be split between blocks.
2018-04-19 22:26:46 +02:00
bnnm
2268d9c5bf Rename ea_eaac_eatrax_streamfile.h to ea_eaac_streamfile.h 2018-04-19 22:23:09 +02:00
bnnm
271626921a Fix some .MSA 2018-04-19 22:20:18 +02:00
bnnm
d6ade4123f Add buffer_streamfile (for custom IO) and simplify stdio reads 2018-04-19 22:19:30 +02:00
bnnm
a8bb304998 Minor cleanup 2018-04-18 21:03:24 +02:00
bnnm
97874749da Fix possible segfault 2018-04-18 20:41:11 +02:00
bnnm
ee3fae5a37 Minor doc 2018-04-18 20:11:42 +02:00
bnnm
f5a3a2b5bc Add .ad extension 2018-04-18 20:10:53 +02:00
bnnm
adc7a776f9 Fix some Switch .bfwav interleave/panning; cleanup 2018-04-18 20:10:48 +02:00
bnnm
e8aad5a38a Add FSB key 2018-04-18 20:09:21 +02:00
bnnm
27777a8b75 Add HCA key 2018-04-18 20:08:50 +02:00
Christopher Snowhill
5c26b9f192
Merge pull request #214 from bnnm/txtp-swvr-fixes
TXTP, SWVR, fixes
2018-04-14 19:12:56 -07:00
bnnm
5435080684 Fix EA SWVR sample rate and PC codec 2018-04-15 02:29:17 +02:00
bnnm
a181a04179 Update docs 2018-04-15 01:47:46 +02:00
bnnm
6e900315ab Load Vorbis setup in fsb/wwise from array first, as it's most common 2018-04-15 01:16:45 +02:00
bnnm
12cba40baf Add .smc+smh [Wangan Midnight (System 246)] 2018-04-15 01:08:27 +02:00
bnnm
6a12dba228 Fix trying to split single files that are subsongs (for .txtp)
Detects and marks those with a flag and tells foobar they only have 1
subsong, as otherwise foobar tries to unpack those.
2018-04-15 00:54:46 +02:00
bnnm
b37a253bcb Fix trying to split single files that are subsongs (for .txtp) 2018-04-15 00:51:56 +02:00
bnnm
8addfdd0aa Reject .txth in txth parsing as CLI can try to play them 2018-04-15 00:50:05 +02:00
bnnm
56d6cbbf6c Add artificial format TXTP (.txtp)
Used to play separate intro+loop files, mask channels, play subsongs in
single files without having to demux, etc.

Also a channel mask parsing during main render_vgmstream.
2018-04-15 00:48:37 +02:00
bnnm
abd4cc4d56 Fix EA SWVR .stream (MGAV) [Freekstyle (PS2/GC), NASCAR Rumble (PS)] 2018-04-14 02:36:28 +02:00
bnnm
42a79c85f3 Add .fsv WVE extension [Future Cop LAPD (PS1)] 2018-04-13 19:49:45 +02:00
bnnm
c27fa563b4 Fix missing samples in last block 2018-04-13 16:47:33 +02:00
bnnm
887ceec4cd Simplify WVE block parsing by ignoring empty blocks 2018-04-13 16:46:24 +02:00
bnnm
0482a120bc Minor cleanup 2018-04-13 16:40:50 +02:00
bnnm
264ee065fa Add missing .ovb and remove .tk1 as was only used for private testing 2018-04-13 00:04:29 +02:00
bnnm
dd64be04dd Simplify block parsing by just having 0 samples on empty blocks 2018-04-12 23:37:05 +02:00
bnnm
6f4388045e Add ps_cfg_bytes_to_samples for clarity 2018-04-12 23:21:53 +02:00
bnnm
6f3522348e Allow blocks with 0 samples (ignored, then next block is called)
Happens in Kakuto Chojin .stx, can be used to simplify some blocks
parsers so they don't have to manually search for next valid block and
can just set 0 samples if empty block is found.

Also move block_update code since it was getting a bit unwieldy.
2018-04-12 22:51:24 +02:00
bnnm
dacac7f9b4 Fix missing .rpgmvo extension 2018-04-12 22:46:59 +02:00
bnnm
34522fafee Add .eno Ogg [Metronomicon (PC)] 2018-04-12 22:46:18 +02:00
bnnm
028f19533a Fix mono .mcadpcm 2018-04-12 22:44:33 +02:00
bnnm
6ea1c3b2f0 Fix some Ubi LyN incorrectly parsed by Ubi Jade 2018-04-12 22:43:54 +02:00
Christopher Snowhill
806f703bcd Updated libatrac9.dll binary and signature. 2018-04-10 15:47:44 -07:00
Christopher Snowhill
2f93dc2a45
Merge pull request #213 from bnnm/master
Fix ATRAC9 regression
2018-04-10 15:41:32 -07:00
bnnm
6d81db7cc3 Fix ATRAC9 regression 2018-04-10 21:01:30 +02:00
Christopher Snowhill
94f65eb661 Update libatrac9.dll binary and signature. 2018-04-08 19:27:27 -07:00
Christopher Snowhill
7a458c0bc3
Merge pull request #212 from bnnm/ubi-misc
Ubi, misc
2018-04-07 19:48:21 -07:00
bnnm
27087edea2 Add .rpgmvo Ogg [RPG Maker MV games] 2018-04-07 19:04:06 +02:00
bnnm
bf4898a770 Fix 6ch EAlayer3 in EA SCHl [Medal of Honor 2010 (PC)] 2018-04-07 13:56:20 +02:00
bnnm
b2766bf137 Add .msb+msh sfx [EyeToy Play (PS2), Ace Combat 2 (PS2)] 2018-04-07 13:35:33 +02:00
bnnm
5ad5943c2a Add .MS/VBX/SLB/OVB extensions;cleanup
- .MS: Test Drive Unlimited (PS2)
- .VBX: THE Taxi 2 (PS2)
- .SLB: THE Nekomura no Hitobito (PS2)
- .OVB: namCollection - Tekken (PS2)
2018-04-07 12:35:18 +02:00