bnnm
0a4921e2ef
Meta cleanup and renames
2019-09-02 22:32:02 +02:00
bnnm
a7d220cf97
Add Ubi ADPCM in .SMx/SBx [Spliner Cell (PC), Batman Vengeance (PC/Xb)]
2019-09-02 20:46:42 +02:00
bnnm
057d66cf99
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
2019-08-29 00:54:49 +02:00
bnnm
60b4cb8310
Add Namco .nub archives
...
Also move related metas together
2019-08-28 23:11:46 +02:00
bnnm
22c3266727
Improve RIFF ATRAC3/plus decoding accuracy
2019-08-25 20:46:29 +02:00
bnnm
3e4f64fda8
Clean psx_gms
2019-08-15 22:07:12 +02:00
bnnm
badf3477e3
Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)]
2019-08-15 16:25:52 +02:00
bnnm
9a4c80cdd5
Add Incinerator .itl [Cars Race-o-rama (Wii), MX vs ATV Untamed (Wii)]
2019-08-12 20:05:58 +02:00
bnnm
b3a8f2b280
Add interleave_first to fix some .vag/seg clicks
2019-08-12 19:23:49 +02:00
bnnm
3bac417a8c
Add Pivotal .psf and decoder [The Great Escape, Conflict: Desert Storm]
2019-08-11 19:38:40 +02:00
bnnm
bd8dad46df
Clean .rsd and fix some bugs
2019-08-10 17:24:06 +02:00
bnnm
b2969e7093
Add Reflections .xav [Stuntman (PS2)]
2019-08-04 11:57:48 +02:00
bnnm
e08a0d8431
Redo MUSX (.sfx) stream/stream banks/sfx banks and fix various bugs
2019-08-03 23:35:10 +02:00
bnnm
f9c850003e
Fix some .adpcmx [Fushigi no Gensokyo: Lotus Labyrinth (Switch)]
2019-08-03 12:22:09 +02:00
bnnm
4f5d622edc
Add .idwav/idmsf/idxma [Doom 3 BFG Edition (PC/PS3/X360)]
2019-08-02 21:11:55 +02:00
bnnm
b3c507b3ed
Cleanup and renames
2019-07-28 15:11:17 +02:00
bnnm
22703957f5
Add .smk Smacker video [Starcraft (PC)]
2019-07-21 15:08:39 +02:00
bnnm
e9cfb8d617
Fix FFmpeg formats that can't seek
2019-07-21 14:41:17 +02:00
Simon Aarons
5734a84a23
Implement Traveller's Tales' RAD
2019-07-12 20:14:39 +10:00
bnnm
1d28e0f58e
Merge pull request #434 from bnnm/txth-xvag-scd
...
txth xvag scd
2019-06-29 20:42:41 +02:00
bnnm
c7aaabf573
Fix XVAG MPEG encoder delay/gapless looping
2019-06-29 13:24:53 +02:00
bxaimc
1d2e9793e5
Add preliminary BWAV support [Super Mario Maker 2 (Switch)]
2019-06-26 02:26:44 -04:00
bnnm
8ba1cf4575
Up the max sample rate to 192K [Dex (PS4)]
2019-04-07 01:43:59 +02:00
Naram Qashat
91ab2e75b6
Up the max sample rate to 128K.
...
While 96K already seems like a ridiculously high sample rate and that 128K should be discarded, I found that the in-game music for much of AI War: Fleet Command has a sample rate of 128K and will not play in vgmstream without this value being increaased.
2019-03-30 15:13:28 -04:00
bnnm
57d724c2b2
Fix 5.1/7.1 .at3 LFE channel order [Devil May Cry 4 (PS3)]
2019-03-30 02:15:22 +01:00
bnnm
9ac36892f6
Fix .sngw 5.1 channel order
2019-03-24 02:45:03 +01:00
bnnm
8739631792
Enable TXTP mixing
2019-03-24 01:21:09 +01:00
bnnm
50f8f53385
Add .ikm PC/PSP and fix PS2 samples [Chaos Legion (PC), TLOH IV (PSP)]
2019-03-22 21:12:33 +01:00
bnnm
4defb55589
Add layer/segment mixing and main code (disabled)
2019-03-16 00:49:52 +01:00
bnnm
80ae4f2ed3
Add 9TAV [Metal Gear Solid 2/3 HD (Vita)]
2019-03-16 00:10:28 +01:00
bnnm
ae66dd42a6
Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)]
2019-03-12 00:41:20 +01:00
bnnm
bdd695b9f9
Minor cleanup
2019-03-11 14:49:29 +01:00
bnnm
e5d4e2e382
Remove MTAF deblocking code and cleanup
2019-03-11 12:34:23 +01:00
bnnm
b4fff010dd
Add AAC .strm [Cursed Castilla (3DS)]
2019-03-09 23:27:28 +01:00
bnnm
a6e777d120
Update mixing code
2019-03-09 20:50:58 +01:00
bnnm
f0d3cadf3d
Clean .dcs+wav [Evil Twin (DC)]
2019-03-04 20:08:33 +01:00
bnnm
8850ddacff
Rename internal coding AICA to YAMAHA
...
AICA is simply Dreamcast's sound chip that uses standard Yamaha ADPCM,
codec used by Yamaha in many other places well before the Dreamcast
2019-03-03 02:30:52 +01:00
bnnm
0c39f4cf09
Fix tri-Ace Aska ADPCM .aac [Star Ocean Anamnesis (Mobile)]
2019-03-02 21:12:00 +01:00
bnnm
051cad9462
Minor shadowing fixes and cleanup
2019-03-02 19:23:37 +01:00
bnnm
d9296c6693
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
2019-03-02 15:57:41 +01:00
bnnm
c99034cff8
Update mixing code
2019-02-25 00:38:35 +01:00
bnnm
40c23dc3f5
Add Vicious Cycle .mus [Dinotopia (Xbox/GC)]
2019-02-24 11:34:09 +01:00
bnnm
0725785824
Add some constants
2019-02-23 23:38:53 +01:00
bnnm
e5ddc9337a
Remove unused AIX layout
...
This layout handled ADX segments+layers at the same time. While there is
some merit in that, it's more flexible and easier to maintain to mix
layer and segment layouts.
Performance and memory used is slightly worse though (impact should be
minimal)
2019-02-23 16:17:29 +01:00
bnnm
111c4dd97c
Change some sample to sample_t
2019-02-23 02:54:23 +01:00
bnnm
dd31d1af33
Add Blitz IMA .str+wav [Zapper (PC)]
2019-02-23 00:12:58 +01:00
bnnm
4b3ec51667
Add .ds2 [Star Wars Bounty Hunter (GC)]
2019-02-17 23:17:14 +01:00
bnnm
fa4e56a6b1
Prepare parts for mixing
2019-02-17 20:28:27 +01:00
bnnm
98587ec8e7
Fix memory corruption when forcing loops and clean internals
2019-02-15 22:28:20 +01:00
bnnm
4c038cb0ea
Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)]
2019-02-10 01:36:05 +01:00