bnnm
|
b24116b0c7
|
Fix Wwise DSP memory interleave + renames [Punch Out!! (Wii)]
|
2020-04-22 00:34:49 +02:00 |
|
bnnm
|
6d18e40177
|
Enable Wwise PTADPCM for all platforms [Genshin Impact (PC)]
|
2020-04-15 18:18:47 +02:00 |
|
bnnm
|
35b708df94
|
Fix old Wwise .xma, loop end +1, truncated DSP [Too Human (X360)]
|
2020-04-12 20:34:40 +02:00 |
|
bnnm
|
499731ef1c
|
Fix truncated OPUS .wem
|
2020-03-08 19:35:50 +01:00 |
|
bnnm
|
67e4198190
|
Fix truncated PCM .wem
|
2020-03-01 12:21:59 +01:00 |
|
bnnm
|
df62566bde
|
CRLF to LF
|
2020-03-01 12:21:15 +01:00 |
|
bnnm
|
9de018338e
|
Add Wwise OPUS [Girl Cafe Gun (Mobile)]
|
2019-12-07 23:58:13 +01:00 |
|
bnnm
|
677eeef2b9
|
Fix some prefetch .wem
|
2019-09-08 21:08:12 +02:00 |
|
bnnm
|
057d66cf99
|
Add Platinum ADPCM for .wem [Bayonetta 2 (Switch)]
|
2019-08-29 00:54:49 +02:00 |
|
bnnm
|
83e4f8cb28
|
Fix .wem DSP full loops
|
2019-08-11 20:22:45 +02:00 |
|
bnnm
|
35c471a9a9
|
Fix some wwise [Captain America: Super Soldier (X360)]
|
2019-08-10 17:25:15 +02:00 |
|
bnnm
|
32ae3e1912
|
Fix some Wwise .wav and tweak size checks [Tony Hawk: Shred (Wii)]
|
2019-07-21 13:10:30 +02:00 |
|
bnnm
|
2dc5ddc59e
|
Fix newest .wem channel mask and validate wrong values
|
2019-03-09 21:31:15 +01:00 |
|
bnnm
|
d9296c6693
|
Add multichannel layout for OGG/MP4/WEM/FFmpeg and use in foobar
|
2019-03-02 15:57:41 +01:00 |
|
bnnm
|
467ca19450
|
Fix XMA gapless/looping/samples
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
|
2018-11-18 17:01:31 +01:00 |
|
bnnm
|
13adff02eb
|
Doc Wwise stuff
|
2018-11-17 15:52:02 +01:00 |
|
bnnm
|
7c89537295
|
Fix truncated XMA .wem [The Bureau - XCOM Declassified (X360)]
|
2018-11-09 21:03:16 +01:00 |
|
bnnm
|
fb3091502c
|
Fix some truncated .wem
|
2018-10-27 22:26:21 +02:00 |
|
bnnm
|
5594f5068e
|
Fix .wem Opus encoder delay/gapless [Mario Rabbids (Switch)]
|
2018-09-27 23:40:42 +02:00 |
|
bnnm
|
74536e0933
|
Swap custom FFmpeg OPUS for custom streamfile IO
|
2018-09-10 01:23:34 +02:00 |
|
bnnm
|
c2a0311584
|
Random tweaks
|
2018-08-26 13:47:02 +02:00 |
|
bnnm
|
3456383990
|
Fix some .wem [Saints Row the 3rd (PC)]
|
2018-08-12 01:04:44 +02:00 |
|
bnnm
|
2c6091fab3
|
Fix some .wem PCM [Limbo (PC)]
|
2018-07-14 23:04:17 +02:00 |
|
bnnm
|
5b2af49f57
|
Fix some .wem [Guitar Hero Live (X360)]
|
2018-06-17 00:50:42 +02:00 |
|
bnnm
|
b23e1fbac7
|
Extra validations for Wwise/Jade
|
2018-05-19 11:21:40 +02:00 |
|
bnnm
|
d4556f3310
|
Ignore LyN RIFF as it's parsed in its own file now; cleanup
|
2018-04-07 11:37:44 +02:00 |
|
bnnm
|
ea72cb6f7b
|
Fix some .wem [UFC Undisputed 2009 (PS3)]
|
2018-03-23 16:00:23 +01:00 |
|
bnnm
|
b97fc632be
|
Fix minor compiler warnings
|
2018-03-03 19:07:59 +01:00 |
|
bnnm
|
6eba6b7022
|
Tweak WWISE-IMA as interleave and use "MUL" nibble expansion
Clarify it's just basically mono XBOX-IMA; "MUL" expansion apparently
used per decompilation (not really noticeable due to small headered
frames)
|
2018-02-23 23:01:44 +01:00 |
|
bnnm
|
317fe4f7d3
|
Use xbox_ima_bytes_to_samples, WWISE-IMA follows XBOX-IMA and not MS-IMA
This can be seen comparing games of different platform, ex. Resogun PS3
(WWISE-IMA) vs Vita (ATRAC9)
|
2018-02-17 19:46:15 +01:00 |
|
bnnm
|
86ce73d181
|
Rename Wwise Vorbis enums with prefix for clarity
|
2018-01-28 00:47:06 +01:00 |
|
bnnm
|
757e4cde69
|
Rename init_x_codec_data to init_x for consistency
|
2018-01-04 23:22:03 +01:00 |
|
bnnm
|
5be6d14b4c
|
Prepare RIFF/FSB5/SXD/UBI_RAKI/WWISE/XVAG/GTD for ATRAC9
|
2017-12-28 23:37:18 +01:00 |
|
bnnm
|
d4ecd53a93
|
Update some Wwise comments
|
2017-11-10 19:30:25 +01:00 |
|
bnnm
|
874694bd0a
|
Tweak XMA1 and Wwise XWMA sample counts, XMA2 looping, XMA1 channels
|
2017-10-08 17:34:07 +02:00 |
|
bnnm
|
abaefd17cd
|
Rename wwise_opus to switch_opus as it's apparently so
|
2017-09-30 00:16:40 +02:00 |
|
bnnm
|
8dfac7c465
|
Fix minor size bug in Wwise Vorbis
|
2017-09-29 23:27:21 +02:00 |
|
bnnm
|
f25d559f68
|
Add Wwise Opus
|
2017-09-24 18:55:25 +02:00 |
|
bnnm
|
bc8e2e9204
|
Unify fsb/wwise/ogl Vorbis decoders into a single decoder with subtypes
|
2017-07-28 23:26:58 +02:00 |
|
bnnm
|
f68a0484c6
|
Remove test code for truncated Wwise Vorbis
|
2017-04-22 17:22:48 +02:00 |
|
bnnm
|
9f184bdfb9
|
Fix Wwise XWMA v2 num samples calcs
|
2017-04-22 11:31:04 +02:00 |
|
bnnm
|
4d4c5e140b
|
Minor renames (xma_sample_data, ffmpeg_make_riff_xma_from_fmt)
|
2017-04-15 23:58:19 +02:00 |
|
bnnm
|
e3d8d2ec47
|
Add early (~2009) Wwise Ogg/Vorbis variation [LotR: Conquest PC]
|
2017-04-15 23:07:15 +02:00 |
|
bnnm
|
e5f2ab0236
|
Improve handling of truncated Wwise files (VORBIS/IMA)
|
2017-04-14 01:05:55 +02:00 |
|
bnnm
|
f26214944a
|
Fix some Wwise Vorbis variations (newer style + standard packets)
|
2017-04-13 20:53:49 +02:00 |
|
bnnm
|
ed70506f33
|
Added Wwise Vorbis (.wem, .logg) [many games]
|
2017-04-13 15:05:06 +02:00 |
|
bnnm
|
01ee57d62e
|
Added Wwise IMA support; xma extension
|
2017-04-11 20:01:17 +02:00 |
|
bnnm
|
87bbd007c8
|
Add Wwise XMA
|
2017-04-08 13:40:23 +02:00 |
|
bnnm
|
3619b14f8e
|
Add Wwise XWMA [Halo 4 X360]; update xma_get_samples to read WMAPRO
Also ffmpeg_make_riff_xwma doesn't actually need num_samples and use
x_bytes_to_samples in Wwise
|
2017-04-07 20:21:55 +02:00 |
|
bnnm
|
4d69aed0da
|
Fix some Wwise PSVita HEVAGs
|
2017-04-02 15:22:03 +02:00 |
|