MrCheeze
d98050547d
Fixed bug making SSB4 music unopenable
2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3
Sign extension bad! Fixed BFSTM format support.
2014-12-14 21:55:46 -08:00
Chris Moeller
ea5a4290a7
Added file association and file open dialog type for .NUS3BANK
2014-12-14 01:38:57 -08:00
Chris Moeller
a562f781a9
Added .NUS3BANK extension to all three plugins
2014-12-13 17:39:30 -08:00
Chris Moeller
922ab0e06f
Update IDSP for Super Smash Bros. Wii U from patch by crediar
2014-12-13 17:04:33 -08:00
Chris Moeller
9f56443a09
Merge pull request #11 from soneek/master
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Update bfstm for any header size
2014-12-11 21:12:39 -08:00
soneek
709c727401
Update bfstm for any header size
2014-12-11 20:31:01 -05:00
Chris Moeller
e159c86975
Revert to MSVC 2013
2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434
Updated project files to MSVC 2015
2014-11-20 21:49:21 -08:00
Chris Moeller
bccf7f433e
Merge pull request #10 from zeromus/master
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fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 17:19:43 -07:00
zeromus
52728a82d3
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 02:58:33 -05:00
Chris Moeller
c96d86bfc8
Added missing files to MSVC 2013 project
2014-10-19 16:49:40 -07:00
Chris Moeller
bb76ff11b8
Added missing file name extensions
2014-10-19 16:47:04 -07:00
Chris Moeller
3e288cfcd2
Merge pull request #9 from soneek/master
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Fixed BFWAV interleave
2014-10-19 16:36:54 -07:00
soneek
f1c571ca05
Fixed BFWAV interleave
2014-10-19 19:34:03 -04:00
Chris Moeller
4e84258e9b
Merge pull request #8 from soneek/master
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Added Hyrule Warriors G1L
2014-10-19 14:15:56 -07:00
soneek
76062dbbdc
Add Hyrule Warriors G1L
2014-10-19 17:10:31 -04:00
Chris Moeller
b224d6fc76
Merge pull request #7 from soneek/master
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First BFSTM support (needs work for 9+ channels), experimental NSMBU bfw...
2014-10-18 20:04:51 -07:00
soneek
115da3222f
Fix byte order for 16-bit bfstm
2014-10-18 20:28:25 -04:00
soneek
52d3f06162
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support
2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2
CSMP for Metroid Prime 3 and DKCR, from Antidote
2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236
IDSP as in SSB4 3DS
2014-09-16 16:31:59 -07:00
Chris Moeller
64bdd4c943
fix missing dependency when built with i586-mingw32msvc-gcc 4.8.2
2014-09-16 16:29:32 -07:00
Chris Moeller
745889b612
add bfwav to MSVC 2008 project file
2014-09-16 16:28:49 -07:00
Chris Moeller
c83eb6c1fe
fix FSB MPEG broken in r1034
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thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Chris Moeller
716d359865
Merge pull request #6 from TricksterGuy/master
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Fixes for undefined reference errors when linking / update audacious plugin for audacious 3.5.1
2014-09-14 18:52:03 -07:00
Chris Moeller
d6e3ecf6a1
Merge branch 'master' of github.com:kode54/vgmstream
2014-08-15 05:39:30 -07:00
Chris Moeller
b0246bbceb
Updated project for MSVC 2013
2014-08-15 05:39:11 -07:00
Brandon
5524d3dea3
Update exts.cc
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Somehow some extensions was lost.
2014-08-11 15:50:56 -07:00
Brandon
1e683e61e9
Update the audacious vgmstream plugin for audacious 3.5.1
2014-08-10 12:33:01 -07:00
Brandon
f1b842ca42
Add fsb5.c also
2014-08-10 12:28:13 -07:00
Brandon
673107726a
Fixed linking issue due to undefined references
2014-08-10 12:19:27 -07:00
Brandon
4c05726e28
Seems there is a missing file required to link test
2014-08-05 01:33:27 -07:00
Chris Moeller
61c696e230
Merge pull request #5 from TricksterGuy/master
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Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined
2014-08-05 01:20:00 -07:00
Brandon
85325442ba
Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined
2014-08-05 00:59:58 -07:00
Chris Moeller
4a573f48a4
Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings
2014-08-02 20:51:21 -07:00
Chris Moeller
3dda6329fc
Add include for PATH_LIMIT macro
2014-08-02 20:50:47 -07:00
Chris Moeller
7d91d39489
Add bfwav.c to MSVC 2010 project
2014-08-02 20:50:24 -07:00
Chris Moeller
c37a9cc3dd
Soneek forgot a comma
2014-08-02 20:39:52 -07:00
Chris Moeller
7425dc2aad
Fixed remaining path limit issues
2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1
Merge pull request #4 from soneek/master
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Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3
Added experimental support for bfwav
2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91
clean up some warning-causing ugliness
2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97
Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
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This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right
Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.
This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.
Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian
I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
Chris Moeller
a5843ef470
Merge pull request #3 from soneek/master
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hcs's update for IMA decoder
2014-06-01 20:12:32 -07:00
soneek
a2af756764
hcs's update for IMA decoder
2014-06-01 20:19:05 -04:00
Chris Moeller
793f236cd1
Merge pull request #2 from soneek/master
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Update RedSpark for M&L Dream Team
2014-05-26 00:04:43 -07:00
soneek
927077b348
Update RedSpark for M&L Dream Team
2014-05-26 01:43:00 -04:00
Chris Moeller
d202c0a45a
Merge pull request #1 from soneek/master
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Update for BCSTM
2014-05-23 16:41:38 -07:00
soneek
dbb99d6dc9
Add back path limit for BCSTM filename
2014-05-23 17:09:13 -04:00