Commit Graph

4886 Commits

Author SHA1 Message Date
Chris Moeller
3cbc611b59 Update Unix extensions for the new format, remove accidentally added old file 2015-01-21 17:16:17 -08:00
Chris Moeller
0daf7d7d35 Merge pull request #13 from soneek/master
Added a couple new formats
2015-01-21 17:14:31 -08:00
soneek
b015ae9982 Merge branch 'master' of github.com:soneek/vgmstream 2015-01-21 19:29:12 -05:00
soneek
46f21d977b Update to build with mingw, added at3plus support to Winamp plugin, Capcom mca, WiiU btsnd, MH3U dspw 2015-01-21 19:28:43 -05:00
Chris Moeller
ba5ce452d3 Merge pull request #12 from MrCheeze/master
Fix for bug making SSB4 music unopenable
2015-01-04 21:28:43 -08:00
MrCheeze
d98050547d Fixed bug making SSB4 music unopenable 2015-01-04 19:09:46 -05:00
Chris Moeller
6e4abd55e3 Sign extension bad! Fixed BFSTM format support. 2014-12-14 21:55:46 -08:00
Chris Moeller
ea5a4290a7 Added file association and file open dialog type for .NUS3BANK 2014-12-14 01:38:57 -08:00
Chris Moeller
a562f781a9 Added .NUS3BANK extension to all three plugins 2014-12-13 17:39:30 -08:00
Chris Moeller
922ab0e06f Update IDSP for Super Smash Bros. Wii U from patch by crediar 2014-12-13 17:04:33 -08:00
Chris Moeller
9f56443a09 Merge pull request #11 from soneek/master
Update bfstm for any header size
2014-12-11 21:12:39 -08:00
soneek
709c727401 Update bfstm for any header size 2014-12-11 20:31:01 -05:00
Chris Moeller
e159c86975 Revert to MSVC 2013 2014-11-23 00:56:58 -08:00
Chris Moeller
354cb15434 Updated project files to MSVC 2015 2014-11-20 21:49:21 -08:00
Chris Moeller
bccf7f433e Merge pull request #10 from zeromus/master
fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations)
2014-10-20 17:19:43 -07:00
zeromus
52728a82d3 fix compiling in vs2008 (missing adds in vcproj, C90 variable declarations) 2014-10-20 02:58:33 -05:00
Chris Moeller
c96d86bfc8 Added missing files to MSVC 2013 project 2014-10-19 16:49:40 -07:00
Chris Moeller
bb76ff11b8 Added missing file name extensions 2014-10-19 16:47:04 -07:00
Chris Moeller
3e288cfcd2 Merge pull request #9 from soneek/master
Fixed BFWAV interleave
2014-10-19 16:36:54 -07:00
soneek
f1c571ca05 Fixed BFWAV interleave 2014-10-19 19:34:03 -04:00
Chris Moeller
4e84258e9b Merge pull request #8 from soneek/master
Added Hyrule Warriors G1L
2014-10-19 14:15:56 -07:00
soneek
76062dbbdc Add Hyrule Warriors G1L 2014-10-19 17:10:31 -04:00
Chris Moeller
b224d6fc76 Merge pull request #7 from soneek/master
First BFSTM support (needs work for 9+ channels), experimental NSMBU bfw...
2014-10-18 20:04:51 -07:00
soneek
115da3222f Fix byte order for 16-bit bfstm 2014-10-18 20:28:25 -04:00
soneek
52d3f06162 First BFSTM support (needs work for 9+ channels), experimental NSMBU bfwav support 2014-10-18 17:54:31 -04:00
Chris Moeller
9a03256df2 CSMP for Metroid Prime 3 and DKCR, from Antidote 2014-09-16 16:34:08 -07:00
Chris Moeller
0ebc29f236 IDSP as in SSB4 3DS 2014-09-16 16:31:59 -07:00
Chris Moeller
64bdd4c943 fix missing dependency when built with i586-mingw32msvc-gcc 4.8.2 2014-09-16 16:29:32 -07:00
Chris Moeller
745889b612 add bfwav to MSVC 2008 project file 2014-09-16 16:28:49 -07:00
Chris Moeller
c83eb6c1fe fix FSB MPEG broken in r1034
thanks to CyberBotX for the catch and fix
2014-09-16 16:18:44 -07:00
Chris Moeller
716d359865 Merge pull request #6 from TricksterGuy/master
Fixes for undefined reference errors when linking / update audacious plugin for audacious 3.5.1
2014-09-14 18:52:03 -07:00
Chris Moeller
d6e3ecf6a1 Merge branch 'master' of github.com:kode54/vgmstream 2014-08-15 05:39:30 -07:00
Chris Moeller
b0246bbceb Updated project for MSVC 2013 2014-08-15 05:39:11 -07:00
Brandon
5524d3dea3 Update exts.cc
Somehow some extensions was lost.
2014-08-11 15:50:56 -07:00
Brandon
1e683e61e9 Update the audacious vgmstream plugin for audacious 3.5.1 2014-08-10 12:33:01 -07:00
Brandon
f1b842ca42 Add fsb5.c also 2014-08-10 12:28:13 -07:00
Brandon
673107726a Fixed linking issue due to undefined references 2014-08-10 12:19:27 -07:00
Brandon
4c05726e28 Seems there is a missing file required to link test 2014-08-05 01:33:27 -07:00
Chris Moeller
61c696e230 Merge pull request #5 from TricksterGuy/master
Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined
2014-08-05 01:20:00 -07:00
Brandon
85325442ba Fixes compile error if VGM_USE_MP4V2 and VGM_USE_FDKAAC are not defined 2014-08-05 00:59:58 -07:00
Chris Moeller
4a573f48a4 Eliminate C99isms so it compiles in MSVC, and comment out some unused variables to silence warnings 2014-08-02 20:51:21 -07:00
Chris Moeller
3dda6329fc Add include for PATH_LIMIT macro 2014-08-02 20:50:47 -07:00
Chris Moeller
7d91d39489 Add bfwav.c to MSVC 2010 project 2014-08-02 20:50:24 -07:00
Chris Moeller
c37a9cc3dd Soneek forgot a comma 2014-08-02 20:39:52 -07:00
Chris Moeller
7425dc2aad Fixed remaining path limit issues 2014-08-02 20:32:30 -07:00
Chris Moeller
b536b162f1 Merge pull request #4 from soneek/master
Added experimental support for bfwav
2014-08-02 20:30:48 -07:00
soneek
b1e5a3a9e3 Added experimental support for bfwav 2014-08-02 19:10:45 -04:00
halleyscometsw
44075c4e91 clean up some warning-causing ugliness 2014-06-26 21:12:48 -07:00
halleyscometsw
1854d42e97 Extend GENH to support little-endian "Gamecube" DSP ADPCM coefficients, for some 3DS titles.
This involves a reinterpretation of byte 0x30 (coef type). Formerly this byte took on only two values, to indicate how the ADPCM coefficients (aka codebook) were stored:
0 - normal coefs: all 16 coefs interleaved into one array, offset given at 0x24 for left, 0x28 for right
1 - split coefs: 8 coefs in the main array, additional offset to 2nd array given at 0x34 for left, 0x38 for right

Now I am considering this to be indicated only by bit 0 of the coef type. Bit 1 is taking on an additional interpretation, if it is set, we consider the coefficients to be little endian rather than the normal big endian.

This should maintain backwards compatibility with old GENH files, which should have only used the value 0 or 1.

Thus, in effect we have:
0: normal, big endian
1: split, big endian
2: normal, little endian
3: split, little endian

I don't know of any situation in which 3 would be used (yet), but I'm sure devs will continue to surprise me.
2014-06-26 20:53:49 -07:00
Chris Moeller
a5843ef470 Merge pull request #3 from soneek/master
hcs's update for IMA decoder
2014-06-01 20:12:32 -07:00