Commit Graph

2851 Commits

Author SHA1 Message Date
bnnm
93a122536c Get TXTH FFmpeg's num_samples if not specified, sometimes works 2017-09-24 22:28:35 +02:00
bnnm
9f90ca9181 Improve XNB [Dragon's Blade (Android)]; add .DA wav; extra exts 2017-09-24 22:27:33 +02:00
bnnm
e51bafec97 Add new DLL to readme 2017-09-24 19:15:58 +02:00
bnnm
02be212c54 Update VS project files for FFmpeg Opus (swresample.dll) 2017-09-24 19:15:24 +02:00
bnnm
c48a7236ca Update Makefiles for FFmpeg Opus (swresample.dll) 2017-09-24 19:14:19 +02:00
bnnm
f25d559f68 Add Wwise Opus 2017-09-24 18:55:25 +02:00
bnnm
a8370b4892 Add EA-XMA for EA SNU [Dante's Inferno (X360)]
only 1/2ch works correctly as multichannel layout need to be
investigated
2017-09-24 18:52:09 +02:00
bnnm
4bb1103e3d Update bik FFmpeg init 2017-09-24 18:46:33 +02:00
bnnm
be8357926d Fix compiling with codecs disabled 2017-09-24 18:45:39 +02:00
bnnm
6da7a86cc4 Add FFmpeg custom IO callbacks for data transmogrifiers
Those are custom read/seeks that can transform data on the fly, for
games that use variations of regular FFmpeg codecs. When FFmpeg tries to
read N bytes, the code may read less/more but still fill the buffer with
N transformed bytes. Must handle "real" (data) and "virtual"
(transformed) offset/sizes.

Works with fake headers too, but "virtual" offset/size now include the
fake header, as I found hard to keep in mind when the header_size was
being added/substracted (could be clearer).
2017-09-24 18:40:59 +02:00
Christopher Snowhill
165cda2287 Minor pedantic fixup. 2017-09-16 20:51:07 -07:00
Christopher Snowhill
f9fea77cbc Merge pull request #124 from bnnm/hca-awc-scd
HCA, AWC, SCD
2017-09-16 20:15:19 -07:00
bnnm
d644d2f9f7 Add HCA key detection and key list
Updated the meta a bit so it's closer to others and optimized some
mallocs, as it was a bit hard to understand for me so I hope it's for
the better
2017-09-17 03:41:36 +02:00
bnnm
ccc8c53146 Add FILE log util 2017-09-17 03:38:11 +02:00
bnnm
82a9198fc5 winamp: Fix old bug when seeking past file 2017-09-17 03:37:18 +02:00
bnnm
952962f91b Fix AWC MP3 channel desync in some songs [Red Read Redemption (PS3)] 2017-09-17 03:36:01 +02:00
bnnm
9ed189ffe8 Fix Ogg leak 2017-09-17 03:35:24 +02:00
bnnm
dd027f32eb Fix some SCD with MARK chunk [Lightning Returns X360] 2017-09-17 03:35:03 +02:00
Christopher Snowhill
00e1a5f62d Add missing awc.c to MSVC project files. 2017-08-28 15:16:56 -07:00
Christopher Snowhill
cdaa10ed87 Merge pull request #121 from bnnm/awc-rws-misc
AWC, RWS, misc
2017-08-28 15:09:26 -07:00
bnnm
ab4e1234d9 Remove unneeded MT info 2017-08-28 20:42:37 +02:00
bnnm
d46996a642 Improve Guitar Hero II multi-streams with block layout
Fixes partially by ignoring last stream, as it can be half sample rate
2017-08-28 20:05:03 +02:00
bnnm
b758e8f60d Fix VAG interleave in rare cases [The Simpsons Wrestling (PS)] 2017-08-28 18:26:55 +02:00
bnnm
3001b7acba Fix NGC STM regression [Fire Emblem Path of Radiance (GC)] 2017-08-28 17:47:19 +02:00
bnnm
41b22c2699 Add AWC PCM/IMA (non-encrypted only) [GTA5 (PC)] 2017-08-28 16:07:09 +02:00
bnnm
953022b983 Add AWC MP3 [Red Dead Redemption (PS3), GTA5 (PS3)] 2017-08-28 15:14:24 +02:00
bnnm
c4a6e6e194 Add read_64bitBE/LE for Rockstar AWC
They use it encode 3 values in 64b and save one byte in the process,
whee.
2017-08-28 15:11:52 +02:00
bnnm
5bf0ddbfac Fix RWS PCM16BE [The Legend of Spyro (X360)] 2017-08-27 22:18:08 +02:00
bnnm
5d12d6fb67 Add big endian mode to coding_PCM16LE_int and rename to coding_PCM16_int 2017-08-27 22:17:13 +02:00
bnnm
7875090f0f Improve PCMFLOAT 2017-08-27 21:54:43 +02:00
Christopher Snowhill
9c692ac472 Updated FFmpeg. 2017-08-25 19:58:33 -07:00
Christopher Snowhill
3f39c1ab23 Merge branch 'master' of github.com:kode54/vgmstream 2017-08-25 19:52:00 -07:00
Christopher Snowhill
578487251a Merge pull request #120 from bnnm/misc-ffmpeg
Misc, FFmpeg
2017-08-25 19:51:53 -07:00
Christopher Snowhill
08884726ab Updated FFmpeg options. 2017-08-25 19:49:05 -07:00
bnnm
6dcc890d19 Adjust FSB4 looping so most jingles don't loop 2017-08-26 03:23:39 +02:00
bnnm
27c69687d5 Fix some RWS num_samples [Burnout 2 (Xbox)] 2017-08-26 02:35:14 +02:00
bnnm
be5a0371f5 Fix division by zero in some cases 2017-08-25 23:27:23 +02:00
bnnm
a04b83b206 Add PCM8, fix subsongs for large files 2017-08-25 22:43:33 +02:00
Christopher Snowhill
95057a1561 Merge pull request #118 from bnnm/subsongs-pcmfloat-bik-snu
Subsongs, PCMFLOAT, BIK, SNU
2017-08-19 17:41:24 -07:00
bnnm
adb225c180 Add EA SNU + EA-XAS decoder + SNS blocks [Dead Space, The Godfather 2] 2017-08-20 02:18:48 +02:00
bnnm
c953685c80 Rename ea_decoder to ea_xa_decoder 2017-08-20 02:12:15 +02:00
bnnm
86b7b45c89 Minor rename 2017-08-19 15:59:29 +02:00
bnnm
1ffe7b71d5 Enable subsongs for foobar and add config option to disable them 2017-08-19 12:35:38 +02:00
bnnm
1cfb9bfb9d Enable subsongs for Winamp and add config option to disable them 2017-08-19 11:05:01 +02:00
bnnm
0103f449d0 Pass stream_index to FFmpeg manually for flexibility 2017-08-19 10:28:28 +02:00
bnnm
3d90731c2c Add Winamp subsong handling (disabled) 2017-08-19 10:26:21 +02:00
bnnm
3c14d3fdb4 Parse loop_target manually (get_vgmstream_play_samples is just a helper) 2017-08-18 19:32:51 +02:00
bnnm
d9fb118412 Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00
bnnm
5cddab629d Add FFmpeg audio stream selection 2017-08-18 18:56:43 +02:00
bnnm
6642607d0e Add FSB5 PCMFLOAT + decoder [Anima Gate of Memories (PC)] 2017-08-18 18:54:21 +02:00