2859 Commits

Author SHA1 Message Date
bxaimc
996d8a3545 Add opus support for Prototype games [Clannad (Switch)] 2019-07-06 22:30:11 -04:00
Christopher Snowhill
9bae582a24
Rename to strcasecmp
Dammit, I misread the macro. It defines strcasecmp=_stricmp for MSVC, not _stricmp=strcasecmp for Unix.
2019-07-02 16:54:33 -07:00
Christopher Snowhill
6b488b13e5
Change strcmpi to _stricmp
Unlike strcmpi, _stricmp is actually macro defined to strcasecmp for Unix systems. I don't know if Linux has strcmpi, but macOS certainly doesn't.
2019-07-02 16:50:28 -07:00
bnnm
1d28e0f58e
Merge pull request #434 from bnnm/txth-xvag-scd
txth xvag scd
2019-06-29 20:42:41 +02:00
bnnm
df2e3b43bb Add TXTH name_table 2019-06-29 20:20:50 +02:00
bnnm
bba3bd98ee Add TXTH base_offset, loop_behavior, improve math without spaces 2019-06-29 13:33:23 +02:00
bnnm
efacca42de Fix subsongs in some .hd3+bd3 2019-06-29 13:25:04 +02:00
bnnm
c7aaabf573 Fix XVAG MPEG encoder delay/gapless looping 2019-06-29 13:24:53 +02:00
bnnm
b82a2c964a Fix multichannel Ogg .scd layout [Final Fantasy XIV] 2019-06-29 13:24:27 +02:00
bxaimc
62fd5243ae fix loop_flag offset 2019-06-26 18:29:14 -04:00
bxaimc
69ab85d106 completed support w/ looping and multichan 2019-06-26 13:10:17 -04:00
bxaimc
1d2e9793e5 Add preliminary BWAV support [Super Mario Maker 2 (Switch)] 2019-06-26 02:26:44 -04:00
bnnm
2e13041be2 Fix some .opus [Lego Movie 2 (Switch)] 2019-06-23 23:20:53 +02:00
bnnm
57cd72771f Add .isd + .isl looping [Mighty Gunvolt (PC), Blaster Master Zero (PC)] 2019-06-23 23:20:43 +02:00
bnnm
afde14796e Fix some incorrectly ripped .xwb 2019-06-23 22:25:55 +02:00
bnnm
675556f78a Fix some .hd3+bd3 2019-06-23 22:25:42 +02:00
bnnm
8613e60946 Fix TXTH (offset)$1 command in some cases 2019-06-23 22:25:28 +02:00
bnnm
88ebf49b34 Add some ogg and cleanup [Yuppie Psycho (PC), Blaster Master Zero (PC)] 2019-06-23 22:25:06 +02:00
Michael
2af3a55a28 Remove duplicate subkey(s) 2019-06-20 15:16:39 -07:00
Michael
f4f118a48c Add Wedding Belle subkeys [Dragalia Lost (Mobile)] 2019-06-19 22:50:17 -07:00
Michael
ec02172d9a Add Mercurial Gauntlet subkeys [Dragalia Lost (Mobile)] 2019-06-19 09:49:59 -07:00
Michael
e16e5f80cb Add subkeys outside AssetBundle 2019-06-18 14:15:15 -07:00
Michael
45a1c75e67 (Hopefully) add every missing subkey from Dragalia
Thanks to Skyth for modifying libcgss' acb2hcas to output the subkeys to a text file instead of an hcakey file.
2019-06-18 13:56:19 -07:00
bnnm
7a1f822153 Fix some .str+wav [The House of the Dead: Overkill (PS3)] 2019-06-16 15:11:24 +02:00
bnnm
1e58d91c41 Extra doc 2019-06-15 13:21:23 +02:00
bnnm
94ce6e6a62 Ignore some incorrectly detected interleaved .dsp 2019-06-15 13:03:35 +02:00
bnnm
2be24a4d6e Add TXTH chunk_header_size/chunk_data_size for padding and fix fields 2019-06-15 13:03:30 +02:00
bnnm
42edcf7524 Fix VPK looping [Sly 2: Band of Thieves (PS2)] 2019-06-15 13:02:24 +02:00
bnnm
357f876132 Fix mono 3DS Ubi RAKI .ckd 2019-06-13 23:56:56 +02:00
bnnm
817e9c2e1d Fix MPEG XVAG with subsongs [Sly Cooper: Thieves in Time (PS3)] 2019-06-13 23:56:38 +02:00
bnnm
d4b3ffb3bb Add .snd FSB5 extension 2019-06-13 23:56:25 +02:00
bnnm
e50e0c6e71 Add 3DS Ubi RAKI .ckd [Gravity Falls (3DS)] 2019-06-12 21:58:32 +02:00
bnnm
ef8643c1a4 Fix some .ogg channel layout [Hatsune Miku Arcade Future Tone (AC)] 2019-06-09 18:41:26 +02:00
bnnm
50309c195e
Merge pull request #416 from bnnm/ads-fsb
ads fsb
2019-05-26 23:12:02 +02:00
bnnm
272a23490d Add FSB5 .bank [Shantae: Half-Genie Hero (Switch)] 2019-05-26 22:55:37 +02:00
bnnm
ab719d08de Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)] 2019-05-26 22:54:38 +02:00
Rohul1997
2c3f4c9b62
Added subkeys from Fire Emblem collab and Resplendent Refrain Nightmare raid 2019-05-24 21:06:58 +01:00
bnnm
e503757bfc Add HCA keys 2019-05-17 22:30:49 +02:00
bnnm
ff944a1ddd Restore TXTP loop_start_segment=1 for single files 2019-05-17 22:30:25 +02:00
bnnm
497e3a04a7 Fix some .vs [Front Mission 4 (PS2)] 2019-05-05 23:27:02 +02:00
bnnm
12874af1d6 Fix .at3/at9 mono files with wrong channel layout 2019-05-01 23:21:59 +02:00
bnnm
5bcaafa067 Fix some .spw [Final Fantasy XI (PC)] 2019-04-21 01:17:03 +02:00
bnnm
f02ec24aec Fix some .sm2/ss2 [Batman: Rise of Sin Tzu (Xbox)] 2019-04-21 01:16:48 +02:00
bnnm
e732800a01 Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)] 2019-04-21 01:16:24 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition 2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.

i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
0072f8c0b5 Fix segmented .wave kbps 2019-04-14 21:37:28 +02:00
Clarence "Sparr" Risher
d11d652429 Resolve linux compile problems
include limits.h where needed
ifdef out mpeg function not present in default linux build
2019-04-12 21:12:52 -07:00
Christopher Snowhill
c585f3f502
Merge pull request #389 from bnnm/txtp-groups-aif
txtp groups aif
2019-04-09 03:43:47 -07:00
bnnm
dd847f3041 Tweak some logs 2019-04-07 01:47:52 +02:00