bnnm
17da12f324
Add Namco AAC (.naac) [Ace Combat: Assault Horizon Legacy (3DS)]
2017-11-23 22:32:31 +01:00
bxaimc
ed36ae44a3
Add EZW for EZ2DJ (Arcade)
2017-11-21 21:30:48 -05:00
bnnm
1c042b7784
Use IMA_int with mono files to clarify then IMA stereo is used
...
Both IMA and IMA_int work the same then channels = 1, so this is just to
signal when IMA stereo (nibble interleave) is actually used (ie. rarely)
2017-11-19 03:34:25 +01:00
bnnm
8363e26b88
Unify IMA/IMA_int with standard IMA decoder + add stereo IMA
2017-11-19 03:32:21 +01:00
bnnm
3ce9e2c8ab
Fix 3DS IMA hist
2017-11-18 22:52:42 +01:00
bnnm
36d4f69420
Fix STRM FFTA2 using the wrong IMA, making output slightly incorrect
2017-11-18 22:49:18 +01:00
bnnm
bf043d4e5b
Add 3DS IMA for BCWAV
2017-11-18 22:27:14 +01:00
bnnm
ea634ad473
Add 3DS IMA for BCSTM and fix old IMA regression (HWAS/SWAV/SAD/AUD/etc)
...
Standard IMA algorithm was changed for BCSTM, subtly altering regular
IMA's waveforms (not too audible). Now this 3DS variation is separate.
2017-11-18 22:25:44 +01:00
bnnm
d37deb8d80
Rename ea_old.c to ea_1snh.c for consistency
2017-11-18 02:39:21 +01:00
bnnm
5ce20a710e
Fix segfaults when blocks functions set wrong samples/sizes; cleanup
2017-11-18 02:22:57 +01:00
bnnm
79c5cfab49
Clean EA 1SNh/EACS (ea_old) and fix some bugs/looping
2017-11-18 02:20:52 +01:00
bnnm
8f6c76364c
Fix standard IMA segfault when external init is wrong
2017-11-18 02:06:51 +01:00
bnnm
624b4ead0e
Move eacs_block_update to its own file
2017-11-17 20:46:51 +01:00
bnnm
1af4e37f6f
Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)]
2017-11-17 19:12:28 +01:00
bnnm
304d39d80b
Clean .idvi and add proper .DVI extension
2017-11-17 18:53:34 +01:00
bnnm
8ec00fb0ea
Cleanup
2017-11-17 18:51:43 +01:00
bnnm
4a2cf9dd91
Fuse EACS and DVI IMA decoder into a configurable IMA decoder
...
EACS was just DVI (high nibble first) with stereo and mono modes, while
old DVI was mono only.
This unifies both decoders, so DVI_IMA (not interleaved) works with mono
and stereo while DVI_IMA_int (interleaved) forces mono.
Some metas needed to explicitly set DVI_IMA_int but others work with no
change.
2017-11-17 17:18:17 +01:00
bnnm
4dfbc3cf6a
Improve CD-XA detection and RIFF-less support; minor XA code cleanup
2017-11-16 19:47:42 +01:00
bnnm
66a3e7ed88
Add some HCA keys
2017-11-16 00:42:09 +01:00
bnnm
2ad3d432f1
Rename pcm.c > scd_pcm.c (cleanup)
2017-11-16 00:41:06 +01:00
bnnm
0cf9600791
Clean/separate PS2 .PCM and fix looping in some cases
2017-11-16 00:32:22 +01:00
bnnm
a68e567fc2
Remove unneeded function
2017-11-16 00:26:05 +01:00
bnnm
6c141a6582
Clean .dvi/.kcey and add proper .PCM extension
2017-11-15 23:26:38 +01:00
bnnm
7bec0d368f
Remove raw SS3/SS7 meta as it was inaccurate and ubi_sb supports it
2017-11-11 17:49:07 +01:00
bnnm
cc652293e3
Add Ubi SB PCM [Red Steel (Wii)]
2017-11-11 17:46:18 +01:00
bnnm
abe4244d11
Fix some Ubi SB [Prince of Persia: The Two Thrones (Xbox)]
2017-11-11 15:56:29 +01:00
bnnm
86641dc699
Fix log
2017-11-10 23:20:08 +01:00
bnnm
b2ab42673a
Tweak FSB log
2017-11-10 22:36:54 +01:00
bnnm
6bc9c44a0f
Change some tabs to spaces to fix mixed indention GCC warnings
2017-11-10 22:22:04 +01:00
bnnm
82b1f235de
Remove/simplify formats.h and move to vgmstream.h for simpler API
2017-11-10 20:26:44 +01:00
bnnm
1c373753b9
Move ADP OTNS to its own file for consistency
2017-11-10 19:51:14 +01:00
bnnm
c17db6f30e
Add GENH AC3 and update code so it mirrors TXTH for easier sharing
2017-11-10 19:37:07 +01:00
bnnm
27ddf75a8b
Add AC3 (.lac3)
2017-11-10 19:35:21 +01:00
bnnm
1a57ae8b85
Add TXTH AC3 (.lac3) for bytes_to_samples [Burnout (PS2)]; cleanup
2017-11-10 19:34:36 +01:00
bnnm
5ff3b5801f
Fix some HEVAG
2017-11-10 19:32:33 +01:00
bnnm
764fcc0bca
Add XWB OGG [Oddworld Stranger's Warth (iOS/Android)]
2017-11-10 19:31:54 +01:00
bnnm
d4ecd53a93
Update some Wwise comments
2017-11-10 19:30:25 +01:00
bnnm
918eb19218
Remove VS2010 test code as struct init seems to work ok
2017-11-10 19:30:08 +01:00
bnnm
5b863393b8
Fix some OPUS + looping [Ultra Street Fighter 2, Disgaea 5]
2017-11-05 18:12:28 +01:00
bnnm
56cb2a98bd
Fix some multichannel MPEG FSB4 [Transformers: Fall of Cybertron (PC)]
2017-11-05 17:32:55 +01:00
bnnm
66be677f56
Add Ubisoft .sb0..N + ss0/ls0..N banks + Ubisoft ADPCM [Ubi PoP trilogy]
2017-11-05 17:06:40 +01:00
bnnm
801383382d
Add util to open stream in the same dir
2017-11-05 17:05:39 +01:00
Christopher Snowhill
b316b0ec33
Merge pull request #136 from bnnm/bgw-sab-etc
...
BGW, SAB, etc
2017-10-28 18:22:12 -07:00
bnnm
80269e566e
Add recent files
2017-10-28 18:07:26 +02:00
bnnm
ec4e0b6401
Add extra ADX keys and key verifier
2017-10-28 18:04:15 +02:00
bnnm
6fe7e33f5a
Minor comment
2017-10-28 18:03:36 +02:00
bnnm
bffbefb150
Move ADX key list to it's own file (cleanup)
2017-10-28 12:38:27 +02:00
bnnm
58e213cbf3
Fix closing XSB streamFile
2017-10-28 10:51:55 +02:00
bnnm
1ff0cecca8
Fix minor compiler warnings (missing const/static/case defaults/etc)
2017-10-28 01:34:32 +02:00
bnnm
75b0b275f1
Fix XWB WMA, leaks [Prince of Persia 2 Xbox]
2017-10-28 01:31:08 +02:00