2153 Commits

Author SHA1 Message Date
Christopher Snowhill
8a9c669baa Remove C99-ism for MSVC 2010. 2017-07-13 17:45:56 -07:00
Christopher Snowhill
fa91e33dec Merge pull request #109 from bnnm/ea2-ffta2
EA2, FFTA2
2017-07-08 17:29:25 -07:00
Christopher Snowhill
0c9dad28c0 Merge pull request #105 from shinyquagsire23/le-edgecase
LE BFSTMs should use PCM16LE
2017-07-08 17:28:30 -07:00
bnnm
e96f3c0700 Tweak block parsing to handle better unknown blocks; try to improve EOFs 2017-07-09 00:56:27 +02:00
bnnm
8da3f4a7cb Remove FFTA2 last shortblock as it has normal blocks; cleanup
Doesn't actually fix anything; looping or not with or without
shortblocks it results in the same output
2017-07-08 11:32:54 +02:00
bnnm
781eb97040 Move nds_strm_ffta2 to its own file for clarity 2017-07-08 11:02:22 +02:00
bnnm
7a87f27624 Minor Maxis XA meta cleanup 2017-07-08 10:28:08 +02:00
bnnm
cce72d7aa5 Add EA SCHl Saturn + MT10 mono/int; changed Maxis_ADPCM to Maxis_MT10
Also fixed some issues with ADPCM hist in EA SCHl blocks
2017-07-08 00:27:36 +02:00
bnnm
a493a8f09d Ignore Maxis' XA, as it could be mistaken as headerless XA 2017-07-08 00:26:03 +02:00
shinyquagsire23
b07a5e7ffe Fix compile errors for BFWAV 2017-07-06 18:39:48 -06:00
shinyquagsire23
0e5174504e Add support for little-endian BFWAVs, fix coefficient offset calculation for stereo BFWAVs 2017-07-05 11:47:30 -06:00
shinyquagsire23
beef9b8c6e LE BFSTMs should use PCM16LE 2017-07-04 19:53:35 -06:00
bnnm
68071467c2 Add MPEG to EA SCHl [Harry Potter and the Chamber of Secrets (PS2)] 2017-07-01 23:55:10 +02:00
bnnm
d85c033c9d rename some EA related things (cleanup)
- eaxa_decoder to ea_decoder
- ea_header to ea_schl
- ea_block* to ea_schl_block*
2017-07-01 23:27:35 +02:00
bnnm
bf34339b41 redo EA SCHl support [EA games from roughly 1997~2010]
* tested most variations using EA's tools
* added looping [Need for Speed II PC]
* added DSP support [3DS games]
* fixed PCM/EAXA/MT in some cases [PS2/GC/XBOX/Wii games]
* fixed sample rate/codec defaults, num_samples in some cases
* documented more header patches and other details (ex. "EA ADPCM" is
now EA MT/MicroTalk, as per EA's tools)
* (dev) some internals adapted for EA stuff
2017-07-01 23:02:24 +02:00
bnnm
aa93941e64 fix some .MED with JUNK chunk; minor cleanup 2017-07-01 22:44:00 +02:00
bnnm
6fd373b209 Tweak minor P3D info 2017-06-25 02:21:25 +02:00
bnnm
9b36233038 Add P3D XMA2 and (disabled) MP3 support [Prototype 1/2 (X360/PS3)] 2017-06-25 02:10:13 +02:00
bnnm
86cb660f76 Define MPEG interleave type to improve and simplify some internals 2017-06-25 02:09:12 +02:00
bnnm
b56ab1fa5b Ignore Reflections' XA, as it could be mistaken as headerless XA 2017-06-25 00:45:15 +02:00
bnnm
880b8c5543 Add Wii 04SW [Driver: Parallel Lines (Wii)] 2017-06-25 00:27:58 +02:00
bnnm
f617e5e762 Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
bnnm
64500f025d Add PC XA30 + IMA decoder [Driver: Parallel Lines (PC)] 2017-06-24 23:30:10 +02:00
bnnm
3b4f0aae01 Add .MED RIFF using MS-IMA/PCM [LA Rush, Psi-Ops (PC)] 2017-06-24 23:09:30 +02:00
bnnm
f521803f85 Fix some multichannel DSP RWS [Burnout 2 GC] 2017-06-24 22:54:58 +02:00
Alex Barney
4b39b7e6c8 Fix Nintendo MDSP layout 2017-06-18 16:07:48 -05:00
Alex Barney
730bc5c0f0 Added a new ADX key, and verified old ones, adding their key strings or key codes 2017-06-17 20:21:04 -05:00
Alex Barney
a1ab700764 Fix search for ADX encryption type-9 key 2017-06-17 20:20:59 -05:00
bnnm
519c5d71de Redo RWS with PCM/PS-ADPCM/DSP/IMA-ADPCM + block support [many games] 2017-06-10 02:25:49 +02:00
bnnm
d7e3f6915d Add renamed .RWS at3 [Climax PSP games: Silent Hill Origins, Oblivion] 2017-06-09 23:54:14 +02:00
bnnm
f513d53999 Rename ps2_rws.c to rws.c and do other rws cleanup 2017-06-09 22:31:33 +02:00
bnnm
7e42eeca58 Add u-Law decoder + ULW meta [Burnout 1 GC] 2017-06-09 22:26:09 +02:00
bnnm
818dfd026e Fix some XBOX XAU with more chunks 2017-06-09 21:45:15 +02:00
Christopher Snowhill
8b936cc74c Merge pull request #94 from Thealexbarney/hps
Better support HPS files with a channel count other than 2
2017-05-20 18:54:21 -07:00
Alex Barney
58398619a6 Add support for HPS files with >2 channels
Unlike mono HPS, the format never included support for more than 2 channels, as far as I know.
By adding additional channel headers and data to each block, we can unofficially extend the container to support more than 2 channels.
2017-05-20 20:36:24 -05:00
Alex Barney
cd63388631 Properly loop mono HPS files 2017-05-20 18:45:49 -05:00
bnnm
6a922be613 Fix encoder delay/skip samples in: SCD/SGXD/RIFF/MSF ATRAC3/p, SGXD AC3 2017-05-20 18:00:27 +02:00
bnnm
94b3854a87 Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)] 2017-05-20 01:26:57 +02:00
bnnm
4263533ba9 Move FFmpeg code from ffmpeg.c to ffmpeg_decoder.c for consistency 2017-05-19 17:21:22 +02:00
bnnm
0bab6ddf50 Fixed Crackdown X360 XWB variation; adjusted XWB XMA looping 2017-05-18 22:14:32 +02:00
bnnm
30afc09255 Rename ps2_xau.c to xau.c 2017-05-18 21:03:14 +02:00
bnnm
a903072a11 Added XPEC's .XAU IMA-ADPCM support [Beat Down (Xbox)] + looping (PS2) 2017-05-18 21:00:42 +02:00
bnnm
625c18a87e Add MTA2 decoder/meta support [Metal Gear Solid 4 (PS3)] 2017-05-18 19:16:44 +02:00
bnnm
08a01fec1f Fixed .str XMA [Sonic & Sega All Stars Racing with Banjo X360] 2017-05-18 19:11:21 +02:00
bnnm
661ed2da20 Fix GTD #ifdef issue 2017-05-18 19:06:58 +02:00
bnnm
2d5fece2af Added simple MTAF block skip; meta cleanup [Metal Gear Solid 3 HD] 2017-05-18 19:06:22 +02:00
Alex Barney
3e2b4e3735 Add support for multi-channel Nintendo .dsp files 2017-05-13 19:38:28 -05:00
Christopher Snowhill
70ea05cec2 We're sticking with C89 for now. 2017-05-13 16:48:35 -07:00
Christopher Snowhill
4e54a82900 Merge pull request #89 from Thealexbarney/adx
Improve ADX support
2017-05-13 16:42:23 -07:00
Alex Barney
5d43080167 ADX decoding accuracy improvements
Can't factor out a bit shift like you can division because of negative numbers.
Coefficients should be rounded toward 0, not negative infinity
2017-05-13 18:16:32 -05:00