bnnm
86dceb51e5
cleanup: tabs, etc
2023-01-20 17:30:17 +01:00
bnnm
501af6ad8c
Fix hang on full loops with xma1 formats
2023-01-20 01:02:23 +01:00
modusc896d352
9944b04d32
this is the last one i promise
...
i just removed a single comment, nothing major here.
2022-02-01 21:39:06 -03:00
modusc896d352
77b5b46008
ubi_bao changes (8/?)
...
remove the sbao flag as file_type already does the job.
2022-02-01 21:21:46 -03:00
modusc896d352
c5e5c0c179
ubi_bao changes (7/?)
...
minor "fix".
2022-02-01 09:31:16 -03:00
modusc896d352
fd51df32be
ubi_bao changes (6/?)
...
atomic BAOs now open depending on whether or not said BAO has a "{id}.sbao" name on it.
it's still not perfect but (mostly) works.
2022-02-01 08:39:21 -03:00
modusc896d352
25497b99f3
ubi_bao changes (5/?)
...
rename variable to something more sensible
2022-01-31 21:31:09 -03:00
modusc896d352
211b2e7a37
ubi_bao changes (4/?)
...
implement a hack for games with %08x.sbao naming nomenclature for streamed BAOs.
(present in Shaun White Snowboarding and Prince of Persia 2008)
2022-01-31 21:19:45 -03:00
modusc896d352
5f20e3344d
ubi_bao changes (3/3)
...
try to explain what this new change means.
2022-01-31 20:34:59 -03:00
modusc896d352
6fcc0b4e3e
ubi_bao changes (2/2)
...
fix formatting issues
2022-01-30 14:48:34 -03:00
modusc896d352
9a4087eff7
ubi_bao changes
...
this is an attempt to add standard "atomic bao" nomenclature for "streamed BAOs". like %08x.bao/%08x.bao instead of (example) Common_BAO_0x5NNNNNNN, French_BAO_0x5NNNNNNN or Common_BAO_0x0NNNNNNN. this also applies to "memory BAOs" as well.
this change was necessary due to the existence of scimitar_new.bms, which handles forge files rather differently as far as sound files are concerned. more specifically, it goes deeper into the BAO files themselves.
2022-01-30 14:47:18 -03:00
bnnm
f6a48926b7
Add .pk/spk variation [Michael Jackson TE (X360)]
2022-01-30 13:32:48 +01:00
bnnm
9bd3574548
Fix some .pk DSP in Ubi BAO [We Dare (Wii)]
2021-12-06 13:17:00 +01:00
modusc896d352
776c168257
ubi_bao.c
...
documentation update, nothing major.
2021-11-29 14:29:41 -03:00
modusc896d352
fad5224bb9
ubi_bao.c
...
do some documentation update on ubi_bao.c
2021-11-28 20:48:57 -03:00
bnnm
cf36348b77
add extra user logs
2021-08-26 19:39:58 +02:00
bnnm
3dde7b8af4
Fix some Ubi BAO [Just Dance (Wii)]
2021-08-22 13:15:37 +02:00
bnnm
bfd1d28745
cleanup: misc
2021-07-29 22:46:34 +02:00
bnnm
38360275a5
Cleanup
2021-06-20 10:33:28 +02:00
bnnm
692b76f460
Cleanup
2021-02-17 18:56:31 +01:00
Detective
6450c55392
small ubi_bao patch
...
added more languages [Shaun White Skateboarding (X360)]
2021-02-03 16:53:47 -03:00
bnnm
2938ca8b6e
Fix some Ubi BAO [Assassin's Creed (X360)]
2021-01-31 19:57:22 +01:00
bnnm
a2716b8e7d
Add Ubi BAO variation [Beowulf (X360/PS3)]
2021-01-03 16:03:28 +01:00
bnnm
450281dafd
Allow segments of different number of channels
2020-11-22 19:00:01 +01:00
bnnm
a51008ad5a
Fix some Ubi BAO [Avatar (Wii), Drawsome (Wii)]
2020-09-04 22:54:03 +02:00
NicknineTheEagle
01291013cc
Ubi BAO: Fixed layers with varying sample rate
2020-06-10 21:52:15 +03:00
NicknineTheEagle
b227c450d3
Minor doc
2020-05-22 19:20:32 +03:00
NicknineTheEagle
4871498bd0
Ubi BAO: Fixed prefetched sounds with 0 streamed size
2020-05-17 17:54:13 +03:00
NicknineTheEagle
5f77ca2660
Ubi BAO: Added a new version [Splinter Cell: Conviction (X360)]
2020-05-17 17:23:13 +03:00
bnnm
0dfe352c7b
Improve streamfile float reading
2019-11-02 20:12:12 +01:00
bnnm
abbe2ae80f
Use libvorbis instead of FFmpeg
2019-10-20 19:50:35 +02:00
bnnm
84038b0fea
Improve raw ATRAC3 decoding accuracy and cleanup
2019-08-26 22:58:43 +02:00
bnnm
22c3266727
Improve RIFF ATRAC3/plus decoding accuracy
2019-08-25 20:46:29 +02:00
bnnm
1e58d91c41
Extra doc
2019-06-15 13:21:23 +02:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
8b9c0e56ef
minor comment addition
2019-04-18 16:14:48 -03:00
RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDGE RACERRRRRRRRRRRRRRRRRRRRRRRRRRRRR
95adca72cb
add more language filenames [ubi_bao.c]
...
indeed, this is just unconfirmed for now but hear me out - if you look through the Assassin's Creed exe out of each platform the game was released on (Windows version has just two exe that consists of all code in the game) you'll see that there are a total of 10 spoken languages that are being referenced in the exe.
i chose the Windows version of the game 'cuz every single detail in there isn't encrypted somehow within these two exe files(as in, those that end with Dx9 and Dx10, respectively).
2019-04-18 16:13:02 -03:00
bnnm
1fd320bfcd
Fix Ubi SB sample/layer bugs [SC HD (PS3), RS:Vegas (PSP), GRAW (X360)]
2019-03-21 22:26:04 +01:00
bnnm
19c10e014c
Add Czech_BAOs
2019-03-03 19:53:59 +01:00
bnnm
312eb4ed76
Fix BAO sample rate in some cases [Assassin's Creed]
2019-02-25 19:45:10 +01:00
bnnm
dc22b3d955
Add some BAOs and v6 IMA [Ghost Recon Future Soldier (PC/PS3)]
2019-02-22 23:51:40 +01:00
bnnm
8056ba37f4
Update doc
2019-02-17 20:53:02 +01:00
bnnm
0e379a4e28
Fix some more BAOs
2019-02-15 18:36:45 +01:00
bnnm
ccca7ad949
Fix BAO layer/sequences and add .cpk and more games
2019-02-09 23:43:50 +01:00
bnnm
493e207c40
Add atomic BAO [Assassin's Creed (PS3/PC)]
2019-02-03 01:47:59 +01:00
bnnm
fc8911b68a
Prepare BAO layers/sequences
2019-01-27 23:42:42 +01:00
bnnm
62813ec4d2
Fix broken .pk subsongs [Scott Pilgrim (PS3)]
2019-01-13 23:26:04 +01:00
bnnm
9e1e4464b0
Improve Ubi BAO (.pk) parsing speed
2019-01-01 23:21:08 +01:00
bnnm
eaa176864c
Simplify debug off_t casting for easier build
...
Also reorder some custom opus funcs that don't depend on ffmpeg
2018-12-01 18:52:30 +01:00
bnnm
467ca19450
Fix XMA gapless/looping/samples
...
fixes: standard, wem, xwc, xwb, xnb, xwx, rak, pk, txth, genh, seg, rsd, past, p3d, nub-xma, gtd, gsp, fsb, eaac, cxs, awc, aac
2018-11-18 17:01:31 +01:00
bnnm
7d91ef1432
Cast off_t to off64_t when printf'ing for future 4GB file support
2018-09-23 03:01:13 +02:00