mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-16 19:37:09 +01:00
132 lines
5.9 KiB
Markdown
132 lines
5.9 KiB
Markdown
# vgmstream
|
|
|
|
## Compilation requirements
|
|
|
|
**GCC**: you need GCC and MAKE somewhere in PATH. In Windows this means one of these:
|
|
- MinGW-w64 (32bit version): https://sourceforge.net/projects/mingw-w64/
|
|
- MSYS2 with the MinGW-w64_shell (32bit) package: https://msys2.github.io/
|
|
|
|
**MSVC / Visual Studio**: Microsoft's Visual C++ and MSBuild, bundled in either:
|
|
- Visual Studio: https://www.visualstudio.com/downloads/
|
|
Visual Studio Community 2015 should work (free, but must register after trial period).
|
|
- Visual C++ Build Tools (no IDE): http://landinghub.visualstudio.com/visual-cpp-build-tools
|
|
|
|
**Git**: optional, to generate version numbers:
|
|
- Git for Windows: https://git-scm.com/download/win
|
|
|
|
## Compiling modules
|
|
|
|
### test.exe / in_vgmstream (Winamp) / xmp-vgmstream (XMPlay)
|
|
|
|
**With GCC**: use the *./Makefile* in the root folder, see inside for options. For compilation flags check the *Makefile* in each folder.
|
|
You need to manually rebuild if you change a *.h* file (use *make clean*).
|
|
|
|
In Linux you may need to use *Makefile.unix.am* instead, and note that some Linux makefiles aren't up to date.
|
|
|
|
Windows CMD example for test.exe:
|
|
```
|
|
prompt $P$G$_$S
|
|
set PATH=C:\Program Files (x86)\Git\usr\bin;%PATH%
|
|
set PATH=C:\Program Files (x86)\mingw-w64\i686-5.4.0-win32-sjlj-rt_v5-rev0\mingw32\bin;%PATH%
|
|
|
|
cd vgmstream
|
|
|
|
mingw32-make.exe mingw_test -f Makefile ^
|
|
VGM_ENABLE_FFMPEG=1 VGM_ENABLE_MAIATRAC3PLUS=0 ^
|
|
SHELL=sh.exe CC=gcc.exe AR=ar.exe STRIP=strip.exe DLLTOOL=dlltool.exe WINDRES=windres.exe
|
|
```
|
|
|
|
**With MSVC**: open *./vgmstream_full.sln* and compile in Visual Studio, see the section below.
|
|
|
|
|
|
### foo_input_vgmstream (foobar2000)
|
|
Requires MSVC (foobar/SDK only links to MSVC C++ DLLs) and these dependencies:
|
|
- foobar2000 SDK, in *(vgmstream)/../foobar/*: http://www.foobar2000.org/SDK
|
|
- FDK-AAC, in *(vgmstream)/../fdk-aac/*: https://github.com/kode54/fdk-aac
|
|
- QAAC, in *(vgmstream)/../qaac/*: https://github.com/kode54/qaac
|
|
- WTL (if needed), in *(vgmstream)/../WTL/*: http://wtl.sourceforge.net/
|
|
|
|
Open *./vgmstream_full.sln* as a base, which expects the above dependencies. Then, depending on your VS version (like VS2015) you may need to manually do the following (in *Debug* and *Release* configurations):
|
|
- Change each project's compiler version from VS2010 to your version (right click menu)
|
|
- For *foobar2000_ATL_helpers* add *../../../WTL/Include* to the compilers's *additional includes*
|
|
- For *foo_input_vgmstream* add *../../WTL/Include* to the compilers's *additional includes*
|
|
- For *foo_input_vgmstream* add *../../foobar/foobar2000/shared/shared.lib* to the linker's *additional dependencies*
|
|
|
|
VS2013 may not be compatible with the SDK in release mode due to compiler bugs.
|
|
FDK-AAC/QAAC can be disabled by removing *VGM_USE_MP4V2* and *VGM_USE_FDKAAC* in the compiler/linker options and the project dependencies.
|
|
|
|
|
|
You can also use the command line to compile, if you don't want to touch the .vcxproj files, register VS2015 after trial, or only have VC++/MSBuild tools.
|
|
|
|
Windows CMD example for foobar2000:
|
|
```
|
|
prompt $P$G$_$S
|
|
set PATH=C:\Program Files (x86)\Git\usr\bin;%PATH%
|
|
set PATH=C:\Program Files (x86)\MSBuild\14.0\Bin;%PATH%
|
|
|
|
cd vgmstream
|
|
|
|
set CL=/I"C:\projects\WTL\Include"
|
|
set LINK="C:\projects\foobar\foobar2000\shared\shared.lib"
|
|
|
|
msbuild fb2k/foo_input_vgmstream.vcxproj ^
|
|
/t:Clean
|
|
|
|
msbuild fb2k/foo_input_vgmstream.vcxproj ^
|
|
/t:Build ^
|
|
/p:Platform=Win32 ^
|
|
/p:PlatformToolset=v140 ^
|
|
/p:Configuration=Release
|
|
```
|
|
|
|
### Audacious plugin
|
|
It *should* be buildable with autoconf (support unknown).
|
|
|
|
|
|
## Development
|
|
|
|
### Structure
|
|
vgmstream uses C (C89 when possible), except the foobar2000 plugin (C++).
|
|
|
|
```
|
|
./ docs, scripts
|
|
./ext_includes/ external includes for compiling
|
|
./ext_libs/ external libs/DLLs for linking
|
|
./fb2k/ foobar2000 plugin
|
|
./src/ main vgmstream code and helpers
|
|
./src/coding/ format sample decoders
|
|
./src/layout/ format data demuxers
|
|
./src/meta/ format header parsers
|
|
./test/ test.exe CLI
|
|
./unix/ Audacious plugin
|
|
./winamp/ Winamp plugin
|
|
./xmp-vgmstream/ XMPlay plugin
|
|
```
|
|
|
|
### Overview
|
|
vgmstream works by parsing a music stream header (*meta/*), reading/demuxing data or looping (*layout/*) and decoding the compressed data into listenable PCM samples (*coding/*).
|
|
|
|
Very simplified it goes like this:
|
|
- player (test.exe, winamp plugin, etc) inits the stream *[main]*
|
|
- init tries all parsers (metas) until one works *[init_vgmstream]*
|
|
- parser reads header (channels, sample rate, loop points) and set ups a VGMSTREAM struct + layout/coding, if the format is correct *[init_vgmstream_(format-name)]*
|
|
- player gets total_samples to play, based on the number of loops and other settings *[get_vgmstream_play_samples]*
|
|
- player asks to fill a small sample buffer *[render_vgmstream]*
|
|
- layout prepares bytes to read from the stream *[render_vgmstream_(layout)]*
|
|
- decoder decodes bytes into PCM samples *[decode_vgmstream_(coding)]*
|
|
- player plays those samples, asks to fill sample buffer, repeats until total_samples
|
|
- layout moves back to loop_start when loop_end is reached *[vgmstream_do_loop]*
|
|
|
|
### Adding new formats
|
|
For new simple formats, assuming existing layout/coding:
|
|
- *src/meta/(format-name).c*: create new format parser that reads all needed info from the stream header and inits VGMSTREAM
|
|
- *src/meta/meta.h*: register parser's init
|
|
- *src/vgmstream.h*: register new meta
|
|
- *src/vgmstream.c*: add parser init to search list
|
|
- *src/formats.c*: add new extension to the format list, add meta description
|
|
*fb2k/in_vgmstream.cpp*: add new extension to the file associations list
|
|
- *src/Makefile*
|
|
*src/meta/Makefile.unix.am*
|
|
*src/libvgmstream.vcproj/vcxproj/filters*: to compile new (format-name).c parser
|
|
- if the format needs an external library don't forget to make it optional with: *#ifdef VGM_USE_X ... #endif*
|