vgmstream/src/meta/bmp_konami.c
2020-12-20 15:08:47 +01:00

45 lines
1.1 KiB
C

#include "meta.h"
/* BMP - from Konami arcade games [drummania (AC), GITADORA (AC), Jubeat (AC)] */
VGMSTREAM* init_vgmstream_bmp_konami(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels;
/* checks */
/* .bin: actual extension
* .lbin: for plugins */
if (!check_extensions(sf, "bin,lbin"))
goto fail;
if (!is_id32be(0x00,sf, "BMP\0"))
goto fail;
channels = read_u8(0x10,sf); /* assumed */
if (channels != 2) goto fail;
loop_flag = 0;
start_offset = 0x20;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_BMP_KONAMI;
vgmstream->num_samples = read_u32be(0x04,sf);
vgmstream->sample_rate = read_u32be(0x14, sf);
vgmstream->coding_type = coding_OKI4S;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}