mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-18 09:25:53 +01:00
105 lines
4.7 KiB
Markdown
105 lines
4.7 KiB
Markdown
# vgmstream
|
|
This is vgmstream, a library for playing streamed (prerecorded) video game audio.
|
|
|
|
Some of vgmstream's features:
|
|
- Decodes [hundreds of video game music formats and codecs](doc/FORMATS.md), from typical
|
|
game engine files to obscure single-game codecs, aiming for high accuracy and compatibility.
|
|
- Support for looped BGM, using file's internal metadata for smooth transitions, with accurate
|
|
sample counts.
|
|
- [Subsongs](doc/USAGE.md#subsongs), playing a format's multiple internal songs separately.
|
|
- Many types of companion files (data split into multiple files) and custom containers.
|
|
- Encryption keys, internal stream names, and other unusual cases found in game audio.
|
|
- [TXTH](doc/TXTH.md) function, to add external support for extra formats, including raw audio in
|
|
many forms.
|
|
- [TXTP](doc/TXTP.md) function, for real-time and per-file config, like forced looping, removing
|
|
channels, playing certain subsong, or fusing multiple files into a single one.
|
|
- Simple [external tagging](doc/USAGE.md#tagging) via .m3u files.
|
|
- [Plugins](#getting-vgmstream) are available for various media player software and operating systems.
|
|
|
|
The main development repository: https://github.com/vgmstream/vgmstream/
|
|
|
|
Automated builds with the latest changes: https://vgmstream.org
|
|
(https://github.com/vgmstream/vgmstream-releases/releases/tag/nightly)
|
|
|
|
Common releases: https://github.com/vgmstream/vgmstream/releases
|
|
|
|
Help can be found here: https://www.hcs64.com/
|
|
|
|
More documentation: https://github.com/vgmstream/vgmstream/tree/master/doc
|
|
|
|
## Getting vgmstream
|
|
There are multiple end-user components:
|
|
- [vgmstream-cli](doc/USAGE.md#testexevgmstream-cli-command-line-decoder): A command-line decoder.
|
|
- [in_vgmstream](doc/USAGE.md#in_vgmstream-winamp-plugin): A Winamp plugin.
|
|
- [foo_input_vgmstream](doc/USAGE.md#foo_input_vgmstream-foobar2000-plugin): A foobar2000 component.
|
|
- [xmp-vgmstream](doc/USAGE.md#xmp-vgmstream-xmplay-plugin): An XMPlay plugin.
|
|
- [vgmstream.so](doc/USAGE.md#audacious-plugin): An Audacious plugin.
|
|
- [vgmstream123](doc/USAGE.md#vgmstream123-command-line-player): A command-line player.
|
|
|
|
The main library (plain *vgmstream*) is the code that handles the internal conversion, while the
|
|
above components are what you use to get sound.
|
|
|
|
If you want to convert game audio to `.wav`, try getting *vgmstream-cli* (see below) then
|
|
drag-and-drop one or more files to the executable (support may vary per O.S. or distro).
|
|
This should create `(file.extension).wav`, if the format is supported. More user-friendly
|
|
would be installing a player like *foobar2000* (for Windows) or *Audacious* (for Linux)
|
|
and the vgmstream plugin. Then you can directly listen your files and set options like infinite
|
|
looping, or convert to `.wav` with the player's options (also easier if your file has multiple
|
|
"subsongs").
|
|
|
|
See [components](doc/USAGE.md#components) in the *usage guide* for full install instructions and
|
|
explanations. The aim is feature parity, but there are a few differences between them due to
|
|
missing parts on vgmstream's side or lack of support in the player.
|
|
|
|
Note that vgmstream cannot *encode* (convert from `.wav` to a video game format), it only *decodes*
|
|
(plays game audio).
|
|
|
|
|
|
### Windows
|
|
Get the latest prebuilt binaries (CLI/plugins/etc) on our website:
|
|
- https://vgmstream.org
|
|
|
|
Or the less frequent "official" releases on GitHub:
|
|
- https://github.com/vgmstream/vgmstream/releases
|
|
|
|
The foobar2000 component is also available on https://www.foobar2000.org based on current
|
|
release.
|
|
|
|
If the above links fail, you may also try the alternative versions built by
|
|
[bnnm](https://github.com/bnnm):
|
|
- https://github.com/bnnm/vgmstream-builds/raw/master/bin/vgmstream-latest-test-u.zip
|
|
|
|
You may compile from source as well, see the [build guide](doc/BUILD.md).
|
|
|
|
### Linux
|
|
A prebuilt CLI binary is available. It's statically linked and should work on systems running
|
|
Linux kernel v3.2 and above:
|
|
- https://vgmstream.org
|
|
- https://github.com/vgmstream/vgmstream/releases
|
|
|
|
Building from source will also give you *vgmstream.so* (Audacious plugin), and *vgmstream123*
|
|
(command-line player).
|
|
|
|
When building, many extra components have to be installed or compiled separately, which the
|
|
[build guide](doc/BUILD.md) describes in detail. For a quick build on Debian and Ubuntu-style
|
|
distributions run `./make-build-cmake.sh`. The script will need to install various dependencies,
|
|
so you may prefer to copy commands and run them manually.
|
|
|
|
### macOS
|
|
A prebuilt CLI binary is available as well:
|
|
- https://vgmstream.org
|
|
- https://github.com/vgmstream/vgmstream/releases
|
|
|
|
Otherwise follow the [build guide](doc/BUILD.md).
|
|
|
|
|
|
## More info
|
|
- [Usage guide](doc/USAGE.md)
|
|
- [List of supported audio formats](doc/FORMATS.md)
|
|
- [Build guide](doc/BUILD.md)
|
|
- [TXTH file format](doc/TXTH.md)
|
|
- [TXTP file format](doc/TXTP.md)
|
|
|
|
|
|
Enjoy! *hcs*
|