vgmstream/src/meta/bigrp.c

111 lines
3.6 KiB
C

#include "meta.h"
#include "../coding/coding.h"
#include "../coding/ice_decoder_icelib.h"
/* .BIGRP - from Inti Creates "ICE"/"Imperial" engine [Blaster Master Zero 2 (SW), Gunvolt 3 (SW)] */
VGMSTREAM* init_vgmstream_bigrp(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t header_size, entry_size, stream_size;
int total_subsongs, target_subsong = sf->stream_index;
int codec, channels, loop_flag, sample_rate;
int32_t loop_start, num_samples;
/* checks */
/* simple checks to avoid opening the lib if possible
* early games use smaller sizes [Bloodstained COTM (Vita), Mighty Gunvolt Burst (PC)] */
header_size = read_u32le(0x00,sf);
if (read_u32le(0x00,sf) != 0x0c && read_u32le(0x00,sf) != 0x10)
goto fail;
entry_size = read_u32le(0x04,sf);
if (entry_size != 0x34 && entry_size != 0x40)
goto fail;
if (!check_extensions(sf, "bigrp"))
goto fail;
if (target_subsong == 0) target_subsong = 1;
total_subsongs = read_s32le(0x08,sf);
if (target_subsong > total_subsongs || total_subsongs <= 0) goto fail;
/* could read all this from the lib, meh */
{
uint32_t offset = header_size + entry_size * (target_subsong - 1);
/* 00: hash */
/* 04: group? */
codec = read_u32le(offset + 0x08, sf);
switch(codec) {
case 0x00: /* range [BMZ2 (SW), Bloodstained COTM (Vita), BMZ1 (PS4)] */
case 0x03:
sample_rate = read_s32le(offset + 0x0c, sf);
channels = read_u8 (offset + 0x10, sf);
/* 0x11: spf */
/* 0x12: unknown (volume?) */
loop_flag = read_u32le(offset + 0x14, sf);
/* 0x18: frame codes */
loop_start = read_s32le(offset + 0x1c, sf);
stream_size = read_u32le(offset + 0x20, sf); /* intro block */
/* 0x24: intro offset */
num_samples = read_s32le(offset + 0x28, sf) + loop_start;
stream_size = read_u32le(offset + 0x2c, sf) + stream_size; /* body block */
/* 0x30: body offset */
break;
default:
/* dummy to avoid breaking some files that mix codecs with midi */
channels = 1;
sample_rate = 48000;
loop_flag = 0;
loop_start = 0;
num_samples = sample_rate;
stream_size = 0;
break;
}
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_BIGRP;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = num_samples;
vgmstream->num_streams = total_subsongs;
vgmstream->stream_size = stream_size;
switch(codec) {
case 0x00:
case 0x03:
vgmstream->codec_data = init_ice(sf, target_subsong);
if (!vgmstream->codec_data) goto fail;
vgmstream->coding_type = codec == 0x00 ? coding_ICE_RANGE : coding_ICE_DCT;
vgmstream->layout_type = layout_none;
break;
case 0x01:
case 0x02:
vgmstream->coding_type = coding_SILENCE;
snprintf(vgmstream->stream_name, STREAM_NAME_SIZE, "[%s]", (codec == 0x01 ? "data" : "midi"));
break;
default:
goto fail;
}
//if (!vgmstream_open_stream(vgmstream, sf, 0x00))
// goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}