vgmstream/src/meta/ps2_xa30.c

56 lines
1.8 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* XA30 - found in Driver: Parallel Lines (PS2) */
VGMSTREAM * init_vgmstream_ps2_xa30(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
int loop_flag, channel_count;
size_t file_size, data_size;
/* check extension, case insensitive */
/* ".xa30" is just the ID, the real filename inside the file uses .XA */
if (!check_extensions(streamFile,"xa,xa30"))
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x58413330) /* "XA30" */
goto fail;
if (read_32bitLE(0x04,streamFile) <= 2) goto fail; /* extra check to avoid PS2/PC XA30 mixup */
loop_flag = 0;
channel_count = 1 ; /* 0x08(2): interleave? 0x0a(2): channels? (always 1 in practice) */
start_offset = read_32bitLE(0x0C,streamFile);
file_size = get_streamfile_size(streamFile);
data_size = read_32bitLE(0x14,streamFile); /* always off by 0x800 */
if (data_size-0x0800 != file_size) goto fail;
data_size = file_size - start_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->sample_rate = read_32bitLE(0x04,streamFile);
vgmstream->num_samples = ps_bytes_to_samples(data_size,channel_count); /* 0x10: some num_samples value (but smaller) */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_none;
vgmstream->meta_type = meta_PS2_XA30;
/* the rest of the header has unknown values (and several repeats) and the filename */
/* open the file for reading */
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}