vgmstream/src/meta/wvs.c
2021-06-24 22:38:28 +02:00

111 lines
3.2 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* .WVS - found in Metal Arms - Glitch in the System (Xbox) */
VGMSTREAM* init_vgmstream_wvs_xbox(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels, sample_rate;
size_t data_size;
/* checks */
if (!check_extensions(sf,"wvs"))
goto fail;
data_size = read_u32le(0x00,sf);
/* 0x04: float seconds (slightly bigger than max num_samples) */
sample_rate = read_f32le(0x08,sf);
if (read_u16le(0x0c,sf) != 0x0069) /* codec */
goto fail;
channels = read_s16le(0x0e,sf);
sample_rate = read_s32le(0x10,sf);
/* 0x10: sample rate (int) */
/* 0x14: bitrate */
/* 0x18: block size / bps */
/* 0x1c: size? / block samples */
loop_flag = (channels > 1 && sample_rate >= 44100); /* bgm full loops */
start_offset = 0x20;
if (data_size + start_offset != get_streamfile_size(sf))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_WVS;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, channels);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_XBOX_IMA;
vgmstream->layout_type = layout_none;
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}
/* .WVS - found in Metal Arms - Glitch in the System (GC) */
VGMSTREAM* init_vgmstream_wvs_ngc(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
off_t start_offset;
int loop_flag, channels, sample_rate, interleave;
size_t data_size;
/* checks */
if (!check_extensions(sf,"wvs"))
goto fail;
channels = read_s32be(0x00,sf);
/* 0x04: float seconds (slightly bigger than max num_samples) */
sample_rate = read_f32be(0x08,sf);
interleave = read_u32be(0x0C,sf); /* even in mono */
/* 0x10: number of interleave blocks */
data_size = read_s32be(0x14,sf) * channels;
loop_flag = (channels > 1 && sample_rate >= 44100); /* bgm full loops */
start_offset = 0x60;
if (data_size + start_offset != get_streamfile_size(sf))
goto fail;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_WVS;
vgmstream->sample_rate = sample_rate;
vgmstream->num_samples = dsp_bytes_to_samples(data_size, channels);
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->coding_type = coding_NGC_DSP;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
if (interleave)
vgmstream->interleave_last_block_size = (data_size % (interleave * channels)) / channels;
dsp_read_coefs_be(vgmstream, sf, 0x18, 0x20);
//dsp_read_hist_be(vgmstream, sf, 0x18 + 0x20*channels, 0x04); /* not seen */
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}