vgmstream/src
2017-08-18 19:32:51 +02:00
..
coding Add FFmpeg audio stream selection 2017-08-18 18:56:43 +02:00
layout Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3] 2017-08-05 17:54:50 +02:00
meta Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00
formats.c Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00
formats.h Moved coding/layout/meta switch-case descriptions to list in formats.c 2017-01-08 02:27:35 +01:00
libvgmstream.vcproj Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
libvgmstream.vcxproj Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
libvgmstream.vcxproj.filters Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
Makefile Build object list automatically using a make wildcard 2017-04-28 18:33:33 +02:00
Makefile.audacious.am Rename unix to audacious (folder and makefiles) 2017-05-01 17:08:52 +02:00
stack_alloc.h Updated stack_alloc.h 2015-01-21 18:03:06 -08:00
streamfile.c Unify open_stdio usage and add opening by FILE 2017-08-13 19:58:01 +02:00
streamfile.h Unify open_stdio usage and add opening by FILE 2017-08-13 19:58:01 +02:00
streamtypes.h Define strncasecmp for MSC 2017-01-02 15:43:10 +01:00
util.c Relax check_sample_rate util to allow 300hz (Wwise lowest) 2017-04-11 20:00:35 +02:00
util.h Added buffer logging debug util 2017-02-04 11:06:35 +01:00
vgmstream.c Parse loop_target manually (get_vgmstream_play_samples is just a helper) 2017-08-18 19:32:51 +02:00
vgmstream.h Add BINK multi-stream support and v2 header 2017-08-18 19:24:19 +02:00