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coding
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Add FFmpeg audio stream selection
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2017-08-18 18:56:43 +02:00 |
layout
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Add EALayer3 v1 decoder for SCHl [EA games for PS2/Wii/X360/PS3]
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2017-08-05 17:54:50 +02:00 |
meta
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Add BINK multi-stream support and v2 header
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2017-08-18 19:24:19 +02:00 |
formats.c
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Add BINK multi-stream support and v2 header
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2017-08-18 19:24:19 +02:00 |
formats.h
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Moved coding/layout/meta switch-case descriptions to list in formats.c
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2017-01-08 02:27:35 +01:00 |
libvgmstream.vcproj
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Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
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2017-08-12 18:42:38 +02:00 |
libvgmstream.vcxproj
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Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
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2017-08-12 18:42:38 +02:00 |
libvgmstream.vcxproj.filters
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Redo Angel STM: add PCM, adjust looping, unify code, add .lstm
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2017-08-12 18:42:38 +02:00 |
Makefile
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Build object list automatically using a make wildcard
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2017-04-28 18:33:33 +02:00 |
Makefile.audacious.am
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Rename unix to audacious (folder and makefiles)
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2017-05-01 17:08:52 +02:00 |
stack_alloc.h
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Updated stack_alloc.h
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2015-01-21 18:03:06 -08:00 |
streamfile.c
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Unify open_stdio usage and add opening by FILE
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2017-08-13 19:58:01 +02:00 |
streamfile.h
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Unify open_stdio usage and add opening by FILE
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2017-08-13 19:58:01 +02:00 |
streamtypes.h
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Define strncasecmp for MSC
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2017-01-02 15:43:10 +01:00 |
util.c
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Relax check_sample_rate util to allow 300hz (Wwise lowest)
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2017-04-11 20:00:35 +02:00 |
util.h
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Added buffer logging debug util
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2017-02-04 11:06:35 +01:00 |
vgmstream.c
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Parse loop_target manually (get_vgmstream_play_samples is just a helper)
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2017-08-18 19:32:51 +02:00 |
vgmstream.h
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Add BINK multi-stream support and v2 header
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2017-08-18 19:24:19 +02:00 |