vgmstream/src/meta/ast_mmv.c
2021-10-09 12:51:33 +02:00

56 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* AST - from Marvelous(?) games [Katekyou Hitman Reborn! Dream Hyper Battle! (PS2), Binchou-tan: Shiawasegoyomi (PS2)] */
VGMSTREAM* init_vgmstream_ast_mmv(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
uint32_t start_offset, data_size;
int loop_flag, channels, sample_rate, interleave;
/* checks */
if (!is_id32be(0x00,sf, "AST\0"))
goto fail;
/* .ast: from executables (usually found in bigfiles) */
if (!check_extensions(sf,"ast"))
goto fail;
data_size = read_u32le(0x04, sf);
if (data_size != get_streamfile_size(sf))
goto fail;
sample_rate = read_s32le(0x08,sf);
channels = read_32bitLE(0x0C,sf);
interleave = read_u32le(0x10,sf);
/* 0x14: number of blocks */
/* 0x18: ? (not fully related to size/time) */
/* 0x1c: f32 time */
loop_flag = 0;
start_offset = 0x100;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_AST_MMV;
vgmstream->num_samples = ps_bytes_to_samples(data_size - start_offset, channels);
vgmstream->sample_rate = sample_rate;
vgmstream->interleave_block_size = interleave;
vgmstream->layout_type = layout_interleave;
vgmstream->coding_type = coding_PSX;
read_string(vgmstream->stream_name,0x20, 0x20,sf);
if (!vgmstream_open_stream(vgmstream,sf,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}