mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-19 01:45:58 +01:00
277 lines
8.9 KiB
C
277 lines
8.9 KiB
C
#include "meta.h"
|
|
#include "../coding/coding.h"
|
|
#include "../layout/layout.h"
|
|
#include "sab_streamfile.h"
|
|
|
|
typedef struct {
|
|
int total_subsongs;
|
|
int target_subsong;
|
|
int is_stream;
|
|
int is_extra;
|
|
|
|
uint32_t flags;
|
|
uint32_t sound_count;
|
|
uint32_t block_size;
|
|
|
|
uint32_t codec;
|
|
int loop_flag;
|
|
int channel_count;
|
|
int sample_rate;
|
|
uint32_t stream_size;
|
|
int32_t loop_start;
|
|
int32_t loop_end;
|
|
off_t stream_offset;
|
|
} sab_header;
|
|
|
|
|
|
static int parse_sab(STREAMFILE* sf, sab_header* sab);
|
|
static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab);
|
|
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream);
|
|
|
|
/* SAB - from Sensaura GameCODA middleware games [Men of Valor (multi), Worms 4: Mayhem (multi), Just Cause (multi)] */
|
|
VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
sab_header sab = {0};
|
|
|
|
|
|
/* .sab: main, .sob: cue (has config/names) */
|
|
if (!check_extensions(sf,"sab"))
|
|
goto fail;
|
|
if (read_u32be(0x00,sf) != 0x43535732 && /* "CSW2" (Windows) */
|
|
read_u32be(0x00,sf) != 0x43535032 && /* "CSP2" (PS2) */
|
|
read_u32be(0x00,sf) != 0x43535832) /* "CSX2" (Xbox) */
|
|
goto fail;
|
|
|
|
if (!parse_sab(sf, &sab))
|
|
goto fail;
|
|
|
|
/* sab can be (both cases handled here):
|
|
* - bank: multiple subsongs (each a different header)
|
|
* - stream: layers used as different stereo tracks (Men of Valor) or mono tracks to create stereo (Worms 4)
|
|
*/
|
|
vgmstream = build_layered_vgmstream(sf, &sab);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->num_streams = sab.total_subsongs;
|
|
|
|
get_stream_name(vgmstream->stream_name, sf, sab.target_subsong);
|
|
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
//todo doesn't seem correct always (also multiple .sob may share .sab)
|
|
/* multiple streams may share a name */
|
|
static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream) {
|
|
STREAMFILE* sf_info = NULL;
|
|
int i, j, total_cues, num_cue = -1;
|
|
size_t name_size = 0;
|
|
off_t name_offset = 0x10;
|
|
|
|
sf_info = open_streamfile_by_ext(sf, "sob");
|
|
if (!sf_info) goto end;
|
|
if (read_u32be(0x00,sf_info) != 0x43544632) /* "CTF2" */
|
|
goto end;
|
|
|
|
total_cues = read_u32le(0x08,sf_info);
|
|
if (total_cues > 0x1000)
|
|
goto end;
|
|
|
|
for (i = 0; i < total_cues; i++) {
|
|
uint32_t flags, num_subsections, subsection_1_size, subsection_2_size;
|
|
|
|
flags = read_u32le(name_offset + 0x00,sf_info);
|
|
num_subsections = read_u32le(name_offset + 0x20,sf_info);
|
|
subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00;
|
|
subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00;
|
|
subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10; //todo not always correct
|
|
|
|
if (num_subsections > 0x1000)
|
|
goto end; /* bad read */
|
|
|
|
for (j = 0; j < num_subsections; j++) {
|
|
int num_stream = read_u32le(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,sf_info);
|
|
if (target_stream - 1 == num_stream)
|
|
num_cue = i;
|
|
}
|
|
|
|
name_offset += 0x2c + subsection_1_size + subsection_2_size * num_subsections;
|
|
}
|
|
if (num_cue < 0)
|
|
goto end;
|
|
|
|
for (i = 0; i < total_cues; i++) {
|
|
/* 0x00: id */
|
|
name_size = read_u32le(name_offset + 0x04,sf_info); /* non null-terminated */
|
|
if (i == num_cue) {
|
|
name_offset += 0x08;
|
|
break;
|
|
}
|
|
name_offset += 0x08 + name_size;
|
|
}
|
|
|
|
if (name_size > STREAM_NAME_SIZE - 1)
|
|
name_size = STREAM_NAME_SIZE - 1;
|
|
|
|
read_string(stream_name,name_size+1, name_offset,sf_info);
|
|
|
|
end:
|
|
close_streamfile(sf_info);
|
|
}
|
|
|
|
static int parse_sab(STREAMFILE* sf, sab_header* sab) {
|
|
off_t entry_offset;
|
|
|
|
sab->flags = read_u32le(0x04,sf); /* upper byte is always 0x02 (version?) */
|
|
sab->sound_count = read_u32le(0x08,sf);
|
|
sab->block_size = read_u32le(0x0c,sf);
|
|
/* 0x10: number of blocks */
|
|
/* 0x14: file id? */
|
|
|
|
sab->is_stream = sab->flags & 0x04; /* "not bank" */
|
|
sab->is_extra = sab->flags & 0x10; /* not used in Worms 4 */
|
|
/* flags 1/2 are also common, no flags in banks */
|
|
|
|
sab->total_subsongs = sab->is_stream ? 1 : sab->sound_count;
|
|
sab->target_subsong = sf->stream_index;
|
|
if (sab->target_subsong == 0) sab->target_subsong = 1;
|
|
if (sab->target_subsong < 0 || sab->target_subsong > sab->total_subsongs || sab->total_subsongs < 1) goto fail;
|
|
|
|
/* stream config */
|
|
entry_offset = 0x18 + 0x1c * (sab->target_subsong - 1);
|
|
sab->codec = read_u32le(entry_offset + 0x00,sf);
|
|
sab->channel_count = read_u32le(entry_offset + 0x04,sf);
|
|
sab->sample_rate = read_u32le(entry_offset + 0x08,sf);
|
|
sab->stream_size = read_u32le(entry_offset + 0x0c,sf);
|
|
sab->loop_start = read_u32le(entry_offset + 0x10,sf);
|
|
sab->loop_end = read_u32le(entry_offset + 0x14,sf);
|
|
sab->loop_flag = (sab->loop_end > 0);
|
|
|
|
if (sab->is_stream) {
|
|
sab->stream_offset = sab->block_size;
|
|
}
|
|
else {
|
|
sab->stream_offset = 0x18 + 0x1c * sab->total_subsongs;
|
|
if (sab->stream_offset % sab->block_size)
|
|
sab->stream_offset += sab->block_size - (sab->stream_offset % sab->block_size);
|
|
sab->stream_offset += read_u32le(0x18 + 0x1c * (sab->target_subsong - 1) + 0x18,sf);
|
|
}
|
|
|
|
/* some extra values (counts?) and name at start */
|
|
if (sab->is_extra)
|
|
sab->stream_offset += sab->block_size;
|
|
|
|
return 1;
|
|
fail:
|
|
return 0;
|
|
}
|
|
|
|
static VGMSTREAM* build_vgmstream(STREAMFILE* sf, sab_header* sab) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
off_t start_offset;
|
|
|
|
/* in streams streamfile is de-chunked so start becomes 0 */
|
|
start_offset = sab->is_stream ?
|
|
0 :
|
|
sab->stream_offset;
|
|
|
|
/* build the VGMSTREAM */
|
|
vgmstream = allocate_vgmstream(sab->channel_count, sab->loop_flag);
|
|
if (!vgmstream) goto fail;
|
|
|
|
vgmstream->sample_rate = sab->sample_rate;
|
|
vgmstream->stream_size = sab->stream_size;
|
|
vgmstream->meta_type = meta_SAB;
|
|
|
|
switch(sab->codec) {
|
|
case 0x01: /* PC */
|
|
vgmstream->coding_type = coding_PCM16LE;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x02;
|
|
|
|
vgmstream->num_samples = pcm_bytes_to_samples(sab->stream_size, vgmstream->channels, 16);
|
|
vgmstream->loop_start_sample = pcm_bytes_to_samples(sab->loop_start, vgmstream->channels, 16);
|
|
vgmstream->loop_end_sample = pcm_bytes_to_samples(sab->loop_end, vgmstream->channels, 16);
|
|
break;
|
|
|
|
case 0x04: /* PS2 */
|
|
vgmstream->coding_type = coding_PSX;
|
|
vgmstream->layout_type = layout_interleave;
|
|
vgmstream->interleave_block_size = 0x10;
|
|
|
|
vgmstream->num_samples = ps_bytes_to_samples(sab->stream_size, vgmstream->channels);
|
|
vgmstream->loop_start_sample = ps_bytes_to_samples(sab->loop_start, vgmstream->channels);
|
|
vgmstream->loop_end_sample = ps_bytes_to_samples(sab->loop_end, vgmstream->channels);
|
|
break;
|
|
|
|
case 0x08: /* Xbox */
|
|
vgmstream->coding_type = coding_XBOX_IMA;
|
|
vgmstream->layout_type = layout_none;
|
|
|
|
vgmstream->num_samples = xbox_ima_bytes_to_samples(sab->stream_size, vgmstream->channels);
|
|
vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(sab->loop_start, vgmstream->channels);
|
|
vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(sab->loop_end, vgmstream->channels);
|
|
break;
|
|
|
|
default:
|
|
VGM_LOG("SAB: unknown codec\n");
|
|
goto fail;
|
|
}
|
|
|
|
if (!vgmstream_open_stream(vgmstream, sf, start_offset))
|
|
goto fail;
|
|
return vgmstream;
|
|
|
|
fail:
|
|
close_vgmstream(vgmstream);
|
|
return NULL;
|
|
}
|
|
|
|
static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab) {
|
|
VGMSTREAM* vgmstream = NULL;
|
|
STREAMFILE* temp_sf = NULL;
|
|
layered_layout_data* data = NULL;
|
|
int i;
|
|
|
|
if (sab->sound_count == 1 || !sab->is_stream) {
|
|
return build_vgmstream(sf, sab);
|
|
}
|
|
|
|
/* init layout */
|
|
data = init_layout_layered(sab->sound_count);
|
|
if (!data) goto fail;
|
|
|
|
/* de-chunk audio layers */
|
|
for (i = 0; i < sab->sound_count; i++) {
|
|
temp_sf = setup_sab_streamfile(sf, sab->stream_offset, sab->sound_count, i, sab->block_size);
|
|
if (!temp_sf) goto fail;
|
|
|
|
data->layers[i] = build_vgmstream(temp_sf, sab);
|
|
if (!data->layers[i]) goto fail;
|
|
|
|
close_streamfile(temp_sf);
|
|
temp_sf = NULL;
|
|
}
|
|
|
|
/* setup VGMSTREAMs */
|
|
if (!setup_layout_layered(data))
|
|
goto fail;
|
|
|
|
/* build the layout VGMSTREAM */
|
|
vgmstream = allocate_layered_vgmstream(data);
|
|
if (!vgmstream) goto fail;
|
|
|
|
//sab->stream_size = sab->stream_size * sab->sound_count; /* ? */
|
|
|
|
return vgmstream;
|
|
fail:
|
|
close_streamfile(temp_sf);
|
|
close_vgmstream(vgmstream);
|
|
if (!vgmstream)
|
|
free_layout_layered(data);
|
|
return NULL;
|
|
}
|