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9cf9416665
Currently same as ms_ima_bytes_to_samples, but this will change; renamed for consistency with all other IMA variations. Also clean a bit some metas since I was testing anyway.
45 lines
1.4 KiB
C
45 lines
1.4 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* XMU- found in Alter Echo (Xbox) */
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VGMSTREAM * init_vgmstream_xbox_xmu(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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size_t start_offset;
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int loop_flag, channel_count;
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size_t data_size;
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/* check extension */
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if (!check_extensions(streamFile,"xmu"))
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goto fail;
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if (read_32bitBE(0x00,streamFile) != 0x584D5520 && /* "XMU " */
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read_32bitBE(0x08,streamFile) != 0x46524D54) /* "FRMT" */
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goto fail;
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start_offset = 0x800;
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channel_count=read_8bit(0x14,streamFile); /* always stereo files */
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loop_flag = read_8bit(0x16,streamFile); /* no Loop found atm */
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data_size = read_32bitLE(0x7FC,streamFile); /* next to "DATA" */
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
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vgmstream->num_samples = xbox_ima_bytes_to_samples(data_size, vgmstream->channels);
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vgmstream->loop_start_sample = 0;
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vgmstream->loop_end_sample = vgmstream->num_samples;
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_XBOX_XMU;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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