vgmstream/src/meta/seg.c
bnnm 9cf9416665 Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA
Currently same as ms_ima_bytes_to_samples, but this will change; renamed
for consistency with all other IMA variations. Also clean a bit some
metas since I was testing anyway.
2018-02-17 12:30:14 +01:00

95 lines
2.6 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* SEG - found in Eragon */
VGMSTREAM * init_vgmstream_seg(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
coding_t coding;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("seg",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x73656700) /* "seg\0" */
goto fail;
if (read_32bitBE(0x04,streamFile) == 0x70733200) /* "ps2\0" */
{
coding = coding_PSX;
}
else if (read_32bitBE(0x04,streamFile) == 0x78627800) /* "xbx\0" */
{
coding = coding_XBOX_IMA;
}
else goto fail;
loop_flag = 0;
channel_count = read_32bitLE(0x24,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x4000;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x18,streamFile);
vgmstream->coding_type = coding;
if (loop_flag) {
vgmstream->loop_start_sample = 0;
vgmstream->loop_end_sample = read_32bitLE(0x1C,streamFile);
}
vgmstream->interleave_block_size = 0;
if (coding_PSX == coding)
{
vgmstream->num_samples = (read_32bitLE(0x0C,streamFile)-start_offset)*28/16/channel_count;
vgmstream->meta_type = meta_PS2_SEG;
if (channel_count == 1) {
vgmstream->layout_type = layout_none;
} else if (channel_count == 2) {
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x2000;
}
}
else if (coding_XBOX_IMA == coding)
{
vgmstream->num_samples = xbox_ima_bytes_to_samples(read_32bitLE(0x0C,streamFile)-start_offset, channel_count);
vgmstream->meta_type = meta_XBOX_SEG;
vgmstream->layout_type = layout_none;
}
else goto fail;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}