mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-12-14 23:52:53 +01:00
309 lines
8.0 KiB
C
309 lines
8.0 KiB
C
#include "meta.h"
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#include "../layout/layout.h"
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#include "../coding/coding.h"
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#include "../util.h"
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// Platform constants
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#define EA_PC 0x00
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#define EA_PSX 0x01
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#define EA_PS2 0x05
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#define EA_GC 0x06
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#define EA_XBOX 0x07
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#define EA_X360 0x09
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// Compression Version
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#define EAXA_R1 0x01
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#define EAXA_R2 0x02
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#define EAXA_R3 0x03
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// Compression Type
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#define EA_VAG 0x01
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#define EA_EAXA 0x0A
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#define EA_ADPCM 0x30
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#define EA_PCM_BE 0x07
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#define EA_PCM_LE 0x08
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#define EA_IMA 0x14
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typedef struct {
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int32_t num_samples;
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int32_t sample_rate;
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uint8_t channels;
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uint8_t platform;
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int32_t interleave;
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uint8_t compression_type;
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uint8_t compression_version;
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} EA_STRUCT;
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uint32_t readPatch(STREAMFILE* streamFile, off_t* offset) {
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uint32_t result=0;
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uint8_t byteCount;
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byteCount = read_8bit(*offset,streamFile);
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(*offset)++;
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for(;byteCount>0;byteCount--) {
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result <<=8;
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result+=(uint8_t)read_8bit(*offset,streamFile);
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(*offset)++;
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}
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return result;
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}
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void Parse_Header(STREAMFILE* streamFile,EA_STRUCT* ea, off_t offset, int length) {
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uint8_t byteRead;
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off_t begin_offset=offset;
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// default value ...
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ea->channels=1;
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ea->compression_type=0;
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ea->compression_version=0x01;
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ea->platform=EA_GC;
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if(read_32bitBE(offset, streamFile)==0x47535452) { // GSTR
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ea->compression_version=0x03;
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offset+=8;
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ea->platform=6;
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} else {
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if(read_16bitBE(offset,streamFile)!=0x5054) // PT
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offset+=4;
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ea->platform=(uint8_t)read_16bitLE(offset+2,streamFile);
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offset+=4;
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}
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do {
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byteRead = read_8bit(offset++,streamFile);
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switch(byteRead) {
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case 0xFF:
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case 0xFE:
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case 0xFC:
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case 0xFD:
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break;
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#if 0
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// was added for My Sims Kingdom, apparently this is not the right
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// way to do it (see NFS Most Wanted and Underground 2)
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case 0x06: //
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if (readPatch(streamFile, &offset) == 0x65)
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ea->compression_type = EA_PCM_BE;
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break;
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#endif
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case 0x80: // compression version
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ea->compression_version = (uint8_t)readPatch(streamFile, &offset);
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break;
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case 0x82: // channels count
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ea->channels = (uint8_t)readPatch(streamFile, &offset);
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break;
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case 0x83: // compression type
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ea->compression_type = (uint8_t)readPatch(streamFile, &offset);
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if(ea->compression_type==0x07) ea->compression_type=0x30;
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break;
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case 0x84: // sample frequency
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ea->sample_rate = readPatch(streamFile,&offset);
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break;
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case 0x85: // samples count
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ea->num_samples = readPatch(streamFile, &offset);
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break;
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case 0x8A:
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offset+=4;
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if(ea->compression_type==0) ea->compression_type=EA_PCM_LE;
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break;
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case 0x86:
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case 0x87:
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case 0x8C:
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case 0x92:
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case 0x9C:
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case 0x9D: // unknown patch
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readPatch(streamFile, &offset);
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break;
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case 0x88: // interleave
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ea->interleave = readPatch(streamFile, &offset);
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break;
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case 0xA0: // compression type
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ea->compression_type = (uint8_t)readPatch(streamFile, &offset);
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break;
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}
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} while(offset-begin_offset<length);
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if(ea->platform==EA_PSX)
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ea->compression_type=EA_VAG;
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if(ea->compression_type==0)
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ea->compression_type=EA_EAXA;
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}
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VGMSTREAM * init_vgmstream_ea(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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EA_STRUCT ea;
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char filename[PATH_LIMIT];
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int loop_flag=0;
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int channel_count;
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int header_length;
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off_t start_offset;
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int i;
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memset(&ea,0,sizeof(EA_STRUCT));
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("strm",filename_extension(filename)) &&
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strcasecmp("xa",filename_extension(filename)) &&
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strcasecmp("sng",filename_extension(filename)) &&
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strcasecmp("asf",filename_extension(filename)) &&
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strcasecmp("str",filename_extension(filename)) &&
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strcasecmp("xsf",filename_extension(filename)) &&
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strcasecmp("eam",filename_extension(filename))) goto fail;
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/* check Header */
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if (read_32bitBE(0x00,streamFile) != 0x5343486C) // SCHl
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goto fail;
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header_length = read_32bitLE(0x04,streamFile);
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start_offset=8;
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if(header_length>0x100) goto fail;
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Parse_Header(streamFile,&ea,start_offset,header_length-8);
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/* unknown loop value for the moment */
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loop_flag = 0;
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channel_count=ea.channels;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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vgmstream->channels = channel_count;
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vgmstream->ea_platform=ea.platform;
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vgmstream->ea_compression_type=ea.compression_type;
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vgmstream->ea_compression_version=ea.compression_version;
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// Set defaut sample rate if not define in the header
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if(ea.sample_rate!=0) {
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vgmstream->sample_rate = ea.sample_rate;
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} else {
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if(read_32bitBE(0x08,streamFile)==0x47535452) { // GSTR
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vgmstream->sample_rate=44100;
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} else {
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switch(vgmstream->ea_platform) {
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case EA_XBOX:
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vgmstream->sample_rate=24000;
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break;
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case EA_X360:
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vgmstream->sample_rate=44100;
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break;
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default:
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vgmstream->sample_rate=22050;
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}
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}
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}
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// Set default compression scheme if not define in the header
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switch(vgmstream->ea_platform) {
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case EA_X360:
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vgmstream->ea_compression_version=0x03;
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break;
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}
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vgmstream->num_samples=ea.num_samples;
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switch(vgmstream->ea_compression_type) {
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case EA_EAXA:
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if(vgmstream->ea_compression_version==0x03)
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vgmstream->meta_type=meta_EAXA_R3;
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else {
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// seems there's no EAXA R2 on PC
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if(ea.platform==EA_PC) {
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vgmstream->ea_compression_version=0x03;
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vgmstream->meta_type=meta_EAXA_R3;
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} else
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vgmstream->meta_type=meta_EAXA_R2;
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}
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vgmstream->coding_type=coding_EAXA;
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vgmstream->layout_type=layout_ea_blocked;
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if((vgmstream->ea_platform==EA_GC) || (vgmstream->ea_platform==EA_X360))
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vgmstream->ea_big_endian=1;
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break;
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case EA_VAG:
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vgmstream->meta_type=meta_EAXA_PSX;
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vgmstream->coding_type=coding_PSX;
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vgmstream->layout_type=layout_ea_blocked;
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break;
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case EA_PCM_LE:
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vgmstream->meta_type=meta_EA_PCM;
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vgmstream->coding_type=coding_PCM16LE_int;
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vgmstream->layout_type=layout_ea_blocked;
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break;
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case EA_PCM_BE:
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vgmstream->meta_type=meta_EA_PCM;
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vgmstream->coding_type=coding_PCM16BE;
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vgmstream->layout_type=layout_ea_blocked;
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break;
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case EA_ADPCM:
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vgmstream->meta_type=meta_EA_ADPCM;
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vgmstream->coding_type=coding_EA_ADPCM;
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vgmstream->layout_type=layout_ea_blocked;
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break;
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case EA_IMA:
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vgmstream->meta_type=meta_EA_IMA;
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vgmstream->coding_type=coding_XBOX;
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vgmstream->layout_type=layout_ea_blocked;
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break;
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}
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/* open the file for reading by each channel */
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{
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = streamFile->open(streamFile,filename,0x8000);
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if (!vgmstream->ch[i].streamfile) goto fail;
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}
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}
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// Special function for .EAM files ...
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if(!strcasecmp("eam",filename_extension(filename))) {
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size_t file_length=get_streamfile_size(streamFile);
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size_t block_length;
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vgmstream->next_block_offset=start_offset+header_length;
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vgmstream->num_samples=0;
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// to initialize the block length
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ea_block_update(start_offset+header_length,vgmstream);
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block_length=vgmstream->next_block_offset-start_offset+header_length;
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do {
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ea_block_update(vgmstream->next_block_offset,vgmstream);
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if(vgmstream->coding_type==coding_PSX)
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vgmstream->num_samples+=(int32_t)vgmstream->current_block_size/16*28;
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else if (vgmstream->coding_type==coding_EA_ADPCM)
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vgmstream->num_samples+=(int32_t)vgmstream->current_block_size;
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else if (vgmstream->coding_type==coding_PCM16LE_int)
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vgmstream->num_samples+=(int32_t)vgmstream->current_block_size/vgmstream->channels;
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else
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vgmstream->num_samples+=(int32_t)vgmstream->current_block_size*28;
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} while(vgmstream->next_block_offset<(off_t)(file_length-block_length));
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}
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ea_block_update(start_offset+header_length,vgmstream);
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init_get_high_nibble(vgmstream);
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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