vgmstream/src/meta/nwav.c

58 lines
1.5 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* NWAV - from Chunsoft games [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] */
VGMSTREAM * init_vgmstream_nwav(STREAMFILE *sf) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
/* checks */
/* .nwav: header id (no filenames in bigfiles) */
if ( !check_extensions(sf,"nwav") )
goto fail;
if (read_32bitBE(0x00,sf) != 0x4E574156) /* "NWAV" */
goto fail;
#ifdef VGM_USE_VORBIS
{
ogg_vorbis_meta_info_t ovmi = {0};
int channels;
/* 0x04: version? */
/* 0x08: crc? */
ovmi.stream_size = read_32bitLE(0x0c, sf);
ovmi.loop_end = read_32bitLE(0x10, sf); /* num_samples, actually */
/* 0x14: sample rate */
/* 0x18: bps? (16) */
channels = read_8bit(0x19, sf);
start_offset = read_16bitLE(0x1a, sf);
ovmi.loop_flag = read_16bitLE(0x1c, sf) != 0; /* loop count? -1 = loops */
/* 0x1e: always 2? */
/* 0x20: always 1? */
ovmi.loop_start = read_32bitLE(0x24, sf);
/* 0x28: always 1? */
/* 0x2a: always 1? */
/* 0x2c: always null? */
ovmi.meta_type = meta_NWAV;
/* values are in resulting bytes */
ovmi.loop_start = ovmi.loop_start / sizeof(int16_t) / channels;
ovmi.loop_end = ovmi.loop_end / sizeof(int16_t) / channels;
vgmstream = init_vgmstream_ogg_vorbis_config(sf, start_offset, &ovmi);
}
#else
goto fail;
#endif
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}