vgmstream/src/meta/dc_idvi.c
bnnm eca9b83208 Simplify last block interleave
Remove layout_interleave_shortblock for clarity as the value is enough
to signal its use. Also fix .snd last block calculation, and clean some
metas since I was testing changes anyway.
2018-03-24 19:27:24 +01:00

52 lines
1.7 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* IDVI - from Capcom's Eldorado Gate Volume 1-7 (DC) */
VGMSTREAM * init_vgmstream_dc_idvi(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
size_t data_size;
int loop_flag, channel_count;
/* checks*/
/* .dvi: original, .idvi: renamed to header id */
if ( !check_extensions(streamFile,"dvi,idvi") )
goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x49445649) /* "IDVI" */
goto fail;
loop_flag = (read_32bitLE(0x0C,streamFile) != 0);
channel_count = read_32bitLE(0x04,streamFile); /* always 2? */
start_offset = 0x800;
data_size = get_streamfile_size(streamFile) - start_offset;
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x08,streamFile);
vgmstream->num_samples = ima_bytes_to_samples(data_size, channel_count);
vgmstream->loop_start_sample = read_32bitLE(0x0C,streamFile);
vgmstream->loop_end_sample = vgmstream->num_samples;
vgmstream->meta_type = meta_DC_IDVI;
vgmstream->coding_type = coding_DVI_IMA_int;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x400;
if (vgmstream->interleave_block_size)
vgmstream->interleave_last_block_size = (data_size % (vgmstream->interleave_block_size*vgmstream->channels)) / vgmstream->channels;
/* open the file for reading */
if ( !vgmstream_open_stream(vgmstream, streamFile, start_offset) )
goto fail;
return vgmstream;
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}