mirror of
https://github.com/vgmstream/vgmstream.git
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194 lines
8.4 KiB
C
194 lines
8.4 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* MSF - Sony's PS3 SDK format (MultiStream File) */
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VGMSTREAM * init_vgmstream_msf(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset;
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uint32_t data_size, loop_start = 0, loop_end = 0;
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uint32_t codec, flags;
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int loop_flag, channel_count, sample_rate;
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/* checks */
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/* .msf: standard
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* .at3: Silent Hill HD Collection (PS3)
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* .mp3: Darkstalkers Resurrection (PS3) */
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if (!check_extensions(streamFile,"msf,at3,mp3"))
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goto fail;
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/* check header "MSF" + version-char, usually:
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* 0x01, 0x02, 0x30 ("0"), 0x35 ("5"), 0x43 ("C") (last/most common version) */
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if ((read_32bitBE(0x00,streamFile) & 0xffffff00) != 0x4D534600) /* "MSF\0" */
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goto fail;
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start_offset = 0x40;
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codec = read_32bitBE(0x04,streamFile);
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channel_count = read_32bitBE(0x08,streamFile);
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data_size = read_32bitBE(0x0C,streamFile); /* without header */
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if (data_size == 0xFFFFFFFF) /* unneeded? */
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data_size = get_streamfile_size(streamFile) - start_offset;
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sample_rate = read_32bitBE(0x10,streamFile);
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/* byte flags, not in MSFv1 or v2
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* 0x01/02/04/08: loop marker 0/1/2/3
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* 0x10: resample options (force 44/48khz)
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* 0x20: VBR MP3 source (changed into simplified 0x1a1 CBR)
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* 0x40: joint stereo MP3 (apparently interleaved stereo for other formats)
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* 0x80+: (none/reserved) */
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flags = read_32bitBE(0x14,streamFile);
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/* sometimes loop_start/end is set with flag 0x10, but from tests it only loops if 0x01/02 is set
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* 0x10 often goes with 0x01 but not always (Castlevania HoD); Malicious PS3 uses flag 0x2 instead */
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loop_flag = flags != 0xffffffff && ((flags & 0x01) || (flags & 0x02));
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/* loop markers (marker N @ 0x18 + N*(4+4), but in practice only marker 0 is used) */
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if (loop_flag) {
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loop_start = read_32bitBE(0x18,streamFile);
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loop_end = read_32bitBE(0x1C,streamFile); /* loop duration */
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loop_end = loop_start + loop_end; /* usually equals data_size but not always */
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if (loop_end > data_size)/* not seen */
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loop_end = data_size;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->meta_type = meta_MSF;
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vgmstream->sample_rate = sample_rate;
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if (vgmstream->sample_rate == 0) /* some MSFv1 (PS-ADPCM only?) [Megazone 23 - Aoi Garland (PS3)] */
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vgmstream->sample_rate = 48000;
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switch (codec) {
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case 0x00: /* PCM (Big Endian) */
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case 0x01: { /* PCM (Little Endian) [Smash Cars (PS3)] */
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vgmstream->coding_type = codec==0 ? coding_PCM16BE : coding_PCM16LE;
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vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
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vgmstream->interleave_block_size = 2;
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vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count,16);
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if (loop_flag){
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vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count,16);
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vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count,16);
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}
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break;
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}
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case 0x02: { /* PCM 32 (Float) */
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goto fail; /* probably unused/spec only */
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}
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case 0x03: { /* PS ADPCM [Smash Cars (PS3)] */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
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if (loop_flag) {
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vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start,channel_count);
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vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end,channel_count);
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}
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break;
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}
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#ifdef VGM_USE_FFMPEG
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case 0x04: /* ATRAC3 low (66 kbps, frame size 96, Joint Stereo) [Silent Hill HD (PS3)] */
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case 0x05: /* ATRAC3 mid (105 kbps, frame size 152) [Atelier Rorona (PS3)] */
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case 0x06: { /* ATRAC3 high (132 kbps, frame size 192) [Tekken Tag Tournament HD (PS3)] */
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ffmpeg_codec_data *ffmpeg_data = NULL;
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uint8_t buf[100];
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int32_t bytes, block_size, encoder_delay, joint_stereo;
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block_size = (codec==4 ? 0x60 : (codec==5 ? 0x98 : 0xC0)) * vgmstream->channels;
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joint_stereo = (codec==4); /* interleaved joint stereo (ch must be even) */
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/* MSF skip samples: from tests with MSEnc and real files (ex. TTT2 eddy.msf v43, v01 demos) seems like 1162 is consistent.
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* Atelier Rorona bt_normal01 needs it to properly skip the beginning garbage but usually doesn't matter.
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* (note that encoder may add a fade-in with looping/resampling enabled but should be skipped) */
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encoder_delay = 1162;
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vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_size) - encoder_delay;
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if (vgmstream->sample_rate == 0xFFFFFFFF) /* some MSFv1 (Digi World SP) */
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vgmstream->sample_rate = 44100; /* voice tracks seems to use 44khz, not sure about other tracks */
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bytes = ffmpeg_make_riff_atrac3(buf, 100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
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ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
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if (!ffmpeg_data) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* manually set skip_samples if FFmpeg didn't do it */
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if (ffmpeg_data->skipSamples <= 0) {
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ffmpeg_set_skip_samples(ffmpeg_data, encoder_delay);
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}
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/* MSF loop/sample values are offsets so trickier to adjust the skip_samples but this seems correct */
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if (loop_flag) {
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vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_size) /* - encoder_delay*/;
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vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_size) - encoder_delay;
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}
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break;
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}
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#endif
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#if defined(VGM_USE_FFMPEG) && !defined(VGM_USE_MPEG)
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case 0x07: { /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
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ffmpeg_codec_data *ffmpeg_data = NULL;
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ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset, streamFile->get_size(streamFile) );
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if ( !ffmpeg_data ) goto fail;
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vgmstream->codec_data = ffmpeg_data;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = (int64_t)data_size * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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if (loop_flag) {
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vgmstream->loop_start_sample = (int64_t)loop_start * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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vgmstream->loop_end_sample = (int64_t)loop_end * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
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/* loops are always aligned to CBR frame beginnings */
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}
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/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
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break;
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}
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#endif
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#ifdef VGM_USE_MPEG
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case 0x07: { /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
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mpeg_codec_data *mpeg_data = NULL;
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mpeg_data = init_mpeg(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels);
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if (!mpeg_data) goto fail;
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vgmstream->codec_data = mpeg_data;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = mpeg_bytes_to_samples(data_size, mpeg_data);
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if (loop_flag) {
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vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, mpeg_data);
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vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, mpeg_data);
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/* loops are always aligned to CBR frame beginnings */
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}
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/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
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break;
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}
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#endif
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default: /* 0x08+: not defined */
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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