vgmstream/src/meta/msf.c
2019-03-12 00:38:48 +01:00

194 lines
8.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* MSF - Sony's PS3 SDK format (MultiStream File) */
VGMSTREAM * init_vgmstream_msf(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
off_t start_offset;
uint32_t data_size, loop_start = 0, loop_end = 0;
uint32_t codec, flags;
int loop_flag, channel_count, sample_rate;
/* checks */
/* .msf: standard
* .at3: Silent Hill HD Collection (PS3)
* .mp3: Darkstalkers Resurrection (PS3) */
if (!check_extensions(streamFile,"msf,at3,mp3"))
goto fail;
/* check header "MSF" + version-char, usually:
* 0x01, 0x02, 0x30 ("0"), 0x35 ("5"), 0x43 ("C") (last/most common version) */
if ((read_32bitBE(0x00,streamFile) & 0xffffff00) != 0x4D534600) /* "MSF\0" */
goto fail;
start_offset = 0x40;
codec = read_32bitBE(0x04,streamFile);
channel_count = read_32bitBE(0x08,streamFile);
data_size = read_32bitBE(0x0C,streamFile); /* without header */
if (data_size == 0xFFFFFFFF) /* unneeded? */
data_size = get_streamfile_size(streamFile) - start_offset;
sample_rate = read_32bitBE(0x10,streamFile);
/* byte flags, not in MSFv1 or v2
* 0x01/02/04/08: loop marker 0/1/2/3
* 0x10: resample options (force 44/48khz)
* 0x20: VBR MP3 source (changed into simplified 0x1a1 CBR)
* 0x40: joint stereo MP3 (apparently interleaved stereo for other formats)
* 0x80+: (none/reserved) */
flags = read_32bitBE(0x14,streamFile);
/* sometimes loop_start/end is set with flag 0x10, but from tests it only loops if 0x01/02 is set
* 0x10 often goes with 0x01 but not always (Castlevania HoD); Malicious PS3 uses flag 0x2 instead */
loop_flag = flags != 0xffffffff && ((flags & 0x01) || (flags & 0x02));
/* loop markers (marker N @ 0x18 + N*(4+4), but in practice only marker 0 is used) */
if (loop_flag) {
loop_start = read_32bitBE(0x18,streamFile);
loop_end = read_32bitBE(0x1C,streamFile); /* loop duration */
loop_end = loop_start + loop_end; /* usually equals data_size but not always */
if (loop_end > data_size)/* not seen */
loop_end = data_size;
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_MSF;
vgmstream->sample_rate = sample_rate;
if (vgmstream->sample_rate == 0) /* some MSFv1 (PS-ADPCM only?) [Megazone 23 - Aoi Garland (PS3)] */
vgmstream->sample_rate = 48000;
switch (codec) {
case 0x00: /* PCM (Big Endian) */
case 0x01: { /* PCM (Little Endian) [Smash Cars (PS3)] */
vgmstream->coding_type = codec==0 ? coding_PCM16BE : coding_PCM16LE;
vgmstream->layout_type = channel_count == 1 ? layout_none : layout_interleave;
vgmstream->interleave_block_size = 2;
vgmstream->num_samples = pcm_bytes_to_samples(data_size, channel_count,16);
if (loop_flag){
vgmstream->loop_start_sample = pcm_bytes_to_samples(loop_start, channel_count,16);
vgmstream->loop_end_sample = pcm_bytes_to_samples(loop_end, channel_count,16);
}
break;
}
case 0x02: { /* PCM 32 (Float) */
goto fail; /* probably unused/spec only */
}
case 0x03: { /* PS ADPCM [Smash Cars (PS3)] */
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = 0x10;
vgmstream->num_samples = ps_bytes_to_samples(data_size, channel_count);
if (loop_flag) {
vgmstream->loop_start_sample = ps_bytes_to_samples(loop_start,channel_count);
vgmstream->loop_end_sample = ps_bytes_to_samples(loop_end,channel_count);
}
break;
}
#ifdef VGM_USE_FFMPEG
case 0x04: /* ATRAC3 low (66 kbps, frame size 96, Joint Stereo) [Silent Hill HD (PS3)] */
case 0x05: /* ATRAC3 mid (105 kbps, frame size 152) [Atelier Rorona (PS3)] */
case 0x06: { /* ATRAC3 high (132 kbps, frame size 192) [Tekken Tag Tournament HD (PS3)] */
ffmpeg_codec_data *ffmpeg_data = NULL;
uint8_t buf[100];
int32_t bytes, block_size, encoder_delay, joint_stereo;
block_size = (codec==4 ? 0x60 : (codec==5 ? 0x98 : 0xC0)) * vgmstream->channels;
joint_stereo = (codec==4); /* interleaved joint stereo (ch must be even) */
/* MSF skip samples: from tests with MSEnc and real files (ex. TTT2 eddy.msf v43, v01 demos) seems like 1162 is consistent.
* Atelier Rorona bt_normal01 needs it to properly skip the beginning garbage but usually doesn't matter.
* (note that encoder may add a fade-in with looping/resampling enabled but should be skipped) */
encoder_delay = 1162;
vgmstream->num_samples = atrac3_bytes_to_samples(data_size, block_size) - encoder_delay;
if (vgmstream->sample_rate == 0xFFFFFFFF) /* some MSFv1 (Digi World SP) */
vgmstream->sample_rate = 44100; /* voice tracks seems to use 44khz, not sure about other tracks */
bytes = ffmpeg_make_riff_atrac3(buf, 100, vgmstream->num_samples, data_size, vgmstream->channels, vgmstream->sample_rate, block_size, joint_stereo, encoder_delay);
ffmpeg_data = init_ffmpeg_header_offset(streamFile, buf,bytes, start_offset,data_size);
if (!ffmpeg_data) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
/* manually set skip_samples if FFmpeg didn't do it */
if (ffmpeg_data->skipSamples <= 0) {
ffmpeg_set_skip_samples(ffmpeg_data, encoder_delay);
}
/* MSF loop/sample values are offsets so trickier to adjust the skip_samples but this seems correct */
if (loop_flag) {
vgmstream->loop_start_sample = atrac3_bytes_to_samples(loop_start, block_size) /* - encoder_delay*/;
vgmstream->loop_end_sample = atrac3_bytes_to_samples(loop_end, block_size) - encoder_delay;
}
break;
}
#endif
#if defined(VGM_USE_FFMPEG) && !defined(VGM_USE_MPEG)
case 0x07: { /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
ffmpeg_codec_data *ffmpeg_data = NULL;
ffmpeg_data = init_ffmpeg_offset(streamFile, start_offset, streamFile->get_size(streamFile) );
if ( !ffmpeg_data ) goto fail;
vgmstream->codec_data = ffmpeg_data;
vgmstream->coding_type = coding_FFmpeg;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = (int64_t)data_size * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
if (loop_flag) {
vgmstream->loop_start_sample = (int64_t)loop_start * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
vgmstream->loop_end_sample = (int64_t)loop_end * ffmpeg_data->sampleRate * 8 / ffmpeg_data->bitrate;
/* loops are always aligned to CBR frame beginnings */
}
/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
break;
}
#endif
#ifdef VGM_USE_MPEG
case 0x07: { /* MPEG (CBR LAME MP3) [Dengeki Bunko Fighting Climax (PS3)] */
mpeg_codec_data *mpeg_data = NULL;
mpeg_data = init_mpeg(streamFile, start_offset, &vgmstream->coding_type, vgmstream->channels);
if (!mpeg_data) goto fail;
vgmstream->codec_data = mpeg_data;
vgmstream->layout_type = layout_none;
vgmstream->num_samples = mpeg_bytes_to_samples(data_size, mpeg_data);
if (loop_flag) {
vgmstream->loop_start_sample = mpeg_bytes_to_samples(loop_start, mpeg_data);
vgmstream->loop_end_sample = mpeg_bytes_to_samples(loop_end, mpeg_data);
/* loops are always aligned to CBR frame beginnings */
}
/* encoder delay varies between 1152 (1f), 528, 576, etc; probably not actually skipped */
break;
}
#endif
default: /* 0x08+: not defined */
goto fail;
}
if (!vgmstream_open_stream(vgmstream,streamFile,start_offset))
goto fail;
return vgmstream;
fail:
close_vgmstream(vgmstream);
return NULL;
}