vgmstream/src/meta/vsf_tta.c

67 lines
2.1 KiB
C

#include "meta.h"
/* VSF with SMSS header (from Tiny Toon Adventures: Defenders of the Universe) */
VGMSTREAM * init_vgmstream_ps2_vsf_tta(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("vsf",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x00,streamFile) != 0x534D5353) /* "SMSS" */
goto fail;
loop_flag = read_32bitLE(0x18,streamFile);
channel_count = read_32bitLE(0x0c,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->channels = channel_count;
vgmstream->sample_rate = read_32bitLE(0x10,streamFile);
vgmstream->coding_type = coding_PSX;
vgmstream->num_samples = (get_streamfile_size(streamFile)-0x800)*28/16/channel_count;
if (loop_flag) {
vgmstream->loop_start_sample = (read_32bitLE(0x18,streamFile)*2)*28/16/channel_count;
vgmstream->loop_end_sample = (read_32bitLE(0x1c,streamFile)*2)*28/16/channel_count;
}
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile);
vgmstream->meta_type = meta_PS2_VSF_TTA;
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}