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30 lines
808 B
C
30 lines
808 B
C
#ifndef _BNSF_KEYS_H_
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#define _BNSF_KEYS_H_
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typedef struct {
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const char* key;
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} bnsfkey_info;
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/* Known keys, from games' exe (iM@S, near "nus" strings) or files (Tales, config in audio bigfiles).
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*
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* In memdumps, first 16 chars of key can be found XORed with "Ua#oK3P94vdxX,ft" after AES 'Td'
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* mix tables (that end with 8D4697A3 A38D4697 97A38D46 4697A38D), then can be cross referenced
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* with other strings (max 24 chars) in the memdump. */
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static const bnsfkey_info s14key_list[] = {
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/* THE iDOLM@STER 2 (PS3/X360) */
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{"haruka17imas"},
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/* Tales of Zestiria (PS3) */
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{"TO12_SPSLoc"},
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/* Tales of Berseria (PS3) */
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{"SPSLOC13"},
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/* THE iDOLM@STER: One For All (PS3) */
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{"86c215d7655eefb5c77ae92c"},
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};
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#endif /*_BNSF_KEYS_H_*/
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