mirror of
https://github.com/vgmstream/vgmstream.git
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197 lines
7.6 KiB
C
197 lines
7.6 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* SGXD - Sony/SCEI's format (SGB+SGH / SGD / SGX) */
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VGMSTREAM* init_vgmstream_sgxd(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* sf_head = NULL;
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off_t start_offset, data_offset, chunk_offset, name_offset = 0;
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size_t stream_size;
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int is_sgx, is_sgb = 0;
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int loop_flag, channels, codec;
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int sample_rate, num_samples, loop_start_sample, loop_end_sample;
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int total_subsongs, target_subsong = sf->stream_index;
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/* check extension, case insensitive */
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/* .sgx: header+data (Genji), .sgd: header+data, .sgh/sgd: header/data */
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if (!check_extensions(sf,"sgx,sgd,sgb"))
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goto fail;
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is_sgx = check_extensions(sf,"sgx");
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is_sgb = check_extensions(sf,"sgb");
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/* SGB+SGH: use SGH as header; otherwise use the current file as header */
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if (is_sgb) {
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sf_head = open_streamfile_by_ext(sf, "sgh");
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if (!sf_head) goto fail;
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} else {
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sf_head = sf;
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}
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/* SGXD base (size 0x10) */
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if (read_32bitBE(0x00,sf_head) != 0x53475844) /* "SGXD" */
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goto fail;
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/* 0x04 SGX: full header_size; SGD/SGH: unknown header_size (counting from 0x0/0x8/0x10, varies) */
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/* 0x08 SGX: first chunk offset? (0x10); SGD/SGH: full header_size */
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/* 0x0c SGX/SGH: full data size with padding; SGD: full data size + 0x80000000 with padding */
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if (is_sgb) {
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data_offset = 0x00;
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} else if ( is_sgx ) {
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data_offset = read_32bitLE(0x04,sf_head);
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} else {
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data_offset = read_32bitLE(0x08,sf_head);
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}
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/* typical chunks: WAVE, RGND, NAME (strings for WAVE or RGND), SEQD (related to SFX), WSUR, WMKR, BUSS */
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/* WAVE chunk (size 0x10 + files * 0x38 + optional padding) */
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if (is_sgx) { /* position after chunk+size */
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if (read_32bitBE(0x10,sf_head) != 0x57415645) goto fail; /* "WAVE" */
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chunk_offset = 0x18;
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} else {
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if (!find_chunk_le(sf_head, 0x57415645,0x10,0, &chunk_offset,NULL)) goto fail; /* "WAVE" */
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}
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/* 0x04 SGX: unknown; SGD/SGH: chunk length, 0x08 null */
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/* check multi-streams (usually only SE containers; Puppeteer) */
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total_subsongs = read_32bitLE(chunk_offset+0x04,sf_head);
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if (target_subsong == 0) target_subsong = 1;
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if (target_subsong < 0 || target_subsong > total_subsongs || total_subsongs < 1) goto fail;
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/* read stream header */
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{
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off_t stream_offset;
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chunk_offset += 0x08 + 0x38 * (target_subsong-1); /* position in target header*/
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/* 0x00 ? (00/01/02) */
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if (!is_sgx) /* meaning unknown in .sgx; offset 0 = not a stream (a RGND sample) */
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name_offset = read_32bitLE(chunk_offset+0x04,sf_head);
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codec = read_8bit(chunk_offset+0x08,sf_head);
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channels = read_8bit(chunk_offset+0x09,sf_head);
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/* 0x0a null */
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sample_rate = read_32bitLE(chunk_offset+0x0c,sf_head);
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/* 0x10 info_type: meaning of the next value
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* (00=null, 30/40=data size without padding (ADPCM, ATRAC3plus), 80/A0=block size (AC3) */
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/* 0x14 info_value (see above) */
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/* 0x18 unknown (ex. 0x0008/0010/3307/CC02/etc)x2 */
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/* 0x1c null */
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num_samples = read_32bitLE(chunk_offset+0x20,sf_head);
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loop_start_sample = read_32bitLE(chunk_offset+0x24,sf_head);
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loop_end_sample = read_32bitLE(chunk_offset+0x28,sf_head);
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stream_size = read_32bitLE(chunk_offset+0x2c,sf_head); /* stream size (without padding) / interleave (for type3) */
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if (is_sgx) {
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stream_offset = 0x0;
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} else{
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stream_offset = read_32bitLE(chunk_offset+0x30,sf_head);
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}
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/* 0x34 SGX: unknown; SGD/SGH: stream size (with padding) / interleave */
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loop_flag = loop_start_sample!=0xffffffff && loop_end_sample!=0xffffffff;
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start_offset = data_offset + stream_offset;
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}
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start_sample;
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vgmstream->loop_end_sample = loop_end_sample;
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vgmstream->num_streams = total_subsongs;
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vgmstream->stream_size = stream_size;
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vgmstream->meta_type = meta_SGXD;
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if (name_offset)
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read_string(vgmstream->stream_name,STREAM_NAME_SIZE, name_offset,sf_head);
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switch (codec) {
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case 0x01: /* PCM [LocoRoco Cocoreccho! (PS3)] (rare, locoloco_psn#279) */
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vgmstream->coding_type = coding_PCM16BE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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break;
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#ifdef VGM_USE_VORBIS
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case 0x02: /* Ogg Vorbis [Ni no Kuni: Wrath of the White Witch Remastered (PC)] (codec hijack?) */
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vgmstream->codec_data = init_ogg_vorbis(sf, start_offset, stream_size, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_OGG_VORBIS;
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vgmstream->layout_type = layout_none;
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break;
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#endif
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case 0x03: /* PS-ADPCM [Genji (PS3), Ape Escape Move (PS3)]*/
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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if (is_sgx || is_sgb) {
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vgmstream->interleave_block_size = 0x10;
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} else { /* this only seems to happen with SFX */
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vgmstream->interleave_block_size = stream_size;
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}
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/* a few files in LocoRoco set 0 stream size/samples, use an empty file for now */
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if (vgmstream->num_samples == 0)
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vgmstream->num_samples = 28;
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x04: { /* ATRAC3plus [Kurohyo 1/2 (PSP), BraveStory (PSP)] */
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vgmstream->codec_data = init_ffmpeg_atrac3_riff(sf, start_offset, NULL);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* SGXD's sample rate has priority over RIFF's sample rate (may not match) */
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/* loop/sample values are relative (without skip) vs RIFF (with skip), matching "smpl" otherwise */
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break;
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}
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#endif
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case 0x05: /* Short PS-ADPCM [Afrika (PS3), LocoRoco Cocoreccho! (PS3)] */
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vgmstream->coding_type = coding_PSX_cfg;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x4;
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vgmstream->codec_config = 1; /* needs extended table */
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break;
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#ifdef VGM_USE_FFMPEG
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case 0x06: { /* AC3 [Tokyo Jungle (PS3), Afrika (PS3)] */
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vgmstream->codec_data = init_ffmpeg_offset(sf, start_offset, stream_size);
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if (!vgmstream->codec_data) goto fail;
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vgmstream->coding_type = coding_FFmpeg;
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vgmstream->layout_type = layout_none;
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/* PS3 AC3 consistently has 256 encoder delay samples, and there are ~1000-2000 samples after num_samples.
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* Skipping them marginally improves full loops in some Tokyo Jungle tracks (ex. a_1.sgd). */
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ffmpeg_set_skip_samples(vgmstream->codec_data, 256);
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/* SGXD loop/sample values are relative (without skip samples), no need to adjust */
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break;
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}
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#endif
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default:
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VGM_LOG("SGDX: unknown codec %i\n", codec);
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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if (is_sgb && sf_head) close_streamfile(sf_head);
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return vgmstream;
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fail:
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if (is_sgb && sf_head) close_streamfile(sf_head);
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close_vgmstream(vgmstream);
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return NULL;
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}
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