vgmstream/src/meta
2020-10-29 23:06:21 +03:00
..
2dx9.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
9tav_streamfile.h Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
9tav.c Add 9TAV [Metal Gear Solid 2/3 HD (Vita)] 2019-03-16 00:10:28 +01:00
208.c Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
a2m.c Add various metas 2018-08-28 18:47:56 +02:00
aax.c Fix CRI UTF signed/unsigned types 2020-01-24 22:52:04 +01:00
acb.c Fix some .awb/acb names 2020-09-18 23:47:28 +02:00
acm.c Update libacm to 1.2 and add .WAVC sfx 2018-09-04 22:42:21 +02:00
adp_konami.c Add Konami Viper .adp [ParaParaParadise 2ndMIX] 2020-07-16 22:51:58 +02:00
adpcm_capcom.c Add .mca for Capcom .adpcm [MH Generations Ultimate (Switch)] 2019-08-10 17:30:13 +02:00
ads.c Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA 2018-02-17 12:30:14 +01:00
adx_keys.h Add ADX key [Mirai Nikki (PSP)] 2020-09-18 23:40:08 +02:00
adx.c Add ADX key [Mirai Nikki (PSP)] 2020-09-18 23:40:08 +02:00
afc.c Improve AFC/DTK/FADPCM/PROCYON/LSF/ASF/DSF/XMD/MTAF/MTA2 performance 2019-11-02 16:10:23 +01:00
agsc.c Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
ahv.c Add various metas 2018-08-28 18:47:56 +02:00
ahx.c Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
aif_asobo.c Add .laif/aif-Loop extension [Psychonauts (PC)] 2019-04-07 01:47:07 +02:00
aifc.c Add VADPCM for AIFC + .n64 SDK/src samples 2020-05-01 16:04:23 +02:00
aix_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
aix.c Fix some AIX with many segments [Sega Ages 2500 Vol 28 (PS2)] 2020-05-23 23:01:26 +02:00
akb.c Minor cleanup 2020-07-16 23:16:52 +02:00
ao.c Fix goto statement for compilation without libvorbis. 2018-09-22 17:35:48 -07:00
apc.c Add various metas 2018-08-28 18:47:56 +02:00
apple_caff.c Update docs 2018-04-15 01:47:46 +02:00
asf.c Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
ast.c Add reverse endianness for Super Mario Galaxy AST from Super Mario 3D All-Stars (Switch) 2020-09-15 06:56:27 -04:00
atsl.c Prepare ATSL for KTAC 2019-01-01 19:04:22 +01:00
atx.c Rename open_stream_ext/name to open_streamfile_by_ext/filename (cleanup) 2018-03-29 22:34:21 +02:00
aus.c Rename ps2_aus.c to aus.c for consistency 2018-02-17 19:05:13 +01:00
awb.c Fix .awb with RIFF (ATRAC3/ATRAC9) 2020-08-01 20:22:26 +02:00
awc_xma_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
awc.c Adjust .awc num_samples for multichannel of varying samples 2020-03-08 19:38:54 +01:00
baf.c Merge branch 'master' of https://github.com/kode54/vgmstream into tmp 2019-02-25 00:43:28 +01:00
bar_streamfile.h Remove get_realname from streamfiles as it's not used anymore 2018-04-19 22:54:45 +02:00
bar.c Code cleanup (renames, comments, nitpicks) 2017-12-06 15:32:52 +01:00
bcstm.c Fix bcstm 3DS-IMA last interleave and cleanup 2018-08-28 19:43:12 +02:00
bfstm.c Improve BFSTM region handling 2018-08-16 20:06:38 +02:00
bfwav.c Fix some Switch .bfwav interleave/panning; cleanup 2018-04-18 20:10:48 +02:00
bgw_streamfile.h Clean .bgw 2019-09-02 20:57:17 +02:00
bgw.c Clean .bgw 2019-09-02 20:57:17 +02:00
bik.c Fix some XWB + FFmpeg subsongs 2018-10-07 03:26:05 +02:00
bkhd.c Fix some .bnk [Warhammer 40000 (PC)] 2020-10-01 21:15:11 +02:00
bmp_konami.c Minor tweaks 2019-09-15 14:58:44 +02:00
bnk_sony.c Fix some Sony .bnk [Yu-Gi-Oh! GX, Ratchet & Clank (PS2)] 2020-04-05 22:08:03 +02:00
bnsf_keys.h Add BNSF key [The iDOLM@STER: One For All (PS3)] 2020-06-06 16:09:39 +02:00
bnsf.c Fix missing G7221 ifdef 2020-04-05 22:37:35 +02:00
brstm.c meta/brstm.c: Parse ADPCM header offset for each channel instead of skipping a fixed distance 2020-07-24 21:36:04 -04:00
bsf.c Add .bsf [Reign of Fire ((PS2/GC/Xbox)] 2020-08-01 17:04:55 +02:00
btsnd.c Fixed minor compiler warnings (unused/uninitialized vars) 2016-12-27 16:33:10 +01:00
bwav.c Add .bwav with PCM16 [Ring Fit Adventure (Switch)] 2019-10-20 23:48:45 +02:00
caf.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
capdsp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ck.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
cri_utf.c Fix CRI UTF signed/unsigned types 2020-01-24 22:52:04 +01:00
cri_utf.h Fix CRI UTF signed/unsigned types 2020-01-24 22:52:04 +01:00
csb.c Fix CRI UTF signed/unsigned types 2020-01-24 22:52:04 +01:00
csmp.c Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
cstr.c Fix some .cstr [Donkey Konga (GC)] 2020-04-04 23:54:31 +02:00
dc_asd.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
dc_idvi.c Simplify last block interleave 2018-03-24 19:27:24 +01:00
dc_kcey.c Use IMA_int with mono files to clarify then IMA stereo is used 2017-11-19 03:34:25 +01:00
dc_str.c Tweak Yamaha/AICA codec naming 2019-09-21 19:15:01 +02:00
dcs_wav.c Tweak Yamaha/AICA codec naming 2019-09-21 19:15:01 +02:00
deblock_streamfile.c Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)] 2020-09-06 19:26:37 +02:00
deblock_streamfile.h Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)] 2020-09-06 19:26:37 +02:00
dec.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
derf.c Add DERF DPCM decoder [Stupid Invaders (PC)] 2018-09-06 17:45:34 +02:00
diva.c Fix random init with .diva looping 2020-04-15 15:16:50 -07:00
dmsg_segh.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
dsb.c Add .dsb [Taiko no Tatsujin DS: Dororon! Yokai Daikessen!! (DS)] 2020-08-01 16:04:41 +02:00
dsf.c Add Ocean .DSF, .208 and DSA decoder [Last Rites (PC)] 2019-02-10 01:36:05 +01:00
dsp_adx.c Move Xenoblade 3D DSP .adx from CRI .adx to its own meta (cleanup) 2017-01-25 22:23:45 +01:00
dsp_bdsp.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ea_1snh.c EA 1SNh: Tweaked loop handling 2019-11-10 21:03:02 +03:00
ea_eaac_opus_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
ea_eaac_streamfile.h EAAC: Implemented gigasample type 2019-11-30 21:30:59 +03:00
ea_eaac.c Fix compiler warn 2020-08-19 18:37:46 +02:00
ea_schl_fixed.c Add .lasf (.asf) for consistency 2019-01-20 00:50:39 +01:00
ea_schl_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
ea_schl.c EA SCHl: Assume interleaved PCM for v0 2020-10-29 20:20:43 +03:00
ea_swvr.c Adjust some EA SWVR blocks 2019-12-27 01:48:29 +01:00
ea_wve_ad10.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
ea_wve_au00.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
encrypted.c Fix ifdef 2020-04-07 01:13:38 +02:00
exakt_sc.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
excitebots.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
ezw.c Add EZW for EZ2DJ (Arcade) 2017-11-21 21:30:48 -05:00
fag.c Fix .fag sample rate 2019-01-12 01:02:10 +01:00
fda.c Add .fda Relic Codec FDA [Warhammer 40000 (PC)] 2019-12-27 01:33:37 +01:00
ffdl.c Move mp4.c FFDL code to ffdl.c 2019-02-23 23:19:54 +01:00
ffmpeg.c Fix FFmpeg subsongs always playing first 2020-09-25 16:50:50 +02:00
ffw.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
flx.c Fix EA-MT looping for all cases [SSX3 (PS2)] 2018-09-10 13:18:53 +02:00
fsb5_fev.c Fix .bank with multiple FSB5 [Hades (Switch)] 2020-10-01 21:16:01 +02:00
fsb5_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
fsb5.c Doc 2020-08-03 23:18:47 +02:00
fsb_encrypted_streamfile.h Add fsbkey [SCP: Unity (PC), GH Metallica (X360)] 2020-09-14 16:56:06 +02:00
fsb_encrypted.c Add FSB4 key [Stacking (X360)] 2020-08-15 20:05:39 +02:00
fsb_interleave_streamfile.h Add FSB CELT decoder [Vessel (PC), Runner2 (PC)] 2018-08-12 00:58:20 +02:00
fsb_keys.h Add fsbkey [SCP: Unity (PC), GH Metallica (X360)] 2020-09-14 16:56:06 +02:00
fsb.c Fix FSB3 using XMA2 instead of XMA1 (no diffs) [Guitar Hero III (X360)] 2020-06-04 20:13:12 +02:00
fwse.c Fix stereo .fwse [Ace Attourney 5 (Android)] 2020-01-13 21:18:57 +01:00
g1l.c Minor comments 2018-03-04 00:16:49 +01:00
gca.c Fix GCA being off by one sample in some cases, cleanup [BlowOut (GC)] 2018-03-11 20:30:32 +01:00
gcsw.c Cleanup and renames 2019-07-28 15:11:17 +02:00
genh.c Fix XBOX-IMA GENH with bad interleave 2020-04-15 18:18:57 +02:00
gin.c EAAC: Fixes 2019-12-01 17:15:56 +03:00
gsp_gsb.c Minor cleanup 2020-07-16 23:16:52 +02:00
gtd.c Fix XMA gapless/looping/samples 2018-11-18 17:01:31 +01:00
h4m.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
halpst.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
hca_keys_awb.h Remove duplicate subkey(s) 2019-06-20 15:16:39 -07:00
hca_keys.h Add HCA keys [Kandagawa Jet Girls (PC), Re:Zero (Mobile)] 2020-09-18 23:46:00 +02:00
hca.c Add HCA keys [Kandagawa Jet Girls (PC), Re:Zero (Mobile)] 2020-09-18 23:46:00 +02:00
hd3_bd3.c Fix subsongs in some .hd3+bd3 2019-06-29 13:25:04 +02:00
his.c Fix some .his 2019-07-28 14:47:23 +02:00
idsp_ie.c Split idsp.c into idsp_ie.c and nub_idsp.c 2018-08-28 20:40:02 +02:00
ikm.c Fix some .ikm [Legend of Galactic Heroes (PC)] 2020-06-14 15:49:15 +02:00
ima.c Add Blitz Games .ima and improve decoder [Lilo & Stitch (PC)] 2019-08-15 16:25:52 +02:00
imc.c Gitaroo Man IMC fix allowed sample rates, won't fail on ST10 unused subsongs now 2020-04-24 07:18:56 -04:00
imuse.c Fix some iMuse .wav [Grim Fandango (Vita)] 2020-10-12 23:29:30 +02:00
ios_psnd.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
isb.c Add .isb MPEG/XMA [Mass Effect (multi)] 2020-04-05 22:07:51 +02:00
ish_isd.c Minor cleanup 2018-04-18 21:03:24 +02:00
ivag.c Clean ivag meta 2019-11-24 20:38:16 +01:00
ivaud.c Fix some .ivaud sounds [GTA4 (X360/PS3)] 2020-08-18 15:31:38 +02:00
ivb.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
jstm_streamfile.h Clean some IO streamfile code 2020-02-02 21:13:16 +01:00
jstm.c Cleanup and renames 2019-07-28 15:11:17 +02:00
kat.c KAT: Fixed PCM8 (should be signed) 2020-06-06 17:59:43 +03:00
kma9_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
kma9.c Remove custom ATRAC9 in favor of custom IO 2018-08-25 17:48:01 +02:00
kraw.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
ktsc.c Add KTSC [Atelier Ryza (PC)] 2020-07-11 21:25:12 +02:00
ktsr.c Fix some .ktsl2asbin [Atelier Ryza (PC)] 2020-09-12 15:03:43 +02:00
ktss.c Fix .ktss with VBR Opus [Warriors Orochi 4 Ultimate DLC (Switch)] 2020-01-24 20:47:03 +01:00
kwb.c Add Koei wbh+wbd/sed [Dissidia NT (PC/PS4), Fire Emblem Warriors] 2020-01-24 20:10:29 +01:00
lrmd_streamfile.h Fix some LRMD [LocoRoco 2 (PSP)] 2020-02-22 10:14:32 +01:00
lrmd.c Fix some LRMD [LocoRoco 2 (PSP)] 2020-02-22 10:14:32 +01:00
lsf.c Improve AFC/DTK/FADPCM/PROCYON/LSF/ASF/DSF/XMD/MTAF/MTA2 performance 2019-11-02 16:10:23 +01:00
Makefile.autotools.am FFmpeg test 2020-08-01 10:31:00 +02:00
mattel_hyperscan.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
maxis_xa.c Clean EA-XA and fix some subsongs (don't use channel_start_offset) 2017-12-03 01:37:56 +01:00
mc3.c Added MC3 decoder/meta [MX Rider, Spy Hunter, T3] (thanks to daemon1) 2017-04-28 17:26:25 +02:00
mca.c Fix some MCA v4 and relax looping checks [MH3U (3DS)] 2017-03-31 22:38:45 +02:00
meta.h Redo tri-Ace .aac w/ MSADPCM + subsongs [Star Ocean 4 (PC)] 2020-10-17 19:05:50 +02:00
mib_mih.c MIH: Added a new variation [Marc Ecko's Getting Up (PS2)] 2019-11-18 17:03:04 +03:00
mn_str.c Fix minor compiler warnings (missing const/static/case defaults/etc) 2017-10-28 01:34:32 +02:00
mogg.c Remove layout_ogg and cleanup 2018-03-23 16:34:48 +01:00
mp4.c Updates for MP4 2020-03-06 03:41:39 -08:00
msb_msh.c Document MIH/MIB/MIC/MSH details 2018-06-09 19:30:20 +02:00
msf_banpresto.c Fix references and tweaks 2019-03-12 00:38:48 +01:00
msf_konami.c Add Konami MSF/XWMA [Metal Gear Solid 3 HD (PS3/X360)] 2019-03-12 00:41:20 +01:00
msf_tamasoft.c Add TamaSoft .msf [Abandoner: The Severed Dreams (PC)] 2018-11-17 17:52:07 +01:00
msf.c Cleanup 2020-10-12 23:31:15 +02:00
mss.c Fix interleaved 2ch XBOX-IMA [Fairly OddParents: Breakin' da Rules] 2018-09-04 17:10:41 +02:00
msv.c Add various metas 2018-08-28 18:47:56 +02:00
msvp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
mta2_streamfile.h Improve AFC/DTK/FADPCM/PROCYON/LSF/ASF/DSF/XMD/MTAF/MTA2 performance 2019-11-02 16:10:23 +01:00
mta2.c Improve streamfile float reading 2019-11-02 20:12:12 +01:00
mtaf.c Fix some .mtaf looping when shouldn't 2019-03-16 00:10:42 +01:00
mul_streamfile.h Fix some .mul [Tomb Raider 8 (PS3), Avengers (PC)] 2020-09-06 19:26:37 +02:00
mul.c Tweak .mul check 2020-09-14 16:55:26 +02:00
mups_streamfile.h Removed unused local var 2020-05-31 21:58:10 +03:00
mups.c Cleanup 2020-06-04 20:20:19 +02:00
mus_acm.c Rename get_streamfile_text_line to read_line and minor cleanup 2019-10-20 11:55:05 +02:00
mus_vc.c Add Vicious Cycle .mus [Dinotopia (Xbox/GC)] 2019-02-24 11:34:09 +01:00
musc.c Fix MUSC looping [Spyro: A New Beginning (PS2), Ty (PS2)] 2017-10-08 17:30:56 +02:00
musx.c Improve MUSX padding detector performance 2019-12-05 23:17:40 +01:00
myspd.c Use IMA_int with mono files to clarify then IMA stereo is used 2017-11-19 03:34:25 +01:00
mzrt_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
mzrt.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
naac.c Minor cleanup 2020-07-16 23:16:52 +02:00
naomi_adpcm.c Tweak Yamaha/AICA codec naming 2019-09-21 19:15:01 +02:00
naomi_spsd.c Tweak Yamaha/AICA codec naming 2019-09-21 19:15:01 +02:00
nds_hwas.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
nds_rrds.c Cleanup 2018-07-15 00:20:42 +02:00
nds_strm_ffta2.c Fix Final Fantasy Tactics A2 IMA decoding 2018-10-04 19:43:37 +02:00
nds_strm.c Simplify last block interleave 2018-03-24 19:27:24 +01:00
ngc_adpdtk.c Clean DTK decoder to clarify similarities with XA 2018-08-03 00:46:36 +02:00
ngc_bh2pcm.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_dsp_konami.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_dsp_mpds.c Fix short .mds coefs [T3: The Redemption (GC), MI: Operation Surma (GC)] 2018-10-27 22:25:15 +02:00
ngc_dsp_std.c Add .wav DSP/OPUS [Dragon Quest (Switch)] 2020-10-11 01:10:02 +02:00
ngc_dsp_ygo.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
ngc_ffcc_str.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_gcub.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_lps.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
ngc_nst_dsp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_pdt.c Fix some PDT [Mario Party 4 (GC)] 2018-10-04 19:48:13 +02:00
ngc_sck_dsp.c Cleanup dsp+sck cleanup 2019-03-04 22:48:51 +01:00
ngc_ssm.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_str_cauldron.c Move dsp_str to its own file for clarity (not using standard DSP header) 2018-03-23 17:34:40 +01:00
ngc_tydsp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngc_ulw.c Minor filename reading cleanup 2018-03-25 20:01:28 +02:00
ngc_ymf.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ngca.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
nps.c Doc 2020-03-08 19:37:29 +01:00
nub.c Add .nub DSP [Taiko no Tatsujin Wii Chou Goukanban (Wii)] 2020-03-01 12:14:06 +01:00
nus3audio.c Fix some NUS3AUDIO [Gundam Versus (PS4)] 2020-04-19 00:39:00 +02:00
nus3bank_streamfile.h Add encrypted NUS3BANK xma [THE iDOLM@STER 2 (X360)] 2019-11-26 20:32:49 +01:00
nus3bank.c Add encrypted NUS3BANK xma [THE iDOLM@STER 2 (X360)] 2019-11-26 20:32:49 +01:00
nwa.c NWA cleanup and improve performance 2020-07-17 19:15:35 +02:00
nwav.c Add NWAV [Fuurai no Shiren Gaiden: Onnakenshi Asuka Kenzan! (PC)] 2018-11-09 21:23:31 +01:00
nxa.c Simplify switch_opus_get_samples usage 2018-09-27 23:39:37 +02:00
nxap.c Fix NXAP ADPCM [Time Crisis 4 (PS3)] 2020-01-13 21:16:09 +01:00
ogg_opus.c Add looping for The Legend of Heroes: Trails of Cold Steel III (Switch) 2020-03-21 00:14:09 -04:00
ogg_vorbis_streamfile.h Clean some IO streamfile code 2020-02-02 21:13:16 +01:00
ogg_vorbis.c Fix some encrypted .ogg [Tobi Tsukihime (PC)] 2020-09-27 22:01:14 +02:00
ogl.c Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
omu.c Move .OMU to its own file for consistency/clarity 2017-12-06 18:07:17 +01:00
opus_interleave_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
opus.c Add .wav DSP/OPUS [Dragon Quest (Switch)] 2020-10-11 01:10:02 +02:00
otm.c Added OTM support for Otomedius (Arcade) 2014-02-25 22:25:02 -08:00
p3d.c Fix XMA gapless/looping/samples 2018-11-18 17:01:31 +01:00
pc_adp_otns.c Move ADP OTNS to its own file for consistency 2017-11-10 19:51:14 +01:00
pc_adp.c Use IMA_int with mono files to clarify then IMA stereo is used 2017-11-19 03:34:25 +01:00
pc_ast.c Added AST (ASTL) variant for Dead Rising (PC). Looping is disabled due to being non-trivial; it will need to be fixed eventually. 2017-10-20 21:06:49 -04:00
pc_mxst.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
pcm_sre.c Add .PCM+.SRE [Viewtiful Joe (PS2)] 2018-03-31 13:10:57 +02:00
pcm_success.c Add Success PCM [Metal Saga (PS2), Duel Masters: RoSD (PS2)] 2020-06-06 16:15:06 +02:00
pona.c Add PONA .sxd extension [Policenauts Pilot Disc (3DO)] 2018-11-18 17:24:07 +01:00
pos.c Fix some compiler warning/errors with libs disabled 2018-12-01 18:34:23 +01:00
ppst_streamfile.h Add PPST .sng [Parappa the Rapper (PSP)] 2018-04-20 18:27:08 +02:00
ppst.c Less debug 2018-04-21 21:56:49 +02:00
ps2_2pfs.c Minor cleanup/comments 2019-11-03 22:58:33 +01:00
ps2_adm.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
ps2_ads.c Fix some .ads loops [Kono Aozora ni Yakusoku o (PS2), Chanter (PS2)] 2019-05-26 22:54:38 +02:00
ps2_ass.c Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
ps2_ast.c Fixed some PS2 .AST [Naval Ops Warship Gunner (PS2)] 2017-05-20 01:26:57 +02:00
ps2_b1s.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_bg00.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_bmdx.c Add size_callback to open_io_streamfile for more complex stuff 2018-03-30 18:10:23 +02:00
ps2_ccc.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_dxh.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_enth_streamfile.h Fix Enthusia PCM files and add .lp/ap/lep 2020-10-17 19:00:02 +02:00
ps2_enth.c Remove Enthusia .enth fake extension (use .lbin/ap/lep/lp) 2020-10-17 19:11:15 +02:00
ps2_exst.c Improve .sts+int/.x [Shadow of the Colossus (PS2), Ape Escape 3 (PS2)] 2018-08-16 20:06:57 +02:00
ps2_filp.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
ps2_gbts.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ps2_gcm.c Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
ps2_hgc1.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_hsf.c Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
ps2_iab.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
ps2_ild.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ps2_joe.c Fix some .joe [Counter Terrorism Special Forces (PS2)] 2020-08-29 01:04:46 +02:00
ps2_kces.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_leg.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_lpcm.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_mcg.c Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
ps2_mic.c Fix KOEI .mic loops [Dynasty Tactics 2 (PS2)] 2019-01-19 20:01:34 +01:00
ps2_mihb.c Document MIH/MIB/MIC/MSH details 2018-06-09 19:30:20 +02:00
ps2_msa.c Fix some .MSA [Konohana Pack: 3tsu no Jikenbo (PS2)] 2018-09-06 18:09:56 +02:00
ps2_p2bt.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ps2_pcm.c Rename pcm.c > scd_pcm.c (cleanup) 2017-11-16 00:41:06 +01:00
ps2_pnb.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ps2_rnd.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_rstm.c Add .RSM extension (Bully PS2) 2017-12-06 17:35:59 +01:00
ps2_rxws.c Improve raw ATRAC3 decoding accuracy and cleanup 2019-08-26 22:58:43 +02:00
ps2_sfs.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_sl3.c Add .MS/VBX/SLB/OVB extensions;cleanup 2018-04-07 12:35:18 +02:00
ps2_smpl.c Set dual stereo as a meta flag rather than a static list 2018-08-23 18:00:34 +02:00
ps2_snd.c Simplify last block interleave 2018-03-24 19:27:24 +01:00
ps2_spm.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_sps.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_ster.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_tec.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_tk5.c Add missing .ovb and remove .tk1 as was only used for private testing 2018-04-13 00:04:29 +02:00
ps2_va3.c Improve raw ATRAC3 decoding accuracy and cleanup 2019-08-26 22:58:43 +02:00
ps2_vas.c Fix some .vas 2019-08-27 01:20:10 +02:00
ps2_vbk.c Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
ps2_vds_vdm.c Tweak VDS/VDM num_samples 2018-03-27 22:20:20 +02:00
ps2_vgs.c Fix PS2 VGS/ASS/VPK/etc samples, glitches and cleanup 2018-08-22 19:19:31 +02:00
ps2_vgv.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_vms.c Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
ps2_voi.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_wad.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_wb.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps2_wmus.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
ps2_xa2_rrp.c add .CVS support for Disney's Aladdin in Nasira's Revenge (PS1). Add support for >2 channels XA2 for RC Revenge Pro (PS2) 2018-04-20 18:41:25 -04:00
ps2_xa2.c Move .XA2 RRP to its own file for consistency/clarity 2017-12-06 18:16:03 +01:00
ps2_xa30.c Improve PS2 XA30 [Driver: Parallel Lines (PS2)] 2017-06-24 23:33:49 +02:00
ps3_cps.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps3_past.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
ps_headerless.c Update check 2019-08-03 23:37:45 +02:00
psf.c Improve .psf dynamic song generation 2019-08-25 20:19:28 +02:00
rad.c Implement Traveller's Tales' RAD 2019-07-12 20:14:39 +10:00
raw_al.c Add .al [Dominions 3: The Awakening (PC)] 2020-02-22 20:40:07 +01:00
raw_int.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
raw_pcm.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
raw_snds.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
raw_wavm.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
redspark.c Make get_xx functions const 2020-07-17 19:09:47 +02:00
rfrm.c Fix CSMP [DKC Tropical Freeze (Switch)] 2018-09-22 16:12:06 +02:00
riff_ogg_streamfile.h Clean some IO streamfile code 2020-02-02 21:13:16 +01:00
riff.c Fix .AT9 with wrong padding [F1 2011 (Vita)] 2020-08-12 17:40:20 +02:00
rkv.c Clean ngc_bo2 2018-03-25 11:08:36 +02:00
rs03.c Add RFRM .csmp and cleanup [Donkey Kong Country Tropical Freeze (Wii U)] 2018-08-26 19:16:24 +02:00
rsd.c Fix .rsd XMA cutting early [Crash of the Titans (X360)] 2020-10-25 10:26:23 +01:00
rsf.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
rws.c Fix .rws with segments+layers and cleanup [Neighbours From Hell (Xbox)] 2019-09-21 13:31:11 +02:00
rwsd.c Fix .bms CWAV [Kirby's Adventure (3DS)] 2020-02-22 10:16:16 +01:00
rwx.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
s14_sss.c Fix some .s14 2019-07-21 13:10:53 +02:00
sab_streamfile.h Fix some .sab [Men of Valor (PC), Just Cause (PS2)] 2020-09-04 22:52:43 +02:00
sab.c Fix some .sab [Men of Valor (PC), Just Cause (PS2)] 2020-09-04 22:52:43 +02:00
sadf.c Tweak sadf extensions and check 2020-05-24 16:59:11 +02:00
sadl.c Cleanup 2020-05-24 16:28:07 +02:00
sat_baka.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
sat_dvi.c Fix DVI .PCM channels being swapped [Castlevania SOTN (SAT)] 2017-11-17 19:12:28 +01:00
sat_sap.c Clean .sap 2019-10-05 14:51:49 +02:00
scd_pcm.c Fix Lunar 2 SCD loops/sample rate/stereo and PCM8 cleanup 2018-08-26 16:36:08 +02:00
sd9.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
sdf.c Fix some SDF [Mr. Bean's Wacky World (Wii)] 2019-01-26 17:04:43 +01:00
sdt.c Fix .sdt [Baldur's Gate - Dark Alliance (GC)] 2019-01-01 21:01:45 +01:00
seb.c Rename psx_gms.c to seb.c 2019-08-15 22:08:48 +02:00
seg.c Add interleave_first to fix some .vag/seg clicks 2019-08-12 19:23:49 +02:00
sfh_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
sfh.c Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
sfl.c Fix .sfl loops in some cases 2019-02-09 23:43:28 +01:00
sgxd.c Minor cleanup 2020-07-16 23:16:52 +02:00
silence.c Add silence codec/meta for special cases 2020-08-15 18:23:49 +02:00
sk_aud.c Simplify struct memsets, using standard 0-setup 2018-07-06 19:37:26 +02:00
sli.c Rename get_streamfile_text_line to read_line and minor cleanup 2019-10-20 11:55:05 +02:00
smc_smh.c Fix possible segfault 2018-04-18 20:41:11 +02:00
smk.c Add .smk Smacker video [Starcraft (PC)] 2019-07-21 15:08:39 +02:00
smp.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
smv.c Simplify last block interleave 2018-03-24 19:27:24 +01:00
sps_n1.c Fix some .nlsd [Disgaea 4 (PC)] 2020-10-01 21:22:34 +02:00
spt_spd.c Add .spt+.spd subsongs 2019-10-18 19:36:01 +02:00
sqex_scd_sscf.c Fix minor shadowing issues 2019-02-23 03:15:49 +01:00
sqex_scd_streamfile.h Remove SCDINTSTREAMFILE and use custom_io streamfile instead 2018-03-30 18:16:17 +02:00
sqex_scd.c mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
sqex_sead_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
sqex_sead.c mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
sthd.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
stm.c Redo Angel STM: add PCM, adjust looping, unify code, add .lstm 2017-08-12 18:42:38 +02:00
str_asr.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
str_snds.c Minor cleanup 2019-08-11 20:07:35 +02:00
str_wav.c Add Blitz (ext-less)+.data [SpongeBob's Surf & Skate Roadtrip (X360)] 2019-08-02 17:30:40 +02:00
strm_abylight.c Minor cleanup 2020-07-16 23:16:52 +02:00
svag_kcet.c Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
svag_snk.c Rename ps2_svag.c to svag_kcet.c / ps2_svag_snk.c to svag_snk.c 2020-07-16 22:08:46 +02:00
svg.c Add various metas 2018-08-28 18:47:56 +02:00
svs.c Round .vs/svs pitch values 2018-11-03 18:06:39 +01:00
swav.c Update swav.c 2020-09-24 14:49:33 +10:00
sxd.c Add .sxd3 [Fate/Estella (PS4), Gran Turismo Sport (PS4)] 2019-04-21 01:16:24 +02:00
ta_aac.c Extra check for ASKA ADPCM in .aac 2020-10-25 10:26:55 +01:00
tgc.c Fix signedness bug in Game.com parsing 2020-01-12 18:00:44 +11:00
thp.c Clean THP 2019-11-23 20:56:57 +01:00
tun.c Add ALP IMA decoder [Lego Racers (PC)] 2018-09-06 20:25:04 +02:00
txth_streamfile.h Add TXTH chunk_header_size/chunk_data_size for padding and fix fields 2019-06-15 13:03:30 +02:00
txth.c Fix .txth subfiles with subsongs 2020-09-18 23:48:03 +02:00
txtp.c Add TXTP silence entry 2020-08-15 20:04:50 +02:00
ubi_bao_streamfile.h Add some Ubi SB [G.R.A.W (X360), Splinter Cell D.A. Online (PC)] 2019-03-16 13:58:28 +01:00
ubi_bao.c Fix some Ubi BAO [Avatar (Wii), Drawsome (Wii)] 2020-09-04 22:54:03 +02:00
ubi_ckd.c Fix some Ubi .ckd [Rayman Origins (PS3/X360/PC)] 2020-04-04 22:44:28 +02:00
ubi_hx.c Fix Ubi HX PCM16BE [Taxi 3 (GC), City Racer (GC)] 2020-03-01 12:16:58 +01:00
ubi_jade.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
ubi_lyn_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
ubi_lyn.c mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
ubi_raki.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
ubi_sb_streamfile.h Ubi SB: Added a new version [Rainbow Six 3 (PC)] 2019-11-20 19:51:01 +03:00
ubi_sb.c Ubi DAT: Play silence if external file is not found 2020-10-29 23:06:21 +03:00
ue4opus.c Fix some compiler warning/errors with libs disabled 2018-12-01 18:34:23 +01:00
utk.c Fix EA-MT looping for all cases [SSX3 (PS2)] 2018-09-10 13:18:53 +02:00
vag.c Removed fake .khv extension 2020-07-23 23:02:13 +03:00
vai.c Add various metas 2018-08-28 18:47:56 +02:00
vgs.c Don't call block_update_x manually when using vgmstream_open_stream 2018-08-26 13:47:48 +02:00
vid1.c Add .vid VID1 and XBOX-IMA/DSP/PCM [Enter the Matrix (GC/Xbox)] 2020-03-08 22:15:06 +01:00
vis.c Add various metas 2018-08-28 18:47:56 +02:00
vpk.c Fix some .vpk loop issues [Sly 2 (PS2)] 2020-04-05 13:09:05 +02:00
vs_square.c Fix some .vs [Front Mission 4 (PS2)] 2019-05-05 23:27:02 +02:00
vs_str.c Rename *vs_ffx.c to *vs_square.c and *ps2_strlr.c to *vs_str.c 2018-12-22 20:12:13 +01:00
vs.c Clean Melbourne House .vs 2018-12-21 23:53:02 +01:00
vsf_tta.c Move .VSF SMSS to its own file for consistency/clarity 2017-12-06 18:11:37 +01:00
vsf.c Fix some .vsf issues 2019-12-15 01:37:56 +01:00
vsv_streamfile.h Clean some IO streamfile code 2020-02-02 21:13:16 +01:00
vsv.c Clean some IO streamfile code 2020-02-02 21:13:16 +01:00
vxn.c Fix some .vxn [Asphalt Injection (Vita)] 2020-05-10 14:04:15 +02:00
wady.c Add .way bgm decoder/meta [Eien no Owari ni (PC)] 2020-10-11 00:01:11 +02:00
waf.c Clean MSADPCM frame size and add extra check 2019-10-20 16:35:52 +02:00
wave_segmented.c Fix segmented .wave kbps 2019-04-14 21:37:28 +02:00
wave.c Improve streamfile float reading 2019-11-02 20:12:12 +01:00
wavebatch.c Add .wavebatch PCM8 [Cars 2 (3DS)] 2018-08-21 22:39:47 +02:00
wii_bns.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
wii_mus.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
wii_ras.c Simplify last block interleave 2018-03-24 19:27:24 +01:00
wii_sng.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
wii_sts.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
wpd.c Change some tabs to spaces to fix mixed indention GCC warnings 2017-11-10 22:22:04 +01:00
ws_aud.c Rename blocked layout for consistency 2018-03-29 19:00:04 +02:00
wsi.c Move wsi to its own file, since it's not very standard 2018-08-26 17:40:40 +02:00
wv2.c Add various metas 2018-08-28 18:47:56 +02:00
wv6.c Add .WV6 IMA [The Fairly OddParents: Breakin' Da Rules (PC)] 2018-08-02 18:22:01 +02:00
wvs.c Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA 2018-02-17 12:30:14 +01:00
wwise.c Fix .wem OPUSNX with original rate [MK Home Circuit (Switch) voices] 2020-10-17 19:41:49 +02:00
x360_ast.c Fix XMA gapless/looping/samples 2018-11-18 17:01:31 +01:00
x360_cxs.c Minor cleanup 2020-07-16 23:16:52 +02:00
x360_pasx.c Add PASX .sgb extension [Death By Cube (X360)] 2020-01-12 12:52:03 +01:00
x360_tra.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
xa_04sw.c Cleanup and renames 2019-07-28 15:11:17 +02:00
xa_xa30.c Cleanup and renames 2019-07-28 15:11:17 +02:00
xa.c XA: Added PXA extension [Mortal Kombat 4 (PS1)] 2020-01-03 22:50:56 +03:00
xau_konami.c Minor tweaks 2018-09-02 21:06:15 +02:00
xau.c Add/use xbox_ima_bytes_to_samples, rename coding_XBOX to XBOX_IMA 2018-02-17 12:30:14 +01:00
xavs_streamfile.h Clean some IO streamfile code 2020-02-02 21:20:51 +01:00
xavs.c Add Reflections .xav [Stuntman (PS2)] 2019-08-04 11:57:48 +02:00
xbox_ims.c Use standard buffer size for all metas 2018-08-19 22:51:14 +02:00
xma_ue3.c Add XMA from UE3 [The Last Remnant (X360), Shadows of the Damned (X360)] 2019-12-15 18:21:31 +01:00
xma.c XMA: Added .wav extension [Super Meat Boy (X360)] 2020-06-13 22:09:10 +03:00
xmd.c Add XMD decoder [Silent Hill 4, Castlevania: Curse of Darkness (Xbox) 2018-07-27 17:11:11 +02:00
xmu.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
xmv_valve.c mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
xnb_lz4mg.h Add LZ4-compressed .xnb [Square Heroes (PS4), Little Savior (PC)] 2020-03-07 10:43:12 +01:00
xnb_streamfile.h Add LZ4-compressed .xnb [Square Heroes (PS4), Little Savior (PC)] 2020-03-07 10:43:12 +01:00
xnb.c Fix ifdef 2020-04-07 01:13:38 +02:00
xopus.c Adjust XOPUS encoder delay 2018-10-20 12:35:50 +02:00
xpcm.c Add .xpcm VQ + LZ/deflate codec [Eternal Fantasy (PC)] 2020-03-07 23:14:56 +01:00
xps.c Add From Software .xps/.xps+dat [Metal Wolf Chaos (Xbox), Otogi (Xbox)] 2018-12-01 14:01:52 +01:00
xse.c Add old/new .xse [Lost Odyssey (X360), Mindjack (X360/PS3)] 2020-09-25 16:58:59 +02:00
xss.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
xssb.c Add XSSB .bin/lbin [Blinx 2 (Xbox)] 2019-11-10 22:17:21 +01:00
xvag_streamfile.h Fix multilayer XVAG ATRAC9 [flower (Vita), Farpoint (PS4)] 2018-08-25 17:25:02 +02:00
xvag.c Fix some memleaks 2020-05-23 23:27:52 +02:00
xvas.c Meta cleanup and renames 2019-09-02 22:32:02 +02:00
xwav.c Rename vawx to xwav 2020-10-01 22:02:54 +02:00
xwb_xsb.h Fix assert compilation and some compiler warnings 2019-11-18 00:37:45 +01:00
xwb.c Fix some .xwb with DSP [Blossom Tales (Switch)] 2020-09-26 19:20:40 +02:00
xwc.c mpeg decoder cleanup 2020-07-17 19:42:05 +02:00
xwma_konami_streamfile.h Clean streamfile code 2020-03-09 00:58:50 +01:00
xwma_konami.c Fix Konami XWMA padding 2019-03-12 01:28:42 +01:00
xwma.c Add/fix XWMA start and num samples 2018-10-07 23:27:31 +02:00
ydsp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
zsd.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
zsnd_streamfile.h Add Vicarious Visions .zss/zsm/ens/enm [X-Men Legends II (multi)] 2018-12-08 00:10:44 +01:00
zsnd.c Fix some ZSND [X-Men Legends 2 (PS2)] 2020-04-19 00:38:39 +02:00
zwdsp.c Raised path length limit to 32767 characters, controlled by a global enum definition 2013-05-26 20:55:50 -07:00
zwv.c Add .zwv [THE iDOLM@STER Shiny TV (PS3)] 2020-08-01 15:28:12 +02:00