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23 lines
820 B
C
23 lines
820 B
C
#include "layout.h"
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#include "../vgmstream.h"
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/* blocks with mini header (0x48124812 + unknown + block data + block size) */
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void block_update_ps2_iab(off_t block_offset, VGMSTREAM * vgmstream) {
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STREAMFILE* streamFile = vgmstream->ch[0].streamfile;
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int i;
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size_t block_size, channel_size;
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channel_size = read_32bitLE(block_offset+0x08,streamFile) / vgmstream->channels;
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block_size = read_32bitLE(block_offset+0x0c,streamFile);
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if (!block_size)
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block_size = 0x10; /* happens on last block */
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vgmstream->current_block_size = channel_size;
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vgmstream->current_block_offset = block_offset;
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vgmstream->next_block_offset = block_offset + block_size;
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for (i = 0; i < vgmstream->channels; i++) {
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vgmstream->ch[i].offset = block_offset + 0x10 + channel_size*i;
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}
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}
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