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129 lines
3.7 KiB
Markdown
129 lines
3.7 KiB
Markdown
# TXTP FORMAT
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TXTP is a mini-playlist file for various purposes, mainly to make more playable certain games that use uncommon ways to play their audio.
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Simply create a file named `(filename).txtp`, and inside write the commands described below.
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## TXTP features
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### Play separate intro + loop files together as a single track
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- __Ratchet & Clank (PS2)__: _bgm01.txtp_
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```
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# define several files to play as one (there is no limit)
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BGM01_BEGIN.VAG
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BGM01_LOOPED.VAG
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# multi-files must define loops
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loop_start_segment = 2 # 2nd file start
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loop_end_segment = 2 # optional, default is last
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#channel number must be equal, mixing sample rates is ok (uses first)
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```
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### Minifiles for bank formats without splitters
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- __Super Robot Taisen OG Saga - Masou Kishin III - Pride of Justice (Vita)__: _bgm_12.txtp_
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```
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# select subsong 12
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bigfiles/bgm.sxd2#12 #relative paths are ok too for TXTP
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# single files loop normally by default
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# if loop segment is defined it forces a full loop (0..num_samples)
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#loop_start_segment = 1
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```
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### Play segmented subsongs as one
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- __Prince of Persia Sands of Time__: _song_01.txtp_
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```
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# can use ranges ~ to avoid so much C&P
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amb_fx.sb0#254
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amb_fx.sb0#122~144
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amb_fx.sb0#121 #notice "#" works as config or comment
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#3rd segment = subsong 123, not 3rd subsong
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loop_start_segment = 3
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```
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### Channel mask for channel subsongs/layers
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- __Final Fantasy XIII-2__: _music_Home_01.ps3.txtp_
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```
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#plays channels 1 and 2 = 1st subsong
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music_Home.ps3.scd#c1,2
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```
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- __Final Fantasy XIII-2__: _music_Home_02.ps3.txtp_
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```
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#plays channels 3 and 4 = 2nd subsong
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music_Home.ps3.scd#c3,4
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# song still has 4 channels, just mutes some
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```
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### Multilayered songs
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TXTP "layers" play songs with channels/parts divided into files as one
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- __Nier Automata__: _BGM_0_012_song2.txtp_
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```
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# mix dynamic sections (2ch * 2)
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BGM_0_012_04.wem
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BGM_0_012_07.wem
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mode = layers
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```
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- __Life is Strange__: _BIK_E1_6A_DialEnd.txtp_
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```
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# bik multichannel isn't autodetectable so must mix manually (1ch * 3)
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BIK_E1_6A_DialEnd_00000000.audio.multi.bik#1
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BIK_E1_6A_DialEnd_00000000.audio.multi.bik#2
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BIK_E1_6A_DialEnd_00000000.audio.multi.bik#3
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mode = layers
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```
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### Channel mapping
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TXTP can swap channels for custom channel mappings. Note that channel masking applies after mappings. Format is:
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```
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#ch1 = first
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file1.ext#m2-3 # "FL BL FR BR" to "FL FR BL BR"
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#do note the order specified affects swapping
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file2.ext#m2-3,4-5,4-6 # ogg "FL CN FR BL BR SB" to wav "FL FR CN SB BL BR"
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```
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### Force plugin extensions
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vgmstream supports a few common extensions that confuse plugins, like .wav/ogg/aac/opus/etc, so for them those extensions are disabled and are expected to be renamed to .lwav/logg/laac/lopus/etc. TXTP can make plugins play those disabled extensions, since it calls files directly by filename.
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Combined with TXTH, this can also be used for extensions that aren't normally accepted by vgmstream.
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### TXTP combos
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TXTP may even reference other TXTP, or files that require TXTH, for extra complex cases. Each file defined in TXTP is internally parsed like it was a completely separate file, so there is a bunch of valid ways to mix them.
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## Mini TXTP
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To simplify TXTP creation, if the .txtp is empty (0 bytes) its filename is used directly as a command.
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- _bgm.sxd2#12.txtp_: plays subsong 12
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- _Ryoshima Coast 1 & 2.aix#c1,2.txtp_: channel mask
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- etc
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## Other examples
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_Join "segments" (intro+body):_
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```
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#files must have same number of channels
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Song001_intro.ogg
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Song001_body.ogg
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loop_start_segment = 2
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```
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_Join "layers" (ex. main+vocals):_
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```
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#files must have same number of samples
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Song001_main.ogg
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Song001_vocals.ogg
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mode = layers
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```
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