vgmstream - A library for playback of various streamed audio formats used in video games.
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halleyscometsw e5ddad3b1f G.722.1 support for mingw32 and MSVC (needs testing) build.
.s14 and .sss support.
Other builds will probably not build correctly, I'll follow up with something to disable G.722.1 there in a bit.


git-svn-id: https://vgmstream.svn.sourceforge.net/svnroot/vgmstream@760 51a99a44-fe44-0410-b1ba-c3e57ba2b86b
2010-03-23 20:57:12 +00:00
ext_includes G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
ext_libs G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
fb2k G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
Generic Header Creator 3 naomi/naomi2 .adpcm added 2009-05-10 07:14:29 +00:00
Generic Header Creator 4 .rrds added (Ridge Racer DS) 2009-03-05 10:11:47 +00:00
src G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
test G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
unix G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
winamp G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
xmp-vgmstream Fixes to xmplay DLL. still hilariously buggy 2009-11-12 22:12:25 +00:00
bootstrap reorder bootstrap commands to fulfill dependencies 2008-05-18 20:45:30 +00:00
configure.in add AHX support, via mpg123 2008-07-05 11:49:29 +00:00
COPYING .mwv, RIFF with Level-5 "0x555" ADPCM (new decoder) 2009-01-04 15:36:06 +00:00
Makefile after discussion with Marko, remove the separate libacm license 2008-07-22 00:39:15 +00:00
Makefile.unix.am Added initial implement of the audacious plugin for audacious 1.4.x or higher. 2008-05-18 17:17:49 +00:00
readme.txt G.722.1 support for mingw32 and MSVC (needs testing) build. 2010-03-23 20:57:12 +00:00
unbootstrap Add some new metadata formats (rws,hgC1,xss,sl3,aus) from Ronny Elfert (manakoAT), add him to the license, change license file to COPYING 2008-07-12 15:20:39 +00:00
version.sh export with a working version.sh 2008-05-18 06:16:56 +00:00
vgmstream.sln .IDSP added (Chronicles of Narnia Wii) 2008-09-23 05:13:53 +00:00

vgmstream

This is vgmstream, a library for playing streamed audio from video games.
It is very much under development. There are two end-user bits: a command
line decoder called "test.exe", and a Winamp plugin called "in_vgmstream".

*********** IMPORTANT!! ***********
--- needed files (for Windows)  ---
Since Ogg Vorbis and MPEG audio are now supported, you will need to have
libvorbis.dll and libmpg123-0.dll.
You can get these from http://hcs64.com/files/vgmstream_external_dlls.zip

Put libvorbis.dll and libmpg123-0.dll somewhere Windows can find them.
For in_vgmstream this means in the directory with winamp.exe, or in a
system directory. For test.exe this means in the same directory as test.exe,
or in a system directory.

--- test.exe ---
Usage: ./test [-o outfile.wav] [-l loop count]
    [-f fade time] [-d fade delay] [-ipcmxeE] infile
Options:
    -o outfile.wav: name of output .wav file, default is dump.wav
    -l loop count: loop count, default 2.0
    -f fade time: fade time (seconds), default 10.0
    -d fade delay: fade delay (seconds, default 0.0
    -i: ignore looping information and play the whole stream once
    -p: output to stdout (for piping into another program)
    -P: output to stdout even if stdout is a terminal
    -c: loop forever (continuously)
    -m: print metadata only, don't decode
    -x: decode and print adxencd command line to encode as ADX
    -g: decode and print oggenc command line to encode as OGG
    -e: force end-to-end looping
    -E: force end-to-end looping even if file has real loop points
    -r outfile2.wav: output a second time after resetting

Typical usage would be:
test -o happy.wav happy.adx
to decode happy.adx to happy.wav.

--- in_vgmstream ---
Drop the in_vgmstream.dll in your Winamp plugins directory. Please follow
the above instructions for installing the other files needed.

--- File types supported by this version of vgmstream ---

As manakoAT likes to say, the extension doesn't really mean anything, but it's
the most obvious way to identify files.

PS2/PSX ADPCM:
- .ads/.ss2
- .ass
- .bg00
- .bmdx
- .ccc
- .cnk
- .dxh
- .enth
- .fag
- .filp
- .gms
- .hgc1
- .ikm
- .ild
- .ivb
- .joe
- .kces
- .leg
- .mcg
- .mib, .mi4 (w/ or w/o .mih)
- .mic
- .mihb (merged mih+mib)
- .msvp
- .musc
- .npsf
- .pnb
- .psh
- .rkv
- .rnd
- .rstm
- .rws
- .rxw
- .snd
- .seg
- .sfs
- .sl3
- .str+.sth
- .sts
- .svag
- .svs
- .tec (w/ bad flags)
- .tk5 (w/ bad flags)
- .vas
- .vag
- .vgs (w/ bad flags)
- .vig
- .vpk
- .vs
- .vsf
- .wp2
- .xa2
- .xa30

GC/Wii DSP ADPCM:
- .agsc
- .amts
- .asr
- .bns
- .capdsp
- .cfn
- .dsp
  - standard, with dual file stereo
  - RS03
  - Cstr
  - _lr.dsp
- .gca
- .gcm
- .gsp+.gsp
- .hps
- .idsp
- .ish+.isd
- .lps
- .mpdsp
- .mss
- .mus (not quite right)
- .ndp
- .pdt
- .sdt
- .smp
- .sns
- .spt+.spd
- .ssm
- .stm/.dsp
- .str
- .str+.sth
- .sts
- .swd
- .thp, .dsp
- .tydsp
- .vjdsp
- .waa, .wac, .wad, .wam
- .wsd
- .wsi
- .ydsp
- .ymf
- .zwdsp

PCM:
- .aiff (8 bit, 16 bit)
- .asd (16 bit)
- .baka (16 bit)
- .bh2pcm (16 bit)
- .gcsw (16 bit)
- .gcw (16 bit)
- .his (8 bit)
- .int (16 bit)
- .pcm (8 bit, 16 bit)
- .kraw (16 bit)
- .raw (16 bit)
- .rwx (16 bit)
- .sap (16 bit)
- .snd (16 bit)
- .sps (16 bit)
- .str (16 bit)
- .xss (16 bit)
- .zsd (8 bit)

Xbox IMA ADPCM:
- .matx
- .wavm
- .wvs
- .xmu
- .xvas
- .xwav

Yamaha ADPCM:
- .adpcm
- .dcs+.dcsw
- .str
- .spsd

IMA ADPCM:
- .dvi (DVI IMA ADPCM)
- .hwas (IMA ADPCM)
- .idvi (DVI IMA ADPCM)
- .ivaud (IMA ADPCM)
- .myspd (IMA ADPCM)
- .stma (DVI IMA ADPCM)
- .strm (IMA ADPCM)

multi:
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
- .asf, .as4 (8/16 bit PCM, EACS IMA ADPCM)
- .ast (GC AFC ADPCM, 16 bit PCM)
- .aud (IMA ADPCM, WS DPCM)
- .aus (PSX ADPCM, Xbox IMA ADPCM)
- .brstm (GC DSP ADPCM, 8/16 bit PCM)
- .emff (PSX APDCM, GC DSP ADPCM)
- .fsb, .wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM)
- .genh (lots)
- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
- .nwa (16 bit PCM, NWA DPCM)
- .psw (PSX ADPCM, GC DSP ADPCM)
- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM)
- .rrds (NDS IMA ADPCM)
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
- .sng, .asf, .str, .eam (EA/XA ADPCM or PSX ADPCM)
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
- .ss7 (EACS IMA ADPCM, IMA ADPCM)
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
- .xwb (16 bit PCM, Xbox IMA ADPCM)
- .wav, .lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM)

etc:
- .2dx (MS ADPCM)
- .aax (CRI ADX ADPCM)
- .acm (InterPlay ACM)
- .adp (GC DTK ADPCM)
- .adx (CRI ADX ADPCM)
- .afc (GC AFC ADPCM)
- .ahx (MPEG-2 Layer II)
- .aix (CRI ADX ADPCM)
- .bnsf (G.722.1)
- .caf (Apple IMA4 ADPCM)
- .bgw (FFXI PS-like ADPCM)
- .de2 (MS ADPCM)
- .kcey (EACS IMA ADPCM)
- .mwv (Level-5 0x555 ADPCM)
- .ogg, .logg (Ogg Vorbis)
- .rsf (CCITT G.721 ADPCM)
- .sab (Worms 4 soundpacks)
- .s14/.sss (G.722.1)
- .sc (Activision EXAKT SASSC DPCM)
- .sd9 (MS ADPCM)
- .spw (FFXI PS-like ADPCM)
- .stm renamed .ps2stm (DVI IMA ADPCM)
- .str (SDX2 DPCM)
- .stx (GC AFC ADPCM)
- .um3 (Ogg Vorbis)
- .xa (CD-ROM XA audio)

loop assists:
- .mus (playlist for .acm)
- .pos (loop info for .wav)
- .sli (loop info for .ogg)
- .sfl (loop info for .ogg)

Enjoy!
-hcs