vgmstream/src/meta/exst.c

104 lines
3.4 KiB
C

#include "meta.h"
#include "../coding/coding.h"
/* EXST - from Sony games [Shadow of the Colossus (PS2), Gacha Mecha Stadium Saru Battle (PS2)] */
VGMSTREAM* init_vgmstream_exst(STREAMFILE* sf) {
VGMSTREAM* vgmstream = NULL;
STREAMFILE* sf_body = NULL;
off_t start_offset;
int loop_flag, channels, sample_rate;
int32_t interleave, num_samples, loop_start, loop_end;
size_t data_size;
int is_cp3 = 0;
/* checks */
/* .sts+int: standard [Shadow of the Colossus (PS2)] (some fake .sts have manually joined header+body)
* .x: header+body [Ape Escape 3 (PS2)]
* .sts_cp3+int_cp3: Shadow of the Colossus (PS3) */
if (!check_extensions(sf, "sts,sts_cp3,x"))
goto fail;
if (!is_id32be(0x00,sf, "EXST"))
goto fail;
/* also detectable since PS2 .sts uses blocks and PS3 offsets */
is_cp3 = check_extensions(sf, "sts_cp3");
if (is_cp3)
sf_body = open_streamfile_by_ext(sf,"int_cp3");
else
sf_body = open_streamfile_by_ext(sf,"int");
if (sf_body) {
/* separate header+body (header is 0x78) */
start_offset = 0x00;
data_size = get_streamfile_size(sf_body);
}
else {
/* joint header+body (.x and assumed .sts) */
start_offset = 0x78;
data_size = get_streamfile_size(sf);
/* Gacharoku 2 has header+data but padded header (ELF has pointers + size to SOUND.PCK, and
* treats them as single files, no extension but there are Sg2ExStAdpcm* calls in the ELF) */
if ((data_size % 0x10) == 0)
start_offset = 0x80;
if (data_size <= start_offset)
goto fail;
data_size = data_size - start_offset;
}
channels = read_u16le(0x06,sf);
sample_rate = read_u32le(0x08,sf);
loop_flag = read_u32le(0x0C,sf);
loop_start = read_u32le(0x10,sf);
loop_end = read_u32le(0x14,sf);
/* 0x18: 0x24 config per channel? (volume+panning+etc?) */
/* rest is padding up to 0x78 */
if (!is_cp3) {
interleave = 0x400;
loop_flag = (loop_flag == 1);
num_samples = ps_bytes_to_samples(data_size, channels); /* same or very close to loop end */
loop_start = ps_bytes_to_samples(loop_start * interleave * channels, channels); /* blocks */
loop_end = ps_bytes_to_samples(loop_end * interleave * channels, channels); /* blocks */
}
else {
interleave = 0x10;
loop_flag = !(loop_start == 0 && loop_end == data_size); /* flag always set even for jingles */
num_samples = ps_bytes_to_samples(data_size, channels); /* not same as loop end */
loop_start = ps_bytes_to_samples(loop_start, channels); /* offset */
loop_end = ps_bytes_to_samples(loop_end, channels); /* offset */
}
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channels, loop_flag);
if (!vgmstream) goto fail;
vgmstream->meta_type = meta_EXST;
vgmstream->sample_rate = sample_rate;
vgmstream->coding_type = coding_PSX;
vgmstream->layout_type = layout_interleave;
vgmstream->interleave_block_size = interleave;
vgmstream->num_samples = num_samples;
vgmstream->loop_start_sample = loop_start;
vgmstream->loop_end_sample = loop_end;
if (!vgmstream_open_stream(vgmstream, sf_body ? sf_body : sf, start_offset))
goto fail;
close_streamfile(sf_body);
return vgmstream;
fail:
close_streamfile(sf_body);
close_vgmstream(vgmstream);
return NULL;
}