vgmstream/src/meta/ps2_stm.c

79 lines
2.1 KiB
C

#include "meta.h"
#include "../util.h"
/* STM: Red Dead Revolver */
VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE *streamFile) {
VGMSTREAM * vgmstream = NULL;
char filename[PATH_LIMIT];
off_t start_offset;
int loop_flag;
int channel_count;
/* check extension, case insensitive */
streamFile->get_name(streamFile,filename,sizeof(filename));
if (strcasecmp("ps2stm",filename_extension(filename))) goto fail;
/* check header */
if (read_32bitBE(0x0,streamFile) != 0x53544d41) goto fail;
if (read_32bitBE(0x4,streamFile) != 0x6b690000) goto fail;
/* check bps */
if (read_32bitLE(0x10,streamFile) != 4) goto fail;
loop_flag = read_32bitLE(0x20,streamFile);
channel_count = read_32bitLE(0x14,streamFile);
/* build the VGMSTREAM */
vgmstream = allocate_vgmstream(channel_count,loop_flag);
if (!vgmstream) goto fail;
/* fill in the vital statistics */
start_offset = 0x800;
vgmstream->sample_rate = (uint16_t)read_32bitLE(0xc,streamFile);
vgmstream->coding_type = coding_INT_DVI_IMA;
vgmstream->num_samples = read_32bitLE(0x18,streamFile);
//vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile) / channel_count;
vgmstream->interleave_block_size = 0x40;
if(1 < channel_count)
{
/* not sure if this is right ... */
vgmstream->layout_type = layout_interleave;
} else {
vgmstream->layout_type = layout_none;
}
vgmstream->meta_type = meta_PS2_STM;
if(loop_flag) {
vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
vgmstream->loop_end_sample=vgmstream->num_samples;
}
/* open the file for reading */
{
int i;
STREAMFILE * file;
file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
if (!file) goto fail;
for (i=0;i<channel_count;i++) {
vgmstream->ch[i].streamfile = file;
vgmstream->ch[i].channel_start_offset=
vgmstream->ch[i].offset=start_offset+
vgmstream->interleave_block_size*i;
}
}
return vgmstream;
/* clean up anything we may have opened */
fail:
if (vgmstream) close_vgmstream(vgmstream);
return NULL;
}