mirror of
https://github.com/vgmstream/vgmstream.git
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79 lines
2.1 KiB
C
79 lines
2.1 KiB
C
#include "meta.h"
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#include "../util.h"
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/* STM: Red Dead Revolver */
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VGMSTREAM * init_vgmstream_ps2_stm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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char filename[PATH_LIMIT];
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off_t start_offset;
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int loop_flag;
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int channel_count;
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/* check extension, case insensitive */
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streamFile->get_name(streamFile,filename,sizeof(filename));
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if (strcasecmp("ps2stm",filename_extension(filename))) goto fail;
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/* check header */
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if (read_32bitBE(0x0,streamFile) != 0x53544d41) goto fail;
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if (read_32bitBE(0x4,streamFile) != 0x6b690000) goto fail;
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/* check bps */
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if (read_32bitLE(0x10,streamFile) != 4) goto fail;
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loop_flag = read_32bitLE(0x20,streamFile);
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channel_count = read_32bitLE(0x14,streamFile);
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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/* fill in the vital statistics */
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start_offset = 0x800;
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vgmstream->sample_rate = (uint16_t)read_32bitLE(0xc,streamFile);
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vgmstream->coding_type = coding_INT_DVI_IMA;
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vgmstream->num_samples = read_32bitLE(0x18,streamFile);
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//vgmstream->interleave_block_size = read_32bitLE(0x8,streamFile) / channel_count;
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vgmstream->interleave_block_size = 0x40;
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if(1 < channel_count)
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{
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/* not sure if this is right ... */
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vgmstream->layout_type = layout_interleave;
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} else {
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vgmstream->layout_type = layout_none;
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}
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vgmstream->meta_type = meta_PS2_STM;
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if(loop_flag) {
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vgmstream->loop_start_sample=read_32bitLE(0x24,streamFile);
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vgmstream->loop_end_sample=vgmstream->num_samples;
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}
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/* open the file for reading */
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{
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int i;
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STREAMFILE * file;
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file = streamFile->open(streamFile,filename,STREAMFILE_DEFAULT_BUFFER_SIZE);
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if (!file) goto fail;
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for (i=0;i<channel_count;i++) {
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vgmstream->ch[i].streamfile = file;
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vgmstream->ch[i].channel_start_offset=
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vgmstream->ch[i].offset=start_offset+
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vgmstream->interleave_block_size*i;
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}
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}
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return vgmstream;
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/* clean up anything we may have opened */
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fail:
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if (vgmstream) close_vgmstream(vgmstream);
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return NULL;
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}
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