mirror of
https://github.com/vgmstream/vgmstream.git
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247 lines
7.6 KiB
C
247 lines
7.6 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../util/chunks.h"
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#include "../util/companion_files.h"
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#include "bnsf_keys.h"
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#ifdef VGM_USE_G7221
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//#define BNSF_BRUTEFORCE
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#ifdef BNSF_BRUTEFORCE
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static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key);
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#endif
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static void find_bnsf_key(STREAMFILE *sf, off_t start, g7221_codec_data *data, uint8_t *best_key);
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#endif
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/* BNSF - Bandai Namco Sound Format/File [Tales of Graces (Wii), Tales of Berseria (PS4)] */
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VGMSTREAM* init_vgmstream_bnsf(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset = 0;
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int loop_flag = 0, channels = 0, sample_rate = 0;
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uint32_t num_samples = 0, loop_start = 0, loop_end = 0, loop_adjust = 0, block_samples = 0;
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uint32_t codec, flags = 0;
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size_t bnsf_size, block_size = 0;
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/* checks */
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if (!is_id32be(0x00,sf, "BNSF"))
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goto fail;
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if (!check_extensions(sf,"bnsf"))
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goto fail;
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bnsf_size = read_u32be(0x04,sf);
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codec = read_u32be(0x08,sf);
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if (codec != get_id32be("IS22")) /* uses full size */
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bnsf_size += 0x08;
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if (bnsf_size != get_streamfile_size(sf))
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goto fail;
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{
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enum {
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CHUNK_sfmt = 0x73666d74,
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CHUNK_sdat = 0x73646174,
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CHUNK_loop = 0x6C6F6F70,
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};
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chunk_t rc = {0};
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rc.be_size = 1;
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rc.current = 0x0C;
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while (next_chunk(&rc, sf)) {
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switch(rc.type) {
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case CHUNK_sfmt:
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flags = read_u16be(rc.offset+0x00,sf);
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channels = read_u16be(rc.offset+0x02,sf);
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sample_rate = read_s32be(rc.offset+0x04,sf);
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num_samples = read_s32be(rc.offset+0x08,sf);
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loop_adjust = read_s32be(rc.offset+0x0c,sf); /* 0 when no loop */
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block_size = read_u16be(rc.offset+0x10,sf);
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block_samples = read_u16be(rc.offset+0x12,sf);
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//max_samples = sdat_size / block_size * block_samples;
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break;
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case CHUNK_loop:
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loop_flag = 1;
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loop_start = read_s32be(rc.offset+0x00,sf); /* block-aligned */
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loop_end = read_s32be(rc.offset+0x04,sf) + 1;
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break;
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case CHUNK_sdat:
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start_offset = rc.offset;
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break;
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default:
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break;
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}
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}
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}
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if (loop_adjust >= block_samples) /* decoder can't handle this */
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goto fail;
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if (!start_offset)
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goto fail;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channels, loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sample_rate;
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vgmstream->num_samples = num_samples;
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vgmstream->loop_start_sample = loop_start + loop_adjust;
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vgmstream->loop_end_sample = loop_end;
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vgmstream->meta_type = meta_BNSF;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = block_size / channels;
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switch (codec) {
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#ifdef VGM_USE_G7221
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case 0x49533134: /* "IS14" (interleaved Siren14) */
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vgmstream->coding_type = coding_G7221C;
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vgmstream->codec_data = init_g7221(vgmstream->channels, vgmstream->interleave_block_size);
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if (!vgmstream->codec_data) goto fail;
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/* get decryption key in .bnsfkey file or list, for later games' voices and some odd BGM
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* [THE iDOL@STER 2 (PS3/X360), Tales of Zestiria (PS3/PC)] */
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if (flags != 0) { /* only known value is 0x02 though */
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size_t keysize;
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uint8_t key[24] = {0}; /* keystring 0-padded to 192-bit */
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keysize = read_key_file(key, sizeof(key), sf);
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#ifdef BNSF_BRUTEFORCE
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if (1) {
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bruteforce_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
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} else
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#endif
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if (keysize <= 0 || keysize > sizeof(key)) {
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find_bnsf_key(sf, start_offset, vgmstream->codec_data, key);
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}
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set_key_g7221(vgmstream->codec_data, key);
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}
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break;
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#endif
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#ifdef VGM_USE_G719
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case 0x49533232: /* "IS22" (interleaved Siren22) */
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/* same encryption as IS14 but not seen */
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if (flags != 0)
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goto fail;
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vgmstream->coding_type = coding_G719;
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vgmstream->codec_data = init_g719(vgmstream->channels, vgmstream->interleave_block_size);
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if (!vgmstream->codec_data) goto fail;
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break;
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#endif
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default:
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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#ifdef VGM_USE_G7221
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static inline void test_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, const char* key, int keylen, int* p_best_score, uint8_t* p_best_key) {
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uint8_t tmpkey[24];
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int score;
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if (keylen > sizeof(tmpkey))
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return;
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memcpy(tmpkey, key, keylen);
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memset(tmpkey + keylen, 0, sizeof(tmpkey) - keylen);
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//;VGM_LOG("BNSF: test key=%.24s\n", tmpkey);
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set_key_g7221(data, tmpkey);
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score = test_key_g7221(data, start, sf);
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if (score < 0) return;
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if (*p_best_score <= 0 || (score < *p_best_score && score > 0)) {
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*p_best_score = score;
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memcpy(p_best_key, key, keylen);
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memset(p_best_key + keylen, 0, sizeof(tmpkey) - keylen);
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}
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}
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static void find_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) {
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const size_t keys_length = sizeof(s14key_list) / sizeof(bnsfkey_info);
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int best_score = -1;
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int i;
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for (i = 0; i < keys_length; i++) {
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const char* key = s14key_list[i].key;
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int keylen = strlen(key);
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test_key(sf, start, data, key, keylen, &best_score, best_key);
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if (best_score == 1)
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break;
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}
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VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score);
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vgm_asserti(best_score < 0 , "BNSF: decryption key not found\n");
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}
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#define BNSF_MIN_KEY_LEN 3
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#ifdef BNSF_BRUTEFORCE
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/* bruteforce keys in a string list extracted from executables or files near sound data, trying variations. */
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static void bruteforce_bnsf_key(STREAMFILE* sf, off_t start, g7221_codec_data* data, uint8_t* best_key) {
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STREAMFILE* sf_keys = NULL;
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int best_score = -1;
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int i, j;
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char line[1024];
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int bytes, line_ok;
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off_t offset;
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size_t keys_size;
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VGM_LOG("BNSF: test keys\n");
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sf_keys = open_streamfile_by_filename(sf, "keys.txt");
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if (!sf_keys) goto done;
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keys_size = get_streamfile_size(sf_keys);
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offset = 0x00;
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while (offset < keys_size) {
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int line_len;
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bytes = read_line(line, sizeof(line), offset, sf_keys, &line_ok);
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if (!line_ok) break;
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offset += bytes;
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line_len = strlen(line);
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for (i = 0; i < line_len - BNSF_MIN_KEY_LEN; i++) {
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for (j = i + BNSF_MIN_KEY_LEN; j <= line_len; j++) {
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int keylen = j - i;
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const char* key = &line[i];
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test_key(sf, start, data, key, keylen, &best_score, best_key);
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if (best_score == 1) {
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VGM_ASSERT(best_score > 0, "BNSF: good key=%.24s (score=%i)\n", best_key, best_score);
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//goto done;
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}
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}
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}
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}
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done:
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VGM_ASSERT(best_score > 0, "BNSF: best key=%.24s (score=%i)\n", best_key, best_score);
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VGM_ASSERT(best_score < 0, "BNSF: key not found\n");
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close_streamfile(sf_keys);
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}
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#endif
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#endif
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