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9cf9416665
Currently same as ms_ima_bytes_to_samples, but this will change; renamed for consistency with all other IMA variations. Also clean a bit some metas since I was testing anyway.
38 lines
1.0 KiB
C
38 lines
1.0 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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/* WAVM - headerless format which can be found on XBOX */
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VGMSTREAM * init_vgmstream_xbox_wavm(STREAMFILE *streamFile) {
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VGMSTREAM * vgmstream = NULL;
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off_t start_offset = 0;
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int loop_flag, channel_count;
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/* check extension */
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if (!check_extensions(streamFile,"wavm"))
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goto fail;
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start_offset = 0;
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loop_flag = 0;
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channel_count = 2;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(channel_count,loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = 44100;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(get_streamfile_size(streamFile), vgmstream->channels);
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->meta_type = meta_XBOX_WAVM;
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if (!vgmstream_open_stream(vgmstream, streamFile, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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