mirror of
https://github.com/vgmstream/vgmstream.git
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277 lines
8.9 KiB
C
277 lines
8.9 KiB
C
#include "meta.h"
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#include "../coding/coding.h"
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#include "../layout/layout.h"
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#include "sab_streamfile.h"
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typedef struct {
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int total_subsongs;
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int target_subsong;
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int is_stream;
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int is_extra;
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uint32_t flags;
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uint32_t sound_count;
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uint32_t block_size;
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uint32_t codec;
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int loop_flag;
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int channel_count;
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int sample_rate;
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uint32_t stream_size;
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int32_t loop_start;
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int32_t loop_end;
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off_t stream_offset;
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} sab_header;
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static int parse_sab(STREAMFILE* sf, sab_header* sab);
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static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab);
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static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream);
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/* SAB - from Sensaura GameCODA middleware games [Men of Valor (multi), Worms 4: Mayhem (multi), Just Cause (multi)] */
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VGMSTREAM* init_vgmstream_sab(STREAMFILE* sf) {
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VGMSTREAM* vgmstream = NULL;
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sab_header sab = {0};
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/* .sab: main, .sob: cue (has config/names) */
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if (!check_extensions(sf,"sab"))
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goto fail;
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if (read_u32be(0x00,sf) != 0x43535732 && /* "CSW2" (Windows) */
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read_u32be(0x00,sf) != 0x43535032 && /* "CSP2" (PS2) */
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read_u32be(0x00,sf) != 0x43535832) /* "CSX2" (Xbox) */
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goto fail;
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if (!parse_sab(sf, &sab))
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goto fail;
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/* sab can be (both cases handled here):
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* - bank: multiple subsongs (each a different header)
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* - stream: layers used as different stereo tracks (Men of Valor) or mono tracks to create stereo (Worms 4)
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*/
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vgmstream = build_layered_vgmstream(sf, &sab);
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if (!vgmstream) goto fail;
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vgmstream->num_streams = sab.total_subsongs;
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get_stream_name(vgmstream->stream_name, sf, sab.target_subsong);
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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//todo doesn't seem correct always (also multiple .sob may share .sab)
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/* multiple streams may share a name */
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static void get_stream_name(char* stream_name, STREAMFILE* sf, int target_stream) {
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STREAMFILE* sf_info = NULL;
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int i, j, total_cues, num_cue = -1;
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size_t name_size = 0;
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off_t name_offset = 0x10;
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sf_info = open_streamfile_by_ext(sf, "sob");
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if (!sf_info) goto end;
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if (read_u32be(0x00,sf_info) != 0x43544632) /* "CTF2" */
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goto end;
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total_cues = read_u32le(0x08,sf_info);
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if (total_cues > 0x1000)
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goto end;
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for (i = 0; i < total_cues; i++) {
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uint32_t flags, num_subsections, subsection_1_size, subsection_2_size;
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flags = read_u32le(name_offset + 0x00,sf_info);
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num_subsections = read_u32le(name_offset + 0x20,sf_info);
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subsection_1_size = (flags & 0x00000001) ? 0x40 : 0x00;
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subsection_1_size +=(flags & 0x00000040) ? 0x20 : 0x00;
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subsection_2_size = (flags & 0x00000100) ? 0x1c : 0x10; //todo not always correct
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if (num_subsections > 0x1000)
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goto end; /* bad read */
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for (j = 0; j < num_subsections; j++) {
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int num_stream = read_u32le(name_offset + 0x2c + subsection_1_size + j*subsection_2_size + 0x08,sf_info);
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if (target_stream - 1 == num_stream)
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num_cue = i;
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}
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name_offset += 0x2c + subsection_1_size + subsection_2_size * num_subsections;
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}
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if (num_cue < 0)
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goto end;
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for (i = 0; i < total_cues; i++) {
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/* 0x00: id */
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name_size = read_u32le(name_offset + 0x04,sf_info); /* non null-terminated */
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if (i == num_cue) {
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name_offset += 0x08;
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break;
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}
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name_offset += 0x08 + name_size;
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}
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if (name_size > STREAM_NAME_SIZE - 1)
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name_size = STREAM_NAME_SIZE - 1;
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read_string(stream_name,name_size+1, name_offset,sf_info);
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end:
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close_streamfile(sf_info);
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}
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static int parse_sab(STREAMFILE* sf, sab_header* sab) {
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off_t entry_offset;
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sab->flags = read_u32le(0x04,sf); /* upper byte is always 0x02 (version?) */
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sab->sound_count = read_u32le(0x08,sf);
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sab->block_size = read_u32le(0x0c,sf);
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/* 0x10: number of blocks */
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/* 0x14: file id? */
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sab->is_stream = sab->flags & 0x04; /* "not bank" */
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sab->is_extra = sab->flags & 0x10; /* not used in Worms 4 */
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/* flags 1/2 are also common, no flags in banks */
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sab->total_subsongs = sab->is_stream ? 1 : sab->sound_count;
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sab->target_subsong = sf->stream_index;
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if (sab->target_subsong == 0) sab->target_subsong = 1;
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if (sab->target_subsong < 0 || sab->target_subsong > sab->total_subsongs || sab->total_subsongs < 1) goto fail;
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/* stream config */
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entry_offset = 0x18 + 0x1c * (sab->target_subsong - 1);
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sab->codec = read_u32le(entry_offset + 0x00,sf);
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sab->channel_count = read_u32le(entry_offset + 0x04,sf);
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sab->sample_rate = read_u32le(entry_offset + 0x08,sf);
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sab->stream_size = read_u32le(entry_offset + 0x0c,sf);
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sab->loop_start = read_u32le(entry_offset + 0x10,sf);
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sab->loop_end = read_u32le(entry_offset + 0x14,sf);
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sab->loop_flag = (sab->loop_end > 0);
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if (sab->is_stream) {
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sab->stream_offset = sab->block_size;
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}
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else {
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sab->stream_offset = 0x18 + 0x1c * sab->total_subsongs;
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if (sab->stream_offset % sab->block_size)
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sab->stream_offset += sab->block_size - (sab->stream_offset % sab->block_size);
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sab->stream_offset += read_u32le(0x18 + 0x1c * (sab->target_subsong - 1) + 0x18,sf);
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}
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/* some extra values (counts?) and name at start */
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if (sab->is_extra)
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sab->stream_offset += sab->block_size;
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return 1;
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fail:
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return 0;
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}
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static VGMSTREAM* build_vgmstream(STREAMFILE* sf, sab_header* sab) {
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VGMSTREAM* vgmstream = NULL;
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off_t start_offset;
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/* in streams streamfile is de-chunked so start becomes 0 */
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start_offset = sab->is_stream ?
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0 :
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sab->stream_offset;
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/* build the VGMSTREAM */
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vgmstream = allocate_vgmstream(sab->channel_count, sab->loop_flag);
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if (!vgmstream) goto fail;
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vgmstream->sample_rate = sab->sample_rate;
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vgmstream->stream_size = sab->stream_size;
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vgmstream->meta_type = meta_SAB;
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switch(sab->codec) {
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case 0x01: /* PC */
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vgmstream->coding_type = coding_PCM16LE;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x02;
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vgmstream->num_samples = pcm_bytes_to_samples(sab->stream_size, vgmstream->channels, 16);
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vgmstream->loop_start_sample = pcm_bytes_to_samples(sab->loop_start, vgmstream->channels, 16);
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vgmstream->loop_end_sample = pcm_bytes_to_samples(sab->loop_end, vgmstream->channels, 16);
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break;
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case 0x04: /* PS2 */
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vgmstream->coding_type = coding_PSX;
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vgmstream->layout_type = layout_interleave;
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vgmstream->interleave_block_size = 0x10;
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vgmstream->num_samples = ps_bytes_to_samples(sab->stream_size, vgmstream->channels);
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vgmstream->loop_start_sample = ps_bytes_to_samples(sab->loop_start, vgmstream->channels);
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vgmstream->loop_end_sample = ps_bytes_to_samples(sab->loop_end, vgmstream->channels);
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break;
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case 0x08: /* Xbox */
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vgmstream->coding_type = coding_XBOX_IMA;
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vgmstream->layout_type = layout_none;
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vgmstream->num_samples = xbox_ima_bytes_to_samples(sab->stream_size, vgmstream->channels);
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vgmstream->loop_start_sample = xbox_ima_bytes_to_samples(sab->loop_start, vgmstream->channels);
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vgmstream->loop_end_sample = xbox_ima_bytes_to_samples(sab->loop_end, vgmstream->channels);
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break;
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default:
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VGM_LOG("SAB: unknown codec\n");
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goto fail;
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}
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if (!vgmstream_open_stream(vgmstream, sf, start_offset))
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goto fail;
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return vgmstream;
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fail:
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close_vgmstream(vgmstream);
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return NULL;
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}
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static VGMSTREAM* build_layered_vgmstream(STREAMFILE* sf, sab_header* sab) {
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VGMSTREAM* vgmstream = NULL;
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STREAMFILE* temp_sf = NULL;
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layered_layout_data* data = NULL;
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int i;
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if (sab->sound_count == 1 || !sab->is_stream) {
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return build_vgmstream(sf, sab);
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}
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/* init layout */
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data = init_layout_layered(sab->sound_count);
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if (!data) goto fail;
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/* de-chunk audio layers */
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for (i = 0; i < sab->sound_count; i++) {
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temp_sf = setup_sab_streamfile(sf, sab->stream_offset, sab->sound_count, i, sab->block_size);
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if (!temp_sf) goto fail;
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data->layers[i] = build_vgmstream(temp_sf, sab);
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if (!data->layers[i]) goto fail;
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close_streamfile(temp_sf);
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temp_sf = NULL;
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}
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/* setup VGMSTREAMs */
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if (!setup_layout_layered(data))
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goto fail;
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/* build the layout VGMSTREAM */
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vgmstream = allocate_layered_vgmstream(data);
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if (!vgmstream) goto fail;
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//sab->stream_size = sab->stream_size * sab->sound_count; /* ? */
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return vgmstream;
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fail:
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close_streamfile(temp_sf);
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close_vgmstream(vgmstream);
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if (!vgmstream)
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free_layout_layered(data);
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return NULL;
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}
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