mirror of
https://github.com/vgmstream/vgmstream.git
synced 2024-11-25 07:20:10 +01:00
330 lines
7.7 KiB
Markdown
330 lines
7.7 KiB
Markdown
## Supported file types
|
|
As manakoAT likes to say, the extension doesn't really mean anything, but it's
|
|
the most obvious way to identify files.
|
|
|
|
This list is not complete and many other files are supported.
|
|
|
|
- PS2/PSX ADPCM:
|
|
- .ads/.ss2
|
|
- .ass
|
|
- .ast
|
|
- .bg00
|
|
- .bmdx
|
|
- .cnk
|
|
- .enth
|
|
- .fag
|
|
- .filp
|
|
- .gcm
|
|
- .gms
|
|
- .hgc1
|
|
- .ikm
|
|
- .ild
|
|
- .ivb
|
|
- .joe
|
|
- .kces
|
|
- .khv
|
|
- .leg
|
|
- .mcg
|
|
- .mib, .mi4 (w/ or w/o .mih)
|
|
- .mic
|
|
- .mihb (merged mih+mib)
|
|
- .msa
|
|
- .msvp
|
|
- .musc
|
|
- .npsf
|
|
- .pnb
|
|
- .psh
|
|
- .rkv
|
|
- .rnd
|
|
- .rstm
|
|
- .rws
|
|
- .snd
|
|
- .sfs
|
|
- .sl3
|
|
- .smpl (w/ bad flags)
|
|
- .ster
|
|
- .str+.sth
|
|
- .str (MGAV blocked)
|
|
- .sts
|
|
- .svag
|
|
- .svs
|
|
- .tec (w/ bad flags)
|
|
- .tk5 (w/ bad flags)
|
|
- .vas
|
|
- .vag
|
|
- .vgs (w/ bad flags)
|
|
- .vig
|
|
- .vpk
|
|
- .vs
|
|
- .vsf
|
|
- .wp2
|
|
- .xa2
|
|
- .xa30
|
|
- .xwb+xwh
|
|
- GC/Wii/3DS DSP ADPCM:
|
|
- .aaap
|
|
- .agsc
|
|
- .asr
|
|
- .bns
|
|
- .bo2
|
|
- .cfn
|
|
- .ddsp
|
|
- .dsp
|
|
- standard, optional dual file stereo
|
|
- RS03
|
|
- Cstr
|
|
- _lr.dsp
|
|
- MPDS
|
|
- .gca
|
|
- .gcm
|
|
- .gsp+.gsp
|
|
- .hps
|
|
- .idsp
|
|
- .ish+.isd
|
|
- .lps
|
|
- .mca
|
|
- .mpdsp
|
|
- .mss
|
|
- .mus (not quite right)
|
|
- .ndp
|
|
- .pdt
|
|
- .sdt
|
|
- .smp
|
|
- .sns
|
|
- .spt+.spd
|
|
- .ssm
|
|
- .stm/.dsp
|
|
- .str
|
|
- .str+.sth
|
|
- .sts
|
|
- .swd
|
|
- .thp, .dsp
|
|
- .tydsp
|
|
- .vjdsp
|
|
- .waa, .wac, .wad, .wam
|
|
- .was
|
|
- .wsd
|
|
- .wsi
|
|
- .ydsp
|
|
- .ymf
|
|
- .zwdsp
|
|
- PCM:
|
|
- .aiff (8 bit, 16 bit)
|
|
- .asd (16 bit)
|
|
- .baka (16 bit)
|
|
- .bh2pcm (16 bit)
|
|
- .dmsg (16 bit)
|
|
- .gcsw (16 bit)
|
|
- .gcw (16 bit)
|
|
- .his (8 bit)
|
|
- .int (16 bit)
|
|
- .pcm (8 bit, 16 bit)
|
|
- .kraw (16 bit)
|
|
- .raw (16 bit)
|
|
- .rwx (16 bit)
|
|
- .sap (16 bit)
|
|
- .snd (16 bit)
|
|
- .sps (16 bit)
|
|
- .str (16 bit)
|
|
- .xss (16 bit)
|
|
- .voi (16 bit)
|
|
- .wb (16 bit)
|
|
- .zsd (8 bit)
|
|
- Xbox IMA ADPCM:
|
|
- .matx
|
|
- .wavm
|
|
- .wvs
|
|
- .xmu
|
|
- .xvas
|
|
- .xwav
|
|
- Yamaha AICA ADPCM:
|
|
- .adpcm
|
|
- .dcs+.dcsw
|
|
- .str
|
|
- .spsd
|
|
- IMA ADPCM:
|
|
- .bar (IMA ADPCM)
|
|
- .pcm/dvi (DVI IMA ADPCM)
|
|
- .hwas (IMA ADPCM)
|
|
- .dvi/idvi (DVI IMA ADPCM)
|
|
- .ivaud (IMA ADPCM)
|
|
- .myspd (IMA ADPCM)
|
|
- .strm (IMA ADPCM)
|
|
- multi:
|
|
- .aifc (SDX2 DPCM, DVI IMA ADPCM)
|
|
- .asf/as4 (8/16 bit PCM, DVI IMA ADPCM)
|
|
- .ast (GC AFC ADPCM, 16 bit PCM)
|
|
- .aud (IMA ADPCM, WS DPCM)
|
|
- .aus (PSX ADPCM, Xbox IMA ADPCM)
|
|
- .brstm (GC DSP ADPCM, 8/16 bit PCM)
|
|
- .emff (PSX APDCM, GC DSP ADPCM)
|
|
- .fsb/wii (PSX ADPCM, GC DSP ADPCM, Xbox IMA ADPCM, MPEG audio, FSB Vorbis, MS XMA)
|
|
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
|
- .musx (PSX ADPCM, Xbox IMA ADPCM, DAT4 IMA ADPCM)
|
|
- .nwa (16 bit PCM, NWA DPCM)
|
|
- .p3d (Radical ADPCM, Radical MP3, XMA2)
|
|
- .psw (PSX ADPCM, GC DSP ADPCM)
|
|
- .rwar, .rwav (GC DSP ADPCM, 8/16 bit PCM)
|
|
- .rws (PSX ADPCM, XBOX IMA ADPCM, GC DSP ADPCM, 16 bit PCM)
|
|
- .rwsd (GC DSP ADPCM, 8/16 bit PCM)
|
|
- .rsd (PSX ADPCM, 16 bit PCM, GC DSP ADPCM, Xbox IMA ADPCM, Radical ADPCM)
|
|
- .rrds (NDS IMA ADPCM)
|
|
- .sad (GC DSP ADPCM, NDS IMA ADPCM, Procyon Studios NDS ADPCM)
|
|
- .sgd/sgb+sgh/sgx (PSX ADPCM, ATRAC3plus, AC3)
|
|
- .seg (Xbox IMA ADPCM, PS2 ADPCM)
|
|
- .sng/asf/str/eam/aud (8/16 bit PCM, EA-XA ADPCM, PSX ADPCM, GC DSP ADPCM, XBOX IMA ADPCM, MPEG audio, EALayer3)
|
|
- .strm (NDS IMA ADPCM, 8/16 bit PCM)
|
|
- .sb0..7 (Ubi IMA ADPCM, GC DSP ADPCM, PSX ADPCM, Xbox IMA ADPCM, ATRAC3)
|
|
- .swav (NDS IMA ADPCM, 8/16 bit PCM)
|
|
- .xwb (PCM, Xbox IMA ADPCM, MS ADPCM, XMA, XWMA, ATRAC3)
|
|
- .xwb+xwh (PCM, PSX ADPCM, ATRAC3)
|
|
- .wav/lwav (unsigned 8 bit PCM, 16 bit PCM, GC DSP ADPCM, MS IMA ADPCM, XBOX IMA ADPCM)
|
|
- .wem [lwav/logg/xma] (PCM, Wwise Vorbis, Wwise IMA ADPCM, XMA, XWMA, GC DSP ADPCM, Wwise Opus)
|
|
- etc:
|
|
- .2dx9 (MS ADPCM)
|
|
- .aax (CRI ADX ADPCM)
|
|
- .acm (InterPlay ACM)
|
|
- .adp (GC DTK ADPCM)
|
|
- .adx (CRI ADX ADPCM)
|
|
- .afc (GC AFC ADPCM)
|
|
- .ahx (MPEG-2 Layer II)
|
|
- .aix (CRI ADX ADPCM)
|
|
- .at3 (Sony ATRAC3 / ATRAC3plus)
|
|
- .aud (Silicon Knights Vorbis)
|
|
- .baf (PSX configurable ADPCM)
|
|
- .bgw (PSX configurable ADPCM)
|
|
- .bnsf (G.722.1)
|
|
- .caf (Apple IMA4 ADPCM, others)
|
|
- .dec/de2 (MS ADPCM)
|
|
- .hca (CRI High Compression Audio)
|
|
- .pcm/kcey (DVI IMA ADPCM)
|
|
- .lsf (LSF ADPCM)
|
|
- .mc3 (Paradigm MC3 ADPCM)
|
|
- .mp4/lmp4 (AAC)
|
|
- .msf (PCM, PSX ADPCM, ATRAC3, MP3)
|
|
- .mtaf (Konami ADPCM)
|
|
- .mta2 (Konami XAS-like ADPCM)
|
|
- .mwv (Level-5 0x555 ADPCM)
|
|
- .ogg/logg (Ogg Vorbis)
|
|
- .ogl (Shin'en Vorbis)
|
|
- .rsf (CCITT G.721 ADPCM)
|
|
- .sab (Worms 4 soundpacks)
|
|
- .s14/sss (G.722.1)
|
|
- .sc (Activision EXAKT SASSC DPCM)
|
|
- .scd (MS ADPCM, MPEG Audio, 16 bit PCM)
|
|
- .sd9 (MS ADPCM)
|
|
- .smp (MS ADPCM)
|
|
- .spw (PSX configurable ADPCM)
|
|
- .stm/lstm [amts/ps2stm/stma] (16 bit PCM, DVI IMA ADPCM, GC DSP ADPCM)
|
|
- .str (SDX2 DPCM)
|
|
- .stx (GC AFC ADPCM)
|
|
- .ulw (u-Law PCM)
|
|
- .um3 (Ogg Vorbis)
|
|
- .xa (CD-ROM XA audio)
|
|
- .xma (MS XMA/XMA2)
|
|
- .sb0/sb1/sb2/sb3/sb4/sb5/sb6/sb7 (many)
|
|
- .sm0/sm1/sm2/sm3/sm4/sm5/sm6/sm7 (many)
|
|
- .bao/pk (many)
|
|
- artificial/generic headers:
|
|
- .genh (lots)
|
|
- .txth (lots)
|
|
- loop assists:
|
|
- .mus (playlist for .acm)
|
|
- .pos (loop info for .wav)
|
|
- .sli (loop info for .ogg)
|
|
- .sfl (loop info for .ogg)
|
|
- other:
|
|
- .adxkey (decryption key for .adx)
|
|
- .ahxkey (decryption key for .ahx)
|
|
- .hcakey (decryption key for .hca)
|
|
- .fsbkey (decryption key for .fsb)
|
|
- .bnsfkey (decryption key for .bnsf)
|
|
- .txtp (per song segment/layer handler and player configuration)
|
|
|
|
|
|
## Supported codec types
|
|
Quick list of most codecs vgmstream supports, including many obscure ones that
|
|
are used in few games.
|
|
|
|
- PCM 16-bit
|
|
- PCM 8-bit (signed, unsigned)
|
|
- PCM 4-bit (signed, unsigned)
|
|
- PCM 32-bit float
|
|
- u-Law/a-LAW
|
|
- CRI ADX (standard, fixed, exponential, encrypted)
|
|
- Nintendo DSP ADPCM a.k.a GC ADPCM
|
|
- Nintendo DTK ADPCM
|
|
- Nintendo AFC ADPCM
|
|
- ITU-T G.721
|
|
- CD-ROM XA ADPCM
|
|
- Sony PSX ADPCM a.k.a VAG (standard, badflags, configurable, extended)
|
|
- Sony HEVAG
|
|
- Electronic Arts EA-XA (stereo, mono, Maxis)
|
|
- Electronic Arts EA-XAS (v0, v1)
|
|
- DVI/IMA ADPCM (stereo/mono + high/low nibble, 3DS, Quantic Dream, SNDS, etc)
|
|
- Microsoft MS IMA ADPCM (standard, Xbox, NDS, Radical, Wwise, FSB, WV6, etc)
|
|
- Microsoft MS ADPCM (standard, Cricket Audio)
|
|
- Westwood VBR ADPCM
|
|
- Yamaha ADPCM (AICA, Aska)
|
|
- Procyon Studio ADPCM
|
|
- Level-5 0x555 ADPCM
|
|
- lsf ADPCM
|
|
- Konami MTAF ADPCM
|
|
- Konami MTA2 ADPCM
|
|
- Paradigm MC3 ADPCM
|
|
- FMOD FADPCM 4-bit ADPCM
|
|
- Konami XMD 4-bit ADPCM
|
|
- Platinum 4-bit ADPCM
|
|
- Argonaut ASF 4-bit ADPCM
|
|
- Tantalus 4-bit ADPCM
|
|
- Ocean DSA 4-bit ADPCM
|
|
- Circus XPCM ADPCM
|
|
- Circus XPCM VQ
|
|
- OKI 4-bit ADPCM (16-bit output, 4-shift, PC-FX)
|
|
- Ubisoft 4/6-bit ADPCM
|
|
- Tiger Game.com ADPCM
|
|
- LucasArts iMUSE VBR ADPCM
|
|
- CompressWave (CWav) Huffman ADPCM
|
|
- SDX2 2:1 Squareroot-Delta-Exact compression DPCM
|
|
- CBD2 2:1 Cuberoot-Delta-Exact compression DPCM
|
|
- Activision EXAKT SASSC DPCM
|
|
- Xilam DERF DPCM
|
|
- InterPlay ACM
|
|
- VisualArt's NWA
|
|
- Electronic Arts MicroTalk a.k.a. UTK or UMT
|
|
- Relic Codec
|
|
- CRI HCA
|
|
- tri-Ace PS2 Codec
|
|
- Xiph Vorbis (Ogg, FSB5, Wwise, OGL, Silicon Knights)
|
|
- MPEG MP1/2/3 (standard, AHX, XVAG, FSB, AWC, P3D, EA, etc)
|
|
- ITU-T G.722.1 annex C a.k.a. Polycom Siren 14 (Namco)
|
|
- ITU-T G.719 annex B a.k.a. Polycom Siren 22
|
|
- Electronic Arts EASpeex
|
|
- Electronic Arts EALayer3
|
|
- Electronic Arts EA-XMA
|
|
- Sony ATRAC3, ATRAC3plus
|
|
- Sony ATRAC9
|
|
- Microsoft XMA1/2
|
|
- Microsoft WMA v1, WMA v2, WMAPro
|
|
- AAC
|
|
- Bink
|
|
- AC3/SPDIF
|
|
- Xiph Opus (Ogg, Switch, EA, UE4, Exient)
|
|
- Xiph CELT (FSB)
|
|
- Musepack
|
|
- FLAC
|
|
- Inti Creates' Range / DCT codecs
|
|
- Others
|
|
|
|
Sometimes standard codecs come in non-standard layouts that aren't normally
|
|
supported by other players (like multiple `.ogg` or `.mp3` files chunked and
|
|
interleaved together in custom ways).
|
|
|
|
Some codecs are not fully correct compared to the games due to minor bugs, but
|
|
in most cases it isn't audible, and general accuracy is high, with emphasis in
|
|
proper support of encoder delay, accurate sample counts and seeking that other
|
|
plugins may lack.
|
|
|
|
Note that vgmstream doesn't (can't) reproduce in-game music 1:1, as internal
|
|
resampling, filters, volume, etc, are not replicated.
|