winamp/Src/Wasabi/api/script/scriptmgr.h

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2024-09-24 14:54:57 +02:00
#ifndef _SCRIPT_H
#define _SCRIPT_H
#include <api/script/objects/systemobj.h>
#ifdef WASABI_COMPILE_CONFIG
#include <api/script/objects/wacobj.h>
#endif
#define SOM ScriptObjectManager
// This class should ONLY contain generic functions which don't have to be duplicated for each script layer !
// This is why this is (mostly) a static class. Please DO NOT add anything which relates to function pointers,
// variable tables, etc.
class ScriptObjectManager {
public:
ScriptObjectManager();
~ScriptObjectManager();
static scriptVar makeVar(int type);
static scriptVar makeVar(int type, ScriptObject *o);
static void assign(scriptVar *v, const wchar_t *str);
static void assign(scriptVar *v, int i);
static void assign(scriptVar *v, float f);
static void assign(scriptVar *v, double d);
static void assign(scriptVar *v, ScriptObject *o);
static void assign(scriptVar *v1, scriptVar *v2);
static void assignPersistent(scriptVar *v1, scriptVar *v2);
static void strflatassign(scriptVar *v, const wchar_t *str);
static void persistentstrassign(scriptVar *v, const wchar_t *str);
static int compEq(scriptVar *v1, scriptVar *v2);
static int compNeq(scriptVar *v1, scriptVar *v2);
static int compA(scriptVar *v1, scriptVar *v2);
static int compAe(scriptVar *v1, scriptVar *v2);
static int compB(scriptVar *v1, scriptVar *v2);
static int compBe(scriptVar *v1, scriptVar *v2);
static void mid(wchar_t *dest, const wchar_t *str, int s, int l);
static int makeInt(scriptVar *v);
static float makeFloat(scriptVar *v);
static double makeDouble(scriptVar *v);
static bool makeBoolean(scriptVar *v);
static int isNumeric(scriptVar *s);
static int isString(scriptVar *s);
static int isVoid(scriptVar *s);
static int isObject(scriptVar *s);
static int isNumericType(int t);
#ifdef WASABI_COMPILE_COMPONENTS
static WACObject *getWACObject(const wchar_t *guid);
static WACObject *getWACObject(GUID cg);
#endif
static SystemObject *getSystemObject(int n);
static SystemObject *getSystemObjectByScriptId(int id);
static void registerSystemObject(SystemObject *o);
static void unregisterSystemObject(SystemObject *o);
static int getNumSystemObjects();
static SystemObject *enumSystemObject(int n);
static int typeCheck(VCPUscriptVar *v, int fail = 1);
static WindowHolder *getSuitableWindowHolderFromScript(GUID g);
static int checkAbortShowHideWindow(GUID g, int visible);
#ifdef WASABI_COMPILE_WND
static ScriptObject *findObject(const wchar_t *name);
#endif
private:
static SystemObject * system;
static PtrList < SystemObject > syslist;
static int inited;
};
#ifdef WASABI_COMPILE_COMPONENTS
extern PtrList<WACObject> comps;
#endif
#endif