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81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#ifndef _SCRIPT_H
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#define _SCRIPT_H
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#include <api/script/objects/systemobj.h>
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#ifdef WASABI_COMPILE_CONFIG
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#include <api/script/objects/wacobj.h>
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#endif
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#define SOM ScriptObjectManager
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// This class should ONLY contain generic functions which don't have to be duplicated for each script layer !
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// This is why this is (mostly) a static class. Please DO NOT add anything which relates to function pointers,
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// variable tables, etc.
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class ScriptObjectManager {
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public:
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ScriptObjectManager();
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~ScriptObjectManager();
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static scriptVar makeVar(int type);
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static scriptVar makeVar(int type, ScriptObject *o);
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static void assign(scriptVar *v, const wchar_t *str);
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static void assign(scriptVar *v, int i);
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static void assign(scriptVar *v, float f);
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static void assign(scriptVar *v, double d);
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static void assign(scriptVar *v, ScriptObject *o);
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static void assign(scriptVar *v1, scriptVar *v2);
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static void assignPersistent(scriptVar *v1, scriptVar *v2);
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static void strflatassign(scriptVar *v, const wchar_t *str);
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static void persistentstrassign(scriptVar *v, const wchar_t *str);
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static int compEq(scriptVar *v1, scriptVar *v2);
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static int compNeq(scriptVar *v1, scriptVar *v2);
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static int compA(scriptVar *v1, scriptVar *v2);
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static int compAe(scriptVar *v1, scriptVar *v2);
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static int compB(scriptVar *v1, scriptVar *v2);
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static int compBe(scriptVar *v1, scriptVar *v2);
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static void mid(wchar_t *dest, const wchar_t *str, int s, int l);
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static int makeInt(scriptVar *v);
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static float makeFloat(scriptVar *v);
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static double makeDouble(scriptVar *v);
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static bool makeBoolean(scriptVar *v);
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static int isNumeric(scriptVar *s);
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static int isString(scriptVar *s);
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static int isVoid(scriptVar *s);
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static int isObject(scriptVar *s);
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static int isNumericType(int t);
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#ifdef WASABI_COMPILE_COMPONENTS
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static WACObject *getWACObject(const wchar_t *guid);
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static WACObject *getWACObject(GUID cg);
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#endif
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static SystemObject *getSystemObject(int n);
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static SystemObject *getSystemObjectByScriptId(int id);
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static void registerSystemObject(SystemObject *o);
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static void unregisterSystemObject(SystemObject *o);
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static int getNumSystemObjects();
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static SystemObject *enumSystemObject(int n);
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static int typeCheck(VCPUscriptVar *v, int fail = 1);
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static WindowHolder *getSuitableWindowHolderFromScript(GUID g);
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static int checkAbortShowHideWindow(GUID g, int visible);
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#ifdef WASABI_COMPILE_WND
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static ScriptObject *findObject(const wchar_t *name);
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#endif
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private:
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static SystemObject * system;
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static PtrList < SystemObject > syslist;
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static int inited;
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};
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#ifdef WASABI_COMPILE_COMPONENTS
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extern PtrList<WACObject> comps;
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#endif
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#endif |