mirror of
https://github.com/WinampDesktop/winamp.git
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283 lines
6.3 KiB
Plaintext
283 lines
6.3 KiB
Plaintext
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MILKDROP_PRESET_VERSION=201
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PSVERSION=2
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PSVERSION_WARP=2
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PSVERSION_COMP=2
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[preset00]
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fRating=3.000
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fGammaAdj=1.000
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fDecay=0.925
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fVideoEchoZoom=1.007
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fVideoEchoAlpha=0.000
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nVideoEchoOrientation=0
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nWaveMode=6
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bAdditiveWaves=1
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bWaveDots=0
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bWaveThick=1
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bModWaveAlphaByVolume=0
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bMaximizeWaveColor=0
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bTexWrap=0
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bDarkenCenter=0
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bRedBlueStereo=0
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bBrighten=0
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bDarken=0
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bSolarize=0
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bInvert=0
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fWaveAlpha=0.818
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fWaveScale=1.107
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fWaveSmoothing=0.648
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fWaveParam=-0.900
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fModWaveAlphaStart=0.710
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fModWaveAlphaEnd=1.300
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fWarpAnimSpeed=1.000
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fWarpScale=1.331
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fZoomExponent=75.68355
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fShader=0.000
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zoom=1.02978
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rot=0.00000
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cx=0.500
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cy=0.500
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dx=0.00000
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dy=0.00000
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warp=0.01000
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sx=1.00000
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sy=1.00000
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wave_r=1.000
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wave_g=1.000
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wave_b=1.000
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wave_x=0.500
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wave_y=0.500
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ob_size=0.500
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ob_r=0.010
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ob_g=0.000
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ob_b=0.000
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ob_a=0.000
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ib_size=0.260
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ib_r=0.250
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ib_g=0.250
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ib_b=0.250
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ib_a=0.000
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nMotionVectorsX=64.000
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nMotionVectorsY=48.000
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mv_dx=0.000
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mv_dy=0.000
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mv_l=5.000
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mv_r=0.700
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mv_g=0.700
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mv_b=0.700
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mv_a=0.000
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b1n=0.000
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b2n=0.000
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b3n=0.000
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b1x=1.000
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b2x=1.000
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b3x=1.000
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b1ed=0.250
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wavecode_0_enabled=0
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wavecode_0_samples=512
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wavecode_0_sep=0
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wavecode_0_bSpectrum=0
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wavecode_0_bUseDots=0
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wavecode_0_bDrawThick=0
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wavecode_0_bAdditive=0
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wavecode_0_scaling=1.00000
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wavecode_0_smoothing=0.50000
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wavecode_0_r=1.000
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wavecode_0_g=1.000
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wavecode_0_b=1.000
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wavecode_0_a=1.000
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wavecode_1_enabled=0
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wavecode_1_samples=512
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wavecode_1_sep=0
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wavecode_1_bSpectrum=0
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wavecode_1_bUseDots=0
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wavecode_1_bDrawThick=0
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wavecode_1_bAdditive=0
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wavecode_1_scaling=1.00000
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wavecode_1_smoothing=0.50000
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wavecode_1_r=1.000
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wavecode_1_g=1.000
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wavecode_1_b=1.000
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wavecode_1_a=1.000
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wavecode_2_enabled=0
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wavecode_2_samples=512
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wavecode_2_sep=0
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wavecode_2_bSpectrum=0
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wavecode_2_bUseDots=0
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wavecode_2_bDrawThick=0
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wavecode_2_bAdditive=0
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wavecode_2_scaling=1.00000
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wavecode_2_smoothing=0.50000
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wavecode_2_r=1.000
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wavecode_2_g=1.000
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wavecode_2_b=1.000
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wavecode_2_a=1.000
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wavecode_3_enabled=0
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wavecode_3_samples=512
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wavecode_3_sep=0
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wavecode_3_bSpectrum=0
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wavecode_3_bUseDots=0
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wavecode_3_bDrawThick=0
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wavecode_3_bAdditive=0
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wavecode_3_scaling=1.00000
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wavecode_3_smoothing=0.50000
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wavecode_3_r=1.000
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wavecode_3_g=1.000
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wavecode_3_b=1.000
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wavecode_3_a=1.000
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shapecode_0_enabled=0
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shapecode_0_sides=4
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shapecode_0_additive=0
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shapecode_0_thickOutline=0
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shapecode_0_textured=0
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shapecode_0_num_inst=1
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shapecode_0_x=0.500
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shapecode_0_y=0.500
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shapecode_0_rad=0.10000
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shapecode_0_ang=0.00000
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shapecode_0_tex_ang=0.00000
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shapecode_0_tex_zoom=1.00000
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shapecode_0_r=1.000
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shapecode_0_g=0.000
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shapecode_0_b=0.000
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shapecode_0_a=1.000
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shapecode_0_r2=0.000
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shapecode_0_g2=1.000
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shapecode_0_b2=0.000
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shapecode_0_a2=0.000
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shapecode_0_border_r=1.000
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shapecode_0_border_g=1.000
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shapecode_0_border_b=1.000
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shapecode_0_border_a=0.100
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shapecode_1_enabled=0
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shapecode_1_sides=4
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shapecode_1_additive=0
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shapecode_1_thickOutline=0
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shapecode_1_textured=0
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shapecode_1_num_inst=1
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shapecode_1_x=0.500
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shapecode_1_y=0.500
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shapecode_1_rad=0.10000
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shapecode_1_ang=0.00000
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shapecode_1_tex_ang=0.00000
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shapecode_1_tex_zoom=1.00000
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shapecode_1_r=1.000
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shapecode_1_g=0.000
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shapecode_1_b=0.000
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shapecode_1_a=1.000
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shapecode_1_r2=0.000
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shapecode_1_g2=1.000
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shapecode_1_b2=0.000
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shapecode_1_a2=0.000
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shapecode_1_border_r=1.000
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shapecode_1_border_g=1.000
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shapecode_1_border_b=1.000
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shapecode_1_border_a=0.100
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shapecode_2_enabled=0
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shapecode_2_sides=4
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shapecode_2_additive=0
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shapecode_2_thickOutline=0
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shapecode_2_textured=0
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shapecode_2_num_inst=1
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shapecode_2_x=0.500
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shapecode_2_y=0.500
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shapecode_2_rad=0.10000
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shapecode_2_ang=0.00000
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shapecode_2_tex_ang=0.00000
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shapecode_2_tex_zoom=1.00000
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shapecode_2_r=1.000
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shapecode_2_g=0.000
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shapecode_2_b=0.000
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shapecode_2_a=1.000
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shapecode_2_r2=0.000
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shapecode_2_g2=1.000
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shapecode_2_b2=0.000
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shapecode_2_a2=0.000
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shapecode_2_border_r=1.000
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shapecode_2_border_g=1.000
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shapecode_2_border_b=1.000
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shapecode_2_border_a=0.100
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shapecode_3_enabled=0
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shapecode_3_sides=4
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shapecode_3_additive=0
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shapecode_3_thickOutline=0
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shapecode_3_textured=0
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shapecode_3_num_inst=1
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shapecode_3_x=0.500
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shapecode_3_y=0.500
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shapecode_3_rad=0.10000
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shapecode_3_ang=0.00000
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shapecode_3_tex_ang=0.00000
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shapecode_3_tex_zoom=1.00000
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shapecode_3_r=1.000
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shapecode_3_g=0.000
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shapecode_3_b=0.000
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shapecode_3_a=1.000
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shapecode_3_r2=0.000
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shapecode_3_g2=1.000
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shapecode_3_b2=0.000
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shapecode_3_a2=0.000
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shapecode_3_border_r=1.000
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shapecode_3_border_g=1.000
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shapecode_3_border_b=1.000
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shapecode_3_border_a=0.100
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per_frame_1=q1 = 0.5+0.4*sin(0.43*time+0.12*bass_att);
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per_frame_2=q2 = 0.5+0.4*sin(0.63*time+0.14*bass_att);
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per_frame_3=q3 = 0.5+0.4*sin(0.83*time+0.16*bass_att);
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per_frame_4=
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per_frame_5=wave_mystery = rand(150)*0.01 - rand(150)*0.01;
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per_pixel_1=
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per_pixel_2=//Have fun with the shaders kids!
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per_pixel_3=
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per_pixel_4=//xy transform code (Yes, it is based off of Flexi's from the previous collaboration)
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per_pixel_5=xv = sin(time*.333)*x -cos(time*.667)*x;
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per_pixel_6=yv = cos(time*.333)*y +sin(time*.667)*y;
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per_pixel_7=x = xv;
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per_pixel_8=y = yv;
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per_pixel_9=//end x/y transform code
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per_pixel_10=
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per_pixel_11=sx=sx+.075*sin(x*3);
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per_pixel_12=sy=sy+.075*sin(y*3.1);
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warp_1=`sampler sampler_fw_clouds;
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warp_2=`shader_body
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warp_3=`{
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warp_4=`
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warp_5=` // motion blur by Geiss
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warp_6=` // 'v' points exactly one pixel, in the direction of motion
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warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
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warp_8=` float3 s;
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warp_9=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
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warp_10=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
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warp_11=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
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warp_12=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
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warp_13=`
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warp_14=`
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warp_15=`ret -= .5*GetBlur1(uv);
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warp_16=`ret += tex2D(sampler_fw_clouds,uv)*0.25;
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warp_17=`
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warp_18=`
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warp_19=` // darken (decay) over time
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warp_20=` ret = (ret-0.005)*0.98; //or try: ret -= 0.004;
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warp_21=`
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warp_22=`
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warp_23=`}
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comp_1=`shader_body
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comp_2=`{
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comp_3=`
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comp_4=`float3 orig=tex2D(sampler_main,uv);
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comp_5=`float3 nex=tex2D(sampler_main,float2(uv.x+0.001,uv.y));
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comp_6=`
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comp_7=`if(abs(orig.x+orig.y+orig.z-nex.x-nex.y-nex.z)>0.1)
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comp_8=`{ret=GetBlur2(uv);}
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comp_9=`else{ret=GetBlur3(uv);};
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comp_10=`
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comp_11=`ret += .66*GetBlur2(uv);
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comp_12=`
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comp_13=`ret *= 1.75;
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comp_14=`ret = lum(ret);
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comp_15=`ret = lerp(.75*ret,ret*(GetBlur3(uv)-GetBlur1(uv)),(0.5*rand_preset+0.5*_qa.xyz)*ret);
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comp_16=`ret *= ret; //darken
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comp_17=`//ret *= ret;
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comp_18=`//ret *= sqrt(ret); //brighten
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comp_19=`//ret = 1-ret; //invert
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comp_20=`}
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